Search found 1095 matches

by sparr
Mon Jul 08, 2019 1:16 am
Forum: Railway Setups
Topic: Rail bridge interchange with no shared track (rail bridges mod)
Replies: 17
Views: 1535

Re: Rail bridge interchange with no shared track (rail bridges mod)

mmmPI wrote:
Sun Jul 07, 2019 4:16 am
Are you allowed to share the U turn ? or is this qualify of some sort ?
If you combine all the U-turn routes into a roundabout then it's possible for a train to route into its own tail end which causes problems.
by sparr
Sun Jul 07, 2019 11:44 pm
Forum: Railway Setups
Topic: Rail bridge interchange with no shared track (rail bridges mod)
Replies: 17
Views: 1535

Re: Rail bridge interchange with no shared track (rail bridges mod)

No, this mod abuses a bug where trains are only checked for collision if they are in the same rail block, and rail blocks only connect if the collision boxes for their rail entities overlap. So the bridge is actually two rail entities with collision boxes that don't overlap but otherwise do they job...
by sparr
Sun Jul 07, 2019 2:41 am
Forum: Railway Setups
Topic: Rail bridge interchange with no shared track (rail bridges mod)
Replies: 17
Views: 1535

Re: Rail bridge interchange with no shared track (rail bridges mod)

You can get even more compact if you don't need left turns :)
by sparr
Sat Jul 06, 2019 10:22 pm
Forum: Railway Setups
Topic: Rail bridge interchange with no shared track (rail bridges mod)
Replies: 17
Views: 1535

Re: Rail bridge interchange with no shared track (rail bridges mod)

I tried and could not come up with a smaller version using diagonal bridges, because there are so many curves.
by sparr
Sat Jul 06, 2019 1:27 am
Forum: Railway Setups
Topic: Rail bridge interchange with no shared track (rail bridges mod)
Replies: 17
Views: 1535

Re: Rail bridge interchange with no shared track (rail bridges mod)

They prevent a train from turning left then getting stuck, blocking other forward or right turning traffic, if there's an alternate path to their destination.
by sparr
Mon Jun 24, 2019 11:31 pm
Forum: Duplicates
Topic: [0.17.52] Rail blueprint works in two orientations, invalid signal placement in other orientations
Replies: 0
Views: 72

[0.17.52] Rail blueprint works in two orientations, invalid signal placement in other orientations

This blueprint places correctly, but if you rotate it 180 degrees the signal won't place and will be invalid. 0eNqV0lEKgzAMANC75LsOZ3WOXmWM4TRsAa3SVpmId1/UMSZ2H36VtMlrWjLAvWyxMaQdqAEor7UFdRnA0kNn5bTn+gZBATmsQIDOqikyGZUwCiBd4AvUcbwKQO3IES71c9DfdFvd0XDCtzJvTYdFMAMCmtpyTa2ni9gJOK+fFqYLMpgvZxxuxOgrWsfY4...
by sparr
Sat Jun 22, 2019 10:13 pm
Forum: Railway Setups
Topic: Rail bridge interchange with no shared track (rail bridges mod)
Replies: 17
Views: 1535

Rail bridge interchange with no shared track (rail bridges mod)

https://mods.factorio.com/mod/rail-bridge This interchange has no shared rail blocks unless two trains share an entry or exit point. Any two trains can enter at the same time and proceed at full speed unless their path in or out coincides. Blueprint: 0eNqdXNlOI0kQ/Jd+tkeVmXXyK6PVyoDFtARmZMxoEeLf1zZl...
by sparr
Sat Jun 22, 2019 7:58 pm
Forum: Ideas and Suggestions
Topic: Option to restart game when mod updates finish
Replies: 0
Views: 78

Option to restart game when mod updates finish

I would like to be able to check a box such that when a batch of mod updates finishes downloading, the game will automatically restart instead of me needing to notice that it's finished and then manually click Confirm.
by sparr
Sat Jun 22, 2019 7:57 pm
Forum: Ideas and Suggestions
Topic: Sound effect when mod updates finish in the background
Replies: 1
Views: 97

Sound effect when mod updates finish in the background

As I write this I have Factorio running in the background and my browser focused, because I'm in the middle of a 10+ minute mod update cycle. I would love for there to be a sound effect when the downloads finish.
by sparr
Mon May 27, 2019 8:19 pm
Forum: Ideas and Suggestions
Topic: Allow rail signals closer together
Replies: 38
Views: 3119

Re: Allow rail signals closer together

Bumping this to hopefully reach new eyes with new perspectives on rail and interchange design.
by sparr
Mon May 27, 2019 7:59 pm
Forum: Duplicates
Topic: Bug - 0.17.43 - Train placement errors - updated for 0.17.44
Replies: 10
Views: 339

