Search found 228 matches

by Jackalope_Gaming
Sun Oct 27, 2019 7:18 pm
Forum: Mods
Topic: [MOD 0.17] Industrial Revolution
Replies: 991
Views: 116106

Re: [MOD 0.17] Industrial Revolution

I've been going through various mod combinations to make sure nothing is interfering with IR. In doing so I've found these mods that seem to be fundamentally incompatible with IR: Expanded Rocket Payloads (interferes with Automation 2 and 3 as well as as deadlock-iron-age, etc) Long Inserters (autom...
by Jackalope_Gaming
Wed Feb 27, 2019 7:49 pm
Forum: Balancing
Topic: Tutorial feedback: Copper Cable and electronic circuits
Replies: 7
Views: 774

Re: Tutorial feedback: Copper Cable and electronic circuits

This part exists exactly so the player uses the "Swap recipe button". I expect it wont be an issue once the Assembling Machine GUI is redone. One of the joys of working on a tutorial in a game that is not finished. Thanks for the report, keep them coming. Even when the Assembling Machine GUI is fin...
by Jackalope_Gaming
Wed Feb 27, 2019 4:20 am
Forum: Balancing
Topic: Tutorial feedback: Copper Cable and electronic circuits
Replies: 7
Views: 774

Re: Tutorial feedback: Copper Cable and electronic circuits

If it's going to push it then the tutorial should mention the assembler can be reprogrammed.
by Jackalope_Gaming
Wed Feb 27, 2019 2:24 am
Forum: Balancing
Topic: Tutorial feedback: Copper Cable and electronic circuits
Replies: 7
Views: 774

Tutorial feedback: Copper Cable and electronic circuits

While playing the tutorial I noticed something I'd consider jarring with one of the steps. https://i.imgur.com/OvF5xJO.jpg I crafted the first assembler then crafted the first electronic circuit, but now I'm left having to make the assembler craft more copper cable (since it can't be hand crafted) t...
by Jackalope_Gaming
Tue Nov 06, 2018 12:31 am
Forum: Modding help
Topic: How do I change a property of an entity type without using tables?
Replies: 1
Views: 199

How do I change a property of an entity type without using tables?

I'm familiar enough with using for i,name in ipairs(insert table here) to make a table of entities that I can then change properties of, but I'm having trouble finding a way to have it simply look at a type of entity and for all of those entities it will change a given property. For what context it'...
by Jackalope_Gaming
Mon Aug 13, 2018 1:32 am
Forum: Angels Mods
Topic: Angel's Smelting crash
Replies: 6
Views: 1182

Re: Angel's Smelting crash

YandereChanYT wrote:can someone help me with the bioprossessing problem too
it says that Steel Pipe not found
Steel Pipe is found in Bob's Logistics. You need to have that mod if you want to get upgraded buildings in Angel's.
by Jackalope_Gaming
Tue Jul 10, 2018 7:39 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 2592
Views: 332988

Re: Bugs & FAQ

If you really want something that can look up all recipes, use "What is it really used for?" instead of FNEI.

https://mods.factorio.com/mods/Coppermi ... y-used-for
by Jackalope_Gaming
Mon Jul 09, 2018 12:17 pm
Forum: Angels Mods
Topic: Angel's Smelting crash
Replies: 6
Views: 1182

Re: Angel's Smelting crash

whenever i load factorio with angels smelting or petrochem it says a folder is missing i i dont know how to fix it when i just load petrochem it says lime thing missing need help Take a screenshot of the error that shows up or transcribe the exact text it gives. It's much easier to figure out what'...
by Jackalope_Gaming
Thu Jun 14, 2018 11:37 pm
Forum: Resolved Problems and Bugs
Topic: [0.16.50] Crash loading big .14 map: "ResizeInventoryHelper::setup"
Replies: 3
Views: 906

[0.16.50] Crash loading big .14 map: "ResizeInventoryHelper::setup"

I was loading a map from 0.14.22 in 0.16.50 and the loading bar went to full, but it never actually competed loading the map. Instead it stayed several minutes at the full loading bar before it came up with an error and asked me to share the error log. So here it is, with [sic] instead of my usernam...
by Jackalope_Gaming
Thu Jun 14, 2018 2:55 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 2592
Views: 332988

Re: Bugs & FAQ

Anyone having the issue with angels smelting: https://prnt.sc/juiyw5 The file causing the problem is: \angelssmelting_0.4.4\prototypes\smelting-override.lua I downloaded 4.3 from the mod page and compared it to the smelting-override.lua in the 4.4 version.The only difference is that line 63 is comm...
by Jackalope_Gaming
Fri Jun 08, 2018 12:38 am
Forum: Angels Mods
Topic: [Bug] Angel's refining missing for Bobmonium/Rubyte
Replies: 10
Views: 2228

