Search found 1519 matches
- Sun Jun 29, 2025 11:18 am
- Forum: General discussion
- Topic: The quality system needs a redesign
- Replies: 34
- Views: 5014
Re: The quality system needs a redesign
This makes base planning difficult from the start, especially when you're aware that in a dozen or so hours, you'll need to rebuild everything because you'll gain easy access to legendary quality. This might come as a surprise to you, but most players don't unlock legendary quality in a dozen hours ...
- Sun Jun 29, 2025 11:15 am
- Forum: Not a bug
- Topic: [2.0.58] "Each" signal leaks between OR combinator conditions
- Replies: 6
- Views: 405
Re: [2.0.58] "Each" signal leaks between OR combinator conditions
Synchronizing those checkboxes would reduce the functionality of the combinator. There is no obvious/simple way to "fix" this without eliminating other ways the combinator could be used intentionally.
- Sun Jun 29, 2025 11:11 am
- Forum: Not a bug
- Topic: [2.0.55] Achievements "Getting on track like a pro" not obtained
- Replies: 5
- Views: 296
Re: [2.0.55] Achievements "Getting on track like a pro" not obtained
Are the two words also distinct in all the translations?
- Sun Jun 29, 2025 11:09 am
- Forum: Gameplay Help
- Topic: Specifying Order of Operations in Decider Combinators
- Replies: 6
- Views: 272
Re: Specifying Order of Operations in Decider Combinators
I wrote https://mods.factorio.com/mod/combinator-codify so that I could copy and paste parts of combinator settings. It's not perfect, but it made setting up space platform logic a lot easier for me. If more folks were giving feedback on it, I'd probably work on it more. One of the things I'd like ...
- Tue Jun 24, 2025 10:55 pm
- Forum: Technical Help
- Topic: Mod-Portal API : searching by mod title
- Replies: 4
- Views: 203
Re: Mod-Portal API : searching by mod title
Unfortunately the API does not do any sort of search. You can request specific mod(s) or all mods and nothing in between yet. Search functionality that matches the official mod portal and in-game mod browser search functions would be a good request to make!
- Sun Jun 22, 2025 7:49 pm
- Forum: Ideas and Suggestions
- Topic: Unfulfilled conditions in yellow
- Replies: 3
- Views: 391
Re: Unfulfilled conditions in yellow
Suggest merge with viewtopic.php?t=118674
- Sun Jun 22, 2025 1:15 am
- Forum: Ideas and Requests For Mods
- Topic: Willing to pay somebody to make a planet mod for me [Please Delete]
- Replies: 4
- Views: 238
Re: Willing to pay somebody to make a planet mod for me
Are you aware of https://mods.factorio.com/mod/RibbonMaze20 ? Mazes are great!
- Fri Jun 20, 2025 7:09 pm
- Forum: Modding discussion
- Topic: How to get undo to work?
- Replies: 4
- Views: 286
Re: How to get undo to work?
This is a terrible idea that only might work and would almost certainly cause more problems than it fixes:
instead of creating a wire, build_from_cursor a blueprint that contains the entities and the wire
instead of creating a wire, build_from_cursor a blueprint that contains the entities and the wire
- Wed Jun 18, 2025 3:38 pm
- Forum: Ideas and Suggestions
- Topic: Allow more functions to be used in blueprint parameterization
- Replies: 6
- Views: 961
Re: Allow more functions to be used in blueprint parameterization
How about allowing any lua expression that uses any pure (no side effects) function from the existing library?
- Wed Jun 18, 2025 3:35 pm
- Forum: Gameplay Help
- Topic: Radar Using More Power Than Needed
- Replies: 5
- Views: 344
Re: Radar Using More Power Than Needed
Is the amount to be pulled or the size of the buffer exposed anywhere in the UI or API?
- Wed Jun 18, 2025 3:33 pm
- Forum: Gameplay Help
- Topic: Apple Macintosh - shortcut to the map editor
- Replies: 4
- Views: 444
- Mon Jun 16, 2025 2:35 pm
- Forum: Bug Reports
- Topic: [2.0.55] Random gaps between items on belts created for inserters to drop into
- Replies: 4
- Views: 461
Re: [2.0.55] Random gaps between items on belts created for inserters to drop into
I have also noticed this in my attempt at pymods, where doing prioritization without splitters is important in the early game. I was surprised to need to add belts and do side loading, not being able to rely on inserters to be lower priority than items already on a full belt.
