Search found 228 matches
- Sun Oct 27, 2019 7:18 pm
- Forum: Mods
- Topic: [MOD 0.17] Industrial Revolution
- Replies: 988
- Views: 276626
Re: [MOD 0.17] Industrial Revolution
I've been going through various mod combinations to make sure nothing is interfering with IR. In doing so I've found these mods that seem to be fundamentally incompatible with IR: Expanded Rocket Payloads (interferes with Automation 2 and 3 as well as as deadlock-iron-age, etc) Long Inserters (autom...
- Wed Feb 27, 2019 7:49 pm
- Forum: Balancing
- Topic: Tutorial feedback: Copper Cable and electronic circuits
- Replies: 7
- Views: 3322
Re: Tutorial feedback: Copper Cable and electronic circuits
This part exists exactly so the player uses the "Swap recipe button". I expect it wont be an issue once the Assembling Machine GUI is redone. One of the joys of working on a tutorial in a game that is not finished. Thanks for the report, keep them coming. Even when the Assembling Machine ...
- Wed Feb 27, 2019 4:20 am
- Forum: Balancing
- Topic: Tutorial feedback: Copper Cable and electronic circuits
- Replies: 7
- Views: 3322
Re: Tutorial feedback: Copper Cable and electronic circuits
If it's going to push it then the tutorial should mention the assembler can be reprogrammed.
- Wed Feb 27, 2019 2:24 am
- Forum: Balancing
- Topic: Tutorial feedback: Copper Cable and electronic circuits
- Replies: 7
- Views: 3322
Tutorial feedback: Copper Cable and electronic circuits
While playing the tutorial I noticed something I'd consider jarring with one of the steps. https://i.imgur.com/OvF5xJO.jpg I crafted the first assembler then crafted the first electronic circuit, but now I'm left having to make the assembler craft more copper cable (since it can't be hand crafted) t...
- Tue Nov 06, 2018 12:31 am
- Forum: Modding help
- Topic: How do I change a property of an entity type without using tables?
- Replies: 1
- Views: 831
How do I change a property of an entity type without using tables?
I'm familiar enough with using for i,name in ipairs(insert table here) to make a table of entities that I can then change properties of, but I'm having trouble finding a way to have it simply look at a type of entity and for all of those entities it will change a given property. For what context it'...
- Mon Aug 13, 2018 1:32 am
- Forum: Angels Mods
- Topic: Angel's Smelting crash
- Replies: 6
- Views: 2895
Re: Angel's Smelting crash
Steel Pipe is found in Bob's Logistics. You need to have that mod if you want to get upgraded buildings in Angel's.YandereChanYT wrote:can someone help me with the bioprossessing problem too
it says that Steel Pipe not found
- Tue Jul 10, 2018 7:39 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3754
- Views: 885100
Re: Bugs & FAQ
If you really want something that can look up all recipes, use "What is it really used for?" instead of FNEI.
https://mods.factorio.com/mods/Coppermi ... y-used-for
https://mods.factorio.com/mods/Coppermi ... y-used-for
- Mon Jul 09, 2018 12:17 pm
- Forum: Angels Mods
- Topic: Angel's Smelting crash
- Replies: 6
- Views: 2895
Re: Angel's Smelting crash
whenever i load factorio with angels smelting or petrochem it says a folder is missing i i dont know how to fix it when i just load petrochem it says lime thing missing need help Take a screenshot of the error that shows up or transcribe the exact text it gives. It's much easier to figure out what'...
- Fri Jun 15, 2018 3:20 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.16.50] Crash loading big .14 map: "ResizeInventoryHelper::setup"
- Replies: 3
- Views: 3081
Re: [0.16.50] Crash loading big .14 map: "ResizeInventoryHelper::setup"
Here you go:Rseding91 wrote:Please post the save file.
https://www.dropbox.com/s/v8ibbjxsfx6cd ... c.zip?dl=0
- Thu Jun 14, 2018 11:37 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.16.50] Crash loading big .14 map: "ResizeInventoryHelper::setup"
- Replies: 3
- Views: 3081
[0.16.50] Crash loading big .14 map: "ResizeInventoryHelper::setup"
I was loading a map from 0.14.22 in 0.16.50 and the loading bar went to full, but it never actually competed loading the map. Instead it stayed several minutes at the full loading bar before it came up with an error and asked me to share the error log. So here it is, with [sic] instead of my usernam...
- Thu Jun 14, 2018 2:55 am
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3754
- Views: 885100
Re: Bugs & FAQ
Anyone having the issue with angels smelting: https://prnt.sc/juiyw5 The file causing the problem is: \angelssmelting_0.4.4\prototypes\smelting-override.lua I downloaded 4.3 from the mod page and compared it to the smelting-override.lua in the 4.4 version.The only difference is that line 63 is comm...
