Search found 164 matches

by xng
Fri Aug 14, 2020 1:06 pm
Forum: Releases
Topic: Version 1.0.0
Replies: 130
Views: 79718

Re: Version 1.0.0

Congrats Wube!
<insert fireworks and nukes here>
by xng
Wed Apr 29, 2020 8:40 am
Forum: Outdated/Not implemented
Topic: mute the game while alt-tabbed
Replies: 104
Views: 29073

Re: mute the game while alt-tabbed

I agree to this thread, it is really annoying to have to close factorio down entirely every time I just want to alt-tab to another app that has sound, like the browser, mediaplayer or other game. Factorio already have an event hook for minimizing the window on focus loss, so I'm sure the devs knows ...
by xng
Fri Apr 17, 2020 9:01 am
Forum: Technical Help
Topic: Downloading Windows version with token?
Replies: 0
Views: 377

Downloading Windows version with token?

Is there a way to download the Windows version with curl/wget or similar using my accounts access token , or by using my credentials if necessary? Trying to automate running a factorio server on a Windows Enterprise enabled machine. Note: I'm not asking how to use any tools, just asking about a link...
by xng
Mon Apr 06, 2020 11:57 am
Forum: Mods
Topic: [MOD 0.18] KRASTORIO^2
Replies: 194
Views: 105400

Re: [MOD 0.18] KRASTORIO^2

I can't find any way to make a loader load on to a chest from a belt, is that on purpose or a bug? you might want to try rotating it. loaders are odd. Thank you, I did try that among other many other things, it turns out it is just random and I was just unlucky the first 20 times or so. You just ha...
by xng
Sun Apr 05, 2020 1:23 pm
Forum: Mods
Topic: [MOD 0.18] KRASTORIO^2
Replies: 194
Views: 105400

Re: [MOD 0.18] KRASTORIO^2

I can't find any way to make a loader load on to a chest from a belt, is that on purpose or a bug?
by xng
Fri Jan 31, 2020 2:27 pm
Forum: News
Topic: Friday Facts #332 - More sounds & Map color tweaks
Replies: 53
Views: 14491

Re: Friday Facts #332 - More sounds & Map color tweaks

"they don't sound very different but they are smoother sounding and less annoying." In reality though, these super high pitch sounds are really headache inducing, especially if hearing them for more than a minute at a time. Like scratching on a blackboard with your nails or the dentist dri...
by xng
Wed Nov 13, 2019 11:34 am
Forum: News
Topic: Friday Facts #320 - Color correction
Replies: 202
Views: 47113

Re: Friday Facts #320 - Color correction

It's interesting, that's quite a lot of people with 1 post only accounts in this friday facts thread. Not sure it's only this time, or it's always happen with FF. It's frequent. Not for all FFFs, but it's almost systematic on significant changes. I would guess that the vast majority of customers/pl...
by xng
Sat Nov 09, 2019 1:02 pm
Forum: News
Topic: Friday Facts #320 - Color correction
Replies: 202
Views: 47113

Re: Friday Facts #320 - Color correction

I've been waiting for this change for so so long, and the tooltip update that we got recently, I'm a happy dude now.
by xng
Fri Oct 04, 2019 9:11 am
Forum: Combinator Creations
Topic: Fast Pi Calculator
Replies: 8
Views: 5936

Re: Fast Pi Calculator

Incredible! I don't get one thing though, it says it doesn't need any multiplication.. I use Machin's formula , which was used in the world record pi calculation for 250 years. It converges quickly (1.398 digits per term), requires no multiplication , and reuses calculations from previous terms. But...
by xng
Fri Sep 27, 2019 6:42 am
Forum: Mods
Topic: [1.0] Sea Block Pack 0.4.10
Replies: 1732
Views: 805072

Re: [0.17] Sea Block Pack 0.3.7

ramyalexis wrote:
Thu Sep 26, 2019 9:47 am
Install mods from the pack. And start new game without any configuration.
That is it.
Thanks mate!
by xng
Thu Sep 26, 2019 8:24 am
Forum: Mods
Topic: [1.0] Sea Block Pack 0.4.10
Replies: 1732
Views: 805072

Re: [0.17] Sea Block Pack 0.3.7

How do you start this mod pack? Sandbox, scenario etc? There's no scenario called Sea Block, but there's new scenarios without descriptions.
by xng
Fri Aug 09, 2019 6:41 am
Forum: Technical Help
Topic: Multiplayer Achievement, How to know %?
Replies: 2
Views: 668

Re: Multiplayer Achievement, How to know %?

