Search found 158 matches

by xng
Wed Nov 13, 2019 11:34 am
Forum: News
Topic: Friday Facts #320 - Color correction
Replies: 191
Views: 14678

Re: Friday Facts #320 - Color correction

It's interesting, that's quite a lot of people with 1 post only accounts in this friday facts thread. Not sure it's only this time, or it's always happen with FF. It's frequent. Not for all FFFs, but it's almost systematic on significant changes. I would guess that the vast majority of customers/pl...
by xng
Sat Nov 09, 2019 1:02 pm
Forum: News
Topic: Friday Facts #320 - Color correction
Replies: 191
Views: 14678

Re: Friday Facts #320 - Color correction

I've been waiting for this change for so so long, and the tooltip update that we got recently, I'm a happy dude now.
by xng
Fri Oct 04, 2019 9:11 am
Forum: Combinator Creations
Topic: Fast Pi Calculator
Replies: 8
Views: 2371

Re: Fast Pi Calculator

Incredible! I don't get one thing though, it says it doesn't need any multiplication.. I use Machin's formula , which was used in the world record pi calculation for 250 years. It converges quickly (1.398 digits per term), requires no multiplication , and reuses calculations from previous terms. But...
by xng
Fri Sep 27, 2019 6:42 am
Forum: Mods
Topic: [0.17] Sea Block Pack 0.3.7
Replies: 1383
Views: 448777

Re: [0.17] Sea Block Pack 0.3.7

ramyalexis wrote:
Thu Sep 26, 2019 9:47 am
Install mods from the pack. And start new game without any configuration.
That is it.
Thanks mate!
by xng
Thu Sep 26, 2019 8:24 am
Forum: Mods
Topic: [0.17] Sea Block Pack 0.3.7
Replies: 1383
Views: 448777

Re: [0.17] Sea Block Pack 0.3.7

How do you start this mod pack? Sandbox, scenario etc? There's no scenario called Sea Block, but there's new scenarios without descriptions.
by xng
Fri Aug 09, 2019 6:41 am
Forum: Technical Help
Topic: Multiplayer Achievement, How to know %?
Replies: 2
Views: 133

Re: Multiplayer Achievement, How to know %?

I believe you see your % when you go into the Achievements menu while playing the map (or at least your time vs map time). Thanks! I can see it there, but it doesn't work very well, haha =) photo_2019-08-09_08-39-19.jpg I've built most of that base. (Note: We have auto pause on, but it would be nic...
by xng
Thu Aug 08, 2019 7:18 am
Forum: Technical Help
Topic: Multiplayer Achievement, How to know %?
Replies: 2
Views: 133

Multiplayer Achievement, How to know %?

We are 2 people playing for achievements on a server, but we're both old and not on at the same times, and from what I understand you can only get achievements in multiplayer if you've been online for more than 50% of the map time, right? So how do we see if we're eligable for achievements with rega...
by xng
Tue Aug 06, 2019 7:39 am
Forum: Releases
Topic: Version 0.17.62
Replies: 21
Views: 6678

Re: Version 0.17.62

This might interest people that follow the releases: https://wiki.factorio.com/Base-breaking_changes The fact that the page might not be a good fit for the wiki did not occur to you? It's basically a tutorial, much better fit for a forum topic than a wiki page. It's a really good wiki page, it expl...
by xng
Fri Jun 07, 2019 11:56 am
Forum: News
Topic: Friday Facts #298 - Demo upgrade for Stable
Replies: 78
Views: 10346

Re: Friday Facts #298 - Demo upgrade for Stable

I have no idea what you mean with the loaders, are they going to be added, removed, changed, upgraded, limited to certain belts, new graphics, old graphics or something totally different?
by xng
Tue May 28, 2019 11:17 am
Forum: Technical Help
Topic: API to get newest headless version string
Replies: 9
Views: 579