- Mon Jun 16, 2025 1:54 am
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: 8 Lane Scissor Filter Sushi Bus for Fulgora
- Replies: 17
- Views: 1307
Re: 8 Lane Scissor Filter Sushi Bus for Fulgora
Here's a variation of yours that doesn't require mirroring. One can take 1 belt of each of 2 items off a 4 belt sushi bus. Two copies of it in the same orientation, offset by one tile vertically, can take 2 belts of each of 2 items off an 8 belt sushi bus. I wasn't able to come up with a compact way ...
- Mon Jun 16, 2025 1:35 am
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: 8 Lane Scissor Filter Sushi Bus for Fulgora
- Replies: 17
- Views: 1307
Re: 8 Lane Scissor Filter Sushi Bus for Fulgora
FYI, this subforum is for no-circuits no-bots designs. This is where we come to show what can be accomplished with just belts, inserters, etc. There's a "Forum rules" dropdown at the top of each post with a summary.
- Sun Jun 15, 2025 5:26 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: 8 Lane Scissor Filter Sushi Bus for Fulgora
- Replies: 17
- Views: 1307
Re: 8 Lane Scissor Filter Sushi Bus for Fulgora
Your last version can be made one column narrower on the left if you move the outputs farther down so the leftmost lane can cross under down by the other outputs. I failed to get a screenshot when I did it, though.
Good job continuing to optimize this! Makes me want to go back and try a sushi setup ...
Good job continuing to optimize this! Makes me want to go back and try a sushi setup ...
- Sun Jun 15, 2025 3:18 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: 8 Lane Scissor Filter Sushi Bus for Fulgora
- Replies: 17
- Views: 1307
Re: 8 Lane Scissor Filter Sushi Bus for Fulgora
I started concentrating on just 4 belts, with the expectation that there's plenty of space to get the outputs from the other side across the bus if you mirror this.
This was the best I could do for two items, which is simpler but I think one tile longer than your version. I like your version that ...
This was the best I could do for two items, which is simpler but I think one tile longer than your version. I like your version that ...
- Sun Jun 15, 2025 12:03 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: 8 Lane Scissor Filter Sushi Bus for Fulgora
- Replies: 17
- Views: 1307
Re: 8 Lane Scissor Filter Sushi Bus for Fulgora
I might call this a N-M Filter Splitter, where N is the number of belts of input and M is the number of belts of the target item(s?) you extract. So the vanilla splitter entity would be a 2-1 Filter Splitter and your original post is a 8-2 Filter Splitter.
This would pretty closely match the ...
This would pretty closely match the ...
- Sun Jun 15, 2025 3:36 am
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: 8 Lane Scissor Filter Sushi Bus for Fulgora
- Replies: 17
- Views: 1307
Re: 8 Lane Scissor Filter Sushi Bus for Fulgora
This doesn't quite work, but it's as close as I could get to compacting two copies to overlap. I might revisit this. Thanks for the inspiration!
06-14-2025, 23-14-26.png
0eNrNXO1u20YQfBf+poP7/hDQJymCgFYYl6hEqhRV1DD07qViIHJjXj07RCD9MmJLc7Nzdzt7e2ReqsfdqT2MXT9Vm5eq2w79sdr8/lIdu6e+2V1 ...
06-14-2025, 23-14-26.png
0eNrNXO1u20YQfBf+poP7/hDQJymCgFYYl6hEqhRV1DD07qViIHJjXj07RCD9MmJLc7Nzdzt7e2ReqsfdqT2MXT9Vm5eq2w79sdr8/lIdu6e+2V1 ...
- Fri Jun 13, 2025 5:15 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: 8 Lane Scissor Filter Sushi Bus for Fulgora
- Replies: 17
- Views: 1307
Re: 8 Lane Scissor Filter Sushi Bus for Fulgora
Have you tried pulling two different items, one or two belts each, in the same blueprint? I think interleaving two of these in a single blueprint might be significantly smaller than putting two copies of this end to end.
- Fri Jun 13, 2025 5:14 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: 8 Lane Scissor Filter Sushi Bus for Fulgora
- Replies: 17
- Views: 1307
Re: 8 Lane Scissor Filter Sushi Bus for Fulgora
Have you considered parameterizing the blueprint so you can choose a new item all at once when placing it instead of having to edit a splitter then copy its settings each time?