Re: Bug - 0.17.43 - Train placement errors

Just to be clear, this bug happens even when there are no ghosts involved, when placing a wagon directly onto track manually. The last replies seem to be focusing on ghost stuff.
by sparr
Mon May 27, 2019 7:57 pm
Forum: Minor issues
Topic: [0.17.43] rail signals overlapping curved track
Replies: 0
Views: 150

[0.17.43] rail signals overlapping curved track

0eNqV0u1qwyAUBuB7Ob+1RG2a4q2MMdLk0AqJCWrKQvDeZ3SUZXWs+enHec6LngUu3YSjUdqBXEA1g7Yg3xaw6qrrbt1z84ggQTnsgYCu+3VlatWBJ6B0i58gmX8ngNoppzDVx8X8oaf+giZc2FTS5lYrTb97EBgHGyoHvbYLGmWHksAMsjiUoUerDDbpmHnyRPMH3Uzmji2N2Z5QFkXhM4LYI1C2jVRmwOO+SP965WseFSnhL/GYEU8P0bqAXW/uD5Onj8g9W/WqQRPCt7FEhjzvi8X9OndxMuWPQSZwR2...
by sparr
Mon May 27, 2019 7:55 pm
Forum: Won't fix.
Topic: [0.17.43] Invalid train station position possible
Replies: 5
Views: 401

Re: [0.17.43] Invalid train station position possible

I built this manually by accident first. The blueprint was just so I could post a bug report.
by sparr
Mon May 27, 2019 5:44 am
Forum: Ideas and Suggestions
Topic: Replace -| with -> on rail segment display to represent rail/train/signal direction
Replies: 2
Views: 143

Re: Replace -| with -> on rail segment display to represent rail/train/signal direction

maybe two arrows on each segment, maybe one arrow on each segment, maybe a diamond, maybe the current graphic. doesn't matter to me as long as it's distinguishable.
by sparr
Mon May 27, 2019 4:22 am
Forum: Won't fix.
Topic: [0.17.43] Invalid train station position possible
Replies: 5
Views: 401

[0.17.43] Invalid train station position possible

0eNqN0tGKwyAQBdB/uc8GrOmmi7+yLCVNhu5AYoKa0hD8940GQku7rG+Ozhzvwyy4dBONlo2HXsDNYBz01wLHV1N38c7PI0GDPfUQMHUfK1tzhyDApqU79CF8C5Dx7Jm2+VTMZzP1F7Jrwz7ZTPZGbZEAgXFw68xg4kf31DZHTaBlS832ooJ48dTu+VUyhfPD+MrJxMlnrhJwvt7OwBu73G0X8euP/yNtoZKv/o97zCVlrviRK2ZnrHLF43tx3YC0I/phpQRuZF1qOJXycFKVkp9lCL/3m9Do https://c...
by sparr
Mon May 27, 2019 4:21 am
Forum: Duplicates
Topic: Bug - 0.17.43 - Train placement errors - updated for 0.17.44
Replies: 10
Views: 339

Re: Bug - 0.17.43 - Train placement errors

I am also seeing duplicate locomotives and wagons placed in various situations with rails close to each other. Also notable is that sometimes the green "this is where the wagon will go" ghost will jump many tiles away from my cursor after placing a wagon, but without placing a second one.
by sparr
Sun May 26, 2019 10:01 pm
Forum: Ideas and Suggestions
Topic: Replace -| with -> on rail segment display to represent rail/train/signal direction
Replies: 2
Views: 143

Replace -| with -> on rail segment display to represent rail/train/signal direction

Currently when placing signals the rail blocks are highlighted in different colors, and the ends of each segment/block have flat caps on the lines. I think it would be very useful if the caps were arrows indicating which way trains are allowed to travel at that end. I can mock up a screenshot if tha...
by sparr
Fri May 24, 2019 7:45 am
Forum: General discussion
Topic: Question for WUBE: Is it okay to poll your website?
Replies: 8
Views: 908

Re: Question for WUBE: Is it okay to poll your website?

Sanqui wrote:
Tue May 21, 2019 2:19 pm
Heya, sure. Maybe you'd like to use this endpoint?
Thanks for this! I have a project in progress that needs to download new versions when they come out, and this will help me.
by sparr
Tue May 21, 2019 9:58 pm
Forum: Gameplay Help
Topic: Why can't I place a rail signal on this diagonal rail?
Replies: 8
Views: 681

Re: Why can't I place a rail signal on this diagonal rail?

Bump. I'd really like to understand this so I can do more planning and less trial/error in my rail layouts. Also so I can explain it on the wiki for others.

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