I believe you see your % when you go into the Achievements menu while playing the map (or at least your time vs map time). Thanks! I can see it there, but it doesn't work very well, haha =) photo_2019-08-09_08-39-19.jpg I've built most of that base. (Note: We have auto pause on, but it would be nic...
by xng
Thu Aug 08, 2019 7:18 am
Forum: Technical Help
Topic: Multiplayer Achievement, How to know %?
Replies: 2
Views: 668

Multiplayer Achievement, How to know %?

We are 2 people playing for achievements on a server, but we're both old and not on at the same times, and from what I understand you can only get achievements in multiplayer if you've been online for more than 50% of the map time, right? So how do we see if we're eligable for achievements with rega...
by xng
Tue Aug 06, 2019 7:39 am
Forum: Releases
Topic: Version 0.17.62
Replies: 21
Views: 11943

Re: Version 0.17.62

This might interest people that follow the releases: https://wiki.factorio.com/Base-breaking_changes The fact that the page might not be a good fit for the wiki did not occur to you? It's basically a tutorial, much better fit for a forum topic than a wiki page. It's a really good wiki page, it expl...
by xng
Fri Jun 07, 2019 11:56 am
Forum: News
Topic: Friday Facts #298 - Demo upgrade for Stable
Replies: 78
Views: 23102

Re: Friday Facts #298 - Demo upgrade for Stable

I have no idea what you mean with the loaders, are they going to be added, removed, changed, upgraded, limited to certain belts, new graphics, old graphics or something totally different?
by xng
Tue May 28, 2019 11:17 am
Forum: Technical Help
Topic: API to get newest headless version string
Replies: 9
Views: 1926

Re: API to get newest headless version string

Anyway, here's the same script using the new API: #!/bin/bash online=$( curl -s https://factorio.com/api/latest-releases | jq -crM '.experimental.headless' ) installed=$( ./bin/x64/factorio --version | grep --color=never -Po '(?<=Version\: )[0-9.]+' ) if [ "$online" == "$installed&quo...
by xng
Fri May 24, 2019 12:23 pm
Forum: News
Topic: Friday Facts #296 - All kinds of bugs
Replies: 58
Views: 18989

Re: Friday Facts #296 - All kinds of bugs

You're in good company with the signed integer cast problem, that is the reason Gandhi in Civilization is so aggressive (his aggressiveness was -1). The bug was introduced in the first game and because it was an interesting bug to have Gandhi as a nuke maniac he still is the same in every new iterat...
by xng
Thu May 23, 2019 11:38 am
Forum: Technical Help
Topic: API to get newest headless version string
Replies: 9
Views: 1926

Re: API to get newest headless version string

Bilka wrote:
Tue May 21, 2019 2:28 pm
There is now an official endpoint https://factorio.com/api/latest-releases, thanks to Sanqui :)
That's awesome, thanks for the info!
by xng
Sat May 18, 2019 9:54 am
Forum: Technical Help
Topic: API to get newest headless version string
Replies: 9
Views: 1926

Re: API to get newest headless version string

Here's the resulting script to compare online latest version with the current version: #!/bin/bash online=$( wget -S --spider https://factorio.com/get-download/latest/headless/linux64 2>&1 | grep --color=never -Po '(?<=filename=factorio_headless_x64_).*(?=.tar.xz)' ) installed=$( ./bin/x64/facto...
by xng
Fri May 17, 2019 7:41 am
Forum: Technical Help
Topic: API to get newest headless version string
Replies: 9
Views: 1926

Re: API to get newest headless version string

PunPun wrote:
Sun Apr 21, 2019 9:06 pm


I don't know why I didn't get a notification for this response, but thanks a lot @PunPun for your help. It's a perfect solution for me!

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