Re: API to get newest headless version string

Anyway, here's the same script using the new API: #!/bin/bash online=$( curl -s https://factorio.com/api/latest-releases | jq -crM '.experimental.headless' ) installed=$( ./bin/x64/factorio --version | grep --color=never -Po '(?<=Version\: )[0-9.]+' ) if [ "$online" == "$installed" ] then echo "Inst...
by xng
Fri May 24, 2019 12:23 pm
Forum: News
Topic: Friday Facts #296 - All kinds of bugs
Replies: 58
Views: 8971

Re: Friday Facts #296 - All kinds of bugs

You're in good company with the signed integer cast problem, that is the reason Gandhi in Civilization is so aggressive (his aggressiveness was -1). The bug was introduced in the first game and because it was an interesting bug to have Gandhi as a nuke maniac he still is the same in every new iterat...
by xng
Thu May 23, 2019 11:38 am
Forum: Technical Help
Topic: API to get newest headless version string
Replies: 9
Views: 579

Re: API to get newest headless version string

Bilka wrote:
Tue May 21, 2019 2:28 pm
There is now an official endpoint https://factorio.com/api/latest-releases, thanks to Sanqui :)
That's awesome, thanks for the info!
by xng
Sat May 18, 2019 9:54 am
Forum: Technical Help
Topic: API to get newest headless version string
Replies: 9
Views: 579

Re: API to get newest headless version string

Here's the resulting script to compare online latest version with the current version: #!/bin/bash online=$( wget -S --spider https://factorio.com/get-download/latest/headless/linux64 2>&1 | grep --color=never -Po '(?<=filename=factorio_headless_x64_).*(?=.tar.xz)' ) installed=$( ./bin/x64/factorio ...
by xng
Fri May 17, 2019 7:41 am
Forum: Technical Help
Topic: API to get newest headless version string
Replies: 9
Views: 579

Re: API to get newest headless version string

PunPun wrote:
Sun Apr 21, 2019 9:06 pm


I don't know why I didn't get a notification for this response, but thanks a lot @PunPun for your help. It's a perfect solution for me!
by xng
Sat Apr 20, 2019 7:38 am
Forum: Technical Help
Topic: API to get newest headless version string
Replies: 9
Views: 579

API to get newest headless version string

I know you can download the latest headless version through https://factorio.com/get-download/lates ... ss/linux64 , but is there any API/URI to fetch just the latest version string?

It feels a little bit wasteful to always have to download the whole package to just check if there's a new version.
by xng
Thu Mar 21, 2019 2:36 pm
Forum: General discussion
Topic: .17 coal power ratios
Replies: 26
Views: 2029

Re: .17 coal power ratios

Factorio Cheat Sheet is extremely handy, it also has been updated to 0.17.
by xng
Wed Mar 20, 2019 1:32 pm
Forum: Technical Help
Topic: Factorio server default map-gen-settings.json
Replies: 0
Views: 111

Factorio server default map-gen-settings.json

Is there a map-gen-settings.json with the default settings somewhere? Would help a lot with setting up a server for creating maps! There's an example in a subfolder of the server, but for some reason it's filled with seemingly random values instead of the defaults, and no information of valid ranges...
by xng
Fri Mar 15, 2019 6:04 pm
Forum: Ideas and Suggestions
Topic: [0.17] Customize starting cliffs
Replies: 3
Views: 198

Re: [0.17] Customize starting cliffs

You need to increase continuity to see it clearly, but it's always a circle a cliffs around the starting point.
by xng
Wed Mar 13, 2019 8:36 am
Forum: Ideas and Suggestions
Topic: [0.17] Customize starting cliffs
Replies: 3
Views: 198

[0.17] Customize starting cliffs

Background In 0.17 you always start in a circle surrounded by cliffs like on this image 2019-03-13_0927_34.png Proposition I propose that we can change the starting circles radius. Why? My experience with this now is that most often the resources are overlapping the cliff circle, like iron, copper ...
by xng
Tue Mar 12, 2019 11:10 am
Forum: General discussion
Topic: Copy-Paste in 0.17
Replies: 7
Views: 865

Re: Copy-Paste in 0.17

I'm pretty sure a warning like "This blueprint might not work as expected if mirrored" would be enough and everyone would have an awesome feature.

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