- Fri Jun 08, 2018 12:38 am
- Forum: Angels Mods
- Topic: [Bug] Angel's refining missing for Bobmonium/Rubyte
- Replies: 10
- Views: 5159
Re: [Bug] Angel's refining missing for Bobmonium/Rubyte
I'm also wondering about this as well, especially sense I want to get silicon ore, which can be gained through floatation and sorting via bobmonium. I have the bobmonium and the facilities, but not the recipe. Without silicon, I can't make cement, thus concrete, thus concrete bricks, and thus a lot...
- Thu Jun 07, 2018 4:50 pm
- Forum: Angels Mods
- Topic: [MOD 0.16] MadClown01's Processing
- Replies: 126
- Views: 73498
Re: [MOD 0.16] MadClown01's Processing
In my modded game i have magnesium, which i believe to come from Processing mod, which is made by something. However i have no ways to sort anything yielding magnesium ore. Perhaps i'm missing something. This makes using the recipe for Iron+Manganese+Magnesium difficult (impossible?). What could i ...
- Wed May 30, 2018 1:42 am
- Forum: Angels Mods
- Topic: [Bug] Angel's refining missing for Bobmonium/Rubyte
- Replies: 10
- Views: 5159
Re: [Bug] Angel's refining missing for Bobmonium/Rubyte
I don´t use Bob too. But how can I produce Silicon Ore without Bobmonium and Rubyte? "What is it really used for?" dont show me a way to get it. Without Bob there isn´t a way to produce urea gas, too. How to produce Fertilizer? Without Bobs mods there are missing so many things in my game...
- Mon May 21, 2018 3:10 pm
- Forum: Angels Mods
- Topic: How do I make urea gas?
- Replies: 3
- Views: 2394
Re: How do I make urea gas?
Which set of mods are you running and which versions? So far in looking at both Angel's only and AngelBob's, I'm seeing Ammonia Synthesis from Nitrogen Processing 1 and Urea Synthesis from Nitrogen Processing 2 just fine. Likewise, I'm also seeing the Fertiliser tech just fine, though that's with Bo...
- Sat May 19, 2018 12:17 am
- Forum: Bob's mods
- Topic: Give feedback: steam power overhaul
- Replies: 23
- Views: 8827
Re: Give feedback: steam power overhaul
Considering one can get the same power output with current tech instead of next tier tech by simply doubling (or more) the current items, it seems most reasonable to say that turbines must cost at least some higher tech components than their steam engine counterparts because they save space like mov...
- Mon May 14, 2018 4:48 pm
- Forum: Angels Mods
- Topic: [MOD 0.16.x] MadClown01's Extended AngelBob Minerals
- Replies: 133
- Views: 65919
Re: [MOD 0.16.x] MadClown01's Extended AngelBob Minerals
Well, the crushed ore sorting takes only 0.5 instead of 1 tick like the Angel's ores. Can you please change it so all times are the same? I went through the code, and couldn't see any differences from Angel's implementation. What exact number are you referring to? Angel's ores have their crushed or...
- Tue May 08, 2018 9:29 pm
- Forum: Angels Mods
- Topic: Angel Refining, problem with recipies (missing items)
- Replies: 2
- Views: 1737
Re: Angel Refining, problem with recipies (missing items)
Hi there, came back to new factorio, found your great and complex mod :) Though I seem to have a small problem with it. My sorting facilities prodcues lots of pebbles, and the stiratite sorting gives me no copper nugget, which i would need to create of from nugget and pebbles. I understand this mod...
- Tue May 08, 2018 9:22 pm
- Forum: Angels Mods
- Topic: [MOD 0.16.x] MadClown01's Extended AngelBob Minerals
- Replies: 133
- Views: 65919
Re: [MOD 0.16.x] MadClown01's Extended AngelBob Minerals
its just the problem with to many ore options added to the recipes in question like steinio said here It looks like the problem which Steinio is talking about there applies only to saves including Omnimatter - either that or it's been fixed since the comment was made, because last night I started p...
- Thu May 03, 2018 8:31 pm
- Forum: Ideas and Suggestions
- Topic: Option in config file/options for default character color
- Replies: 0
- Views: 544
Option in config file/options for default character color
Did a bit of searching for this and haven't seen it, though I did notice a thread by Ssilk for default color schemes. I think it would be nice to have an option where we can set our character's default color on map start. Thankfully the /color = X command line doesn't cause any issues, but a way to ...