Re: [Bug] Angel's refining missing for Bobmonium/Rubyte

I'm also wondering about this as well, especially sense I want to get silicon ore, which can be gained through floatation and sorting via bobmonium. I have the bobmonium and the facilities, but not the recipe. Without silicon, I can't make cement, thus concrete, thus concrete bricks, and thus a lot...
by Jackalope_Gaming
Thu Jun 07, 2018 4:50 pm
Forum: Angels Mods
Topic: [MOD 0.16] MadClown01's Processing
Replies: 109
Views: 25323

Re: [MOD 0.16] MadClown01's Processing

In my modded game i have magnesium, which i believe to come from Processing mod, which is made by something. However i have no ways to sort anything yielding magnesium ore. Perhaps i'm missing something. This makes using the recipe for Iron+Manganese+Magnesium difficult (impossible?). What could i ...
by Jackalope_Gaming
Wed May 30, 2018 1:42 am
Forum: Angels Mods
Topic: [Bug] Angel's refining missing for Bobmonium/Rubyte
Replies: 10
Views: 2228

Re: [Bug] Angel's refining missing for Bobmonium/Rubyte

I don´t use Bob too. But how can I produce Silicon Ore without Bobmonium and Rubyte? "What is it really used for?" dont show me a way to get it. Without Bob there isn´t a way to produce urea gas, too. How to produce Fertilizer? Without Bobs mods there are missing so many things in my game. How can ...
by Jackalope_Gaming
Mon May 21, 2018 3:10 pm
Forum: Angels Mods
Topic: How do I make urea gas?
Replies: 3
Views: 1138

Re: How do I make urea gas?

Which set of mods are you running and which versions? So far in looking at both Angel's only and AngelBob's, I'm seeing Ammonia Synthesis from Nitrogen Processing 1 and Urea Synthesis from Nitrogen Processing 2 just fine. Likewise, I'm also seeing the Fertiliser tech just fine, though that's with Bo...
by Jackalope_Gaming
Sat May 19, 2018 12:17 am
Forum: Bob's mods
Topic: Give feedback: steam power overhaul
Replies: 23
Views: 4699

Re: Give feedback: steam power overhaul

Considering one can get the same power output with current tech instead of next tier tech by simply doubling (or more) the current items, it seems most reasonable to say that turbines must cost at least some higher tech components than their steam engine counterparts because they save space like mov...
by Jackalope_Gaming
Mon May 14, 2018 4:48 pm
Forum: Angels Mods
Topic: [MOD 0.16.x] MadClown01's Extended AngelBob Minerals
Replies: 125
Views: 30396

Re: [MOD 0.16.x] MadClown01's Extended AngelBob Minerals

Well, the crushed ore sorting takes only 0.5 instead of 1 tick like the Angel's ores. Can you please change it so all times are the same? I went through the code, and couldn't see any differences from Angel's implementation. What exact number are you referring to? Angel's ores have their crushed or...
by Jackalope_Gaming
Tue May 08, 2018 9:29 pm
Forum: Angels Mods
Topic: Angel Refining, problem with recipies (missing items)
Replies: 2
Views: 673

Re: Angel Refining, problem with recipies (missing items)

Hi there, came back to new factorio, found your great and complex mod :) Though I seem to have a small problem with it. My sorting facilities prodcues lots of pebbles, and the stiratite sorting gives me no copper nugget, which i would need to create of from nugget and pebbles. I understand this mod...
by Jackalope_Gaming
Tue May 08, 2018 9:22 pm
Forum: Angels Mods
Topic: [MOD 0.16.x] MadClown01's Extended AngelBob Minerals
Replies: 125
Views: 30396

Re: [MOD 0.16.x] MadClown01's Extended AngelBob Minerals

its just the problem with to many ore options added to the recipes in question like steinio said here It looks like the problem which Steinio is talking about there applies only to saves including Omnimatter - either that or it's been fixed since the comment was made, because last night I started p...
by Jackalope_Gaming
Thu May 03, 2018 8:31 pm
Forum: Ideas and Suggestions
Topic: Option in config file/options for default character color
Replies: 0
Views: 157

Option in config file/options for default character color

Did a bit of searching for this and haven't seen it, though I did notice a thread by Ssilk for default color schemes. I think it would be nice to have an option where we can set our character's default color on map start. Thankfully the /color = X command line doesn't cause any issues, but a way to ...

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