Here's a thing, when I run it without padsp it does this:
0.000 2020-08-17 22:00:10; Factorio 1.0.0 (build 54889, linux64, alpha)
0.038 Operating system: Linux (Ubuntu 18.04)
0.038 Program arguments: "./factorio"
0.038 Read data path: /home/goury/_superfast/f/factorio_alpha_x64_1.0.0/factorio ...
Search found 10 matches
- Mon Aug 17, 2020 7:05 pm
- Forum: Technical Help
- Topic: [1.0.0] Can't initialize audio [Linux]
- Replies: 8
- Views: 3785
- Sun Aug 16, 2020 8:07 am
- Forum: Technical Help
- Topic: [1.0.0] Can't initialize audio [Linux]
- Replies: 8
- Views: 3785
[1.0.0] Can't initialize audio [Linux]
Can't initialize audio, oh yeah.
But when I $ padsp factorio it now just getting stuck at loading sounds.
Official system requirements state that pulseaudio is required.
So I have pulseaudio 12.2-2.
Come on!
This bug was known since the very first version of factorio and it's still present.
There ...
But when I $ padsp factorio it now just getting stuck at loading sounds.
Official system requirements state that pulseaudio is required.
So I have pulseaudio 12.2-2.
Come on!
This bug was known since the very first version of factorio and it's still present.
There ...
- Mon Mar 19, 2018 8:44 am
- Forum: News
- Topic: Friday Facts #234 - Office pictures
- Replies: 79
- Views: 40367
Re: Friday Facts #234 - Office pictures
Don't make it always visible, people will find a way to exploit this.
Instead, for example, make em only visible when you are very close or when you are very close and also not moving.
Or if you have some counter-mine tech or equipped an item that lets you detect mines.
Instead, for example, make em only visible when you are very close or when you are very close and also not moving.
Or if you have some counter-mine tech or equipped an item that lets you detect mines.
- Mon Feb 20, 2017 2:37 pm
- Forum: Ideas and Suggestions
- Topic: Solution to many problems and general improvements. Issue 1.
- Replies: 9
- Views: 4234
Re: Solution to many problems and general improvements. Issue 1.
Aww, themes.
Okay.
There is an easy way to solve this by using css styles instead of colors. I've managed forums with pitch-black, plane-white, gothic-red and pure-pink themes and managed to manage colours just fine.
Okay.
There is an easy way to solve this by using css styles instead of colors. I've managed forums with pitch-black, plane-white, gothic-red and pure-pink themes and managed to manage colours just fine.
- Mon Feb 20, 2017 1:34 pm
- Forum: Ideas and Suggestions
- Topic: Solution to many problems and general improvements. Issue 1.
- Replies: 9
- Views: 4234
Re: Solution to many problems and general improvements. Issue 1.
Okay, colours thing sounds like Factorio team don't know howto set up phpBB properly. Should they hired me last year, I’d solved this problem. But I'm not available now.
I'll try to help remotely about this later.
As for sticky articles, I haven't read them all yet.
Some day I'll read them all ...
I'll try to help remotely about this later.
As for sticky articles, I haven't read them all yet.
Some day I'll read them all ...
- Sun Feb 19, 2017 5:14 pm
- Forum: Ideas and Suggestions
- Topic: Solution to many problems and general improvements. Issue 1.
- Replies: 9
- Views: 4234
Re: Solution to many problems and general improvements. Issue 1.
Why there is colours if I should avoid it?
Is there a problem disabling the feature that should not be used?
Also January fff's have nothing to do with the balance problem that is in the fact that there is no limit on how many turrets you can build and no matter what weapon you use, it's just ...
Is there a problem disabling the feature that should not be used?
Also January fff's have nothing to do with the balance problem that is in the fact that there is no limit on how many turrets you can build and no matter what weapon you use, it's just ...
- Sat Feb 18, 2017 6:23 pm
- Forum: Ideas and Suggestions
- Topic: Solution to many problems and general improvements. Issue 1.
- Replies: 9
- Views: 4234
Solution to many problems and general improvements. Issue 1.
So I played Factorio for thousands of hours and started to realize some design problems that is easy to fix and now looks obvious.
It wasn't obvious to me few years ago, so it may be not as obvious for one who haven't experienced what I experienced.
Sure I greedy bastard and want my share, but I ...
It wasn't obvious to me few years ago, so it may be not as obvious for one who haven't experienced what I experienced.
Sure I greedy bastard and want my share, but I ...
- Fri Dec 04, 2015 11:39 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.12.20][posila] hp bar rendered at wrong position
- Replies: 0
- Views: 4892
[0.12.20][posila] hp bar rendered at wrong position
How things done:
Play game
Start researching toolbelt
Get bitten
Finish researching toolbelt
...
Whoopsy-doopsy: https://cloud.slayers.ru/index.php/s/0lqtGCFfkAiJ6TG
Yup, hp bar does not change its position
Proposed solution: move hp bar to side, make it sphere, like in Diablo
You can ...
Play game
Start researching toolbelt
Get bitten
Finish researching toolbelt
...
Whoopsy-doopsy: https://cloud.slayers.ru/index.php/s/0lqtGCFfkAiJ6TG
Yup, hp bar does not change its position
Proposed solution: move hp bar to side, make it sphere, like in Diablo
You can ...
- Sun Oct 04, 2015 12:02 am
- Forum: Not a bug
- Topic: [12.10] Won´t start [false alarm, sorry]
- Replies: 2
- Views: 5023
Re: [12.10] Won´t start
GTX 770 with proprietary 346.96Oxyd wrote:Well, that's certainly interesting. What graphics card and what drivers do you have?
It appears so it was Nvidia driver bug, resetting its config and restarting window server fixed the problem
- Sat Oct 03, 2015 11:23 pm
- Forum: Not a bug
- Topic: [12.10] Won´t start [false alarm, sorry]
- Replies: 2
- Views: 5023
[12.10] Won´t start [false alarm, sorry]
~/proprietary/factorio 12.10/bin/x64$ ./factorio
0.000 2015-10-04 02:03:24; Factorio 0.12.10 (Build 17003, linux64)
0.000 Operating system: Linux
0.000 Program arguments: "./factorio"
0.000 Read data path: /home/goury/proprietary/factorio/data
0.000 Write data path: /home/goury/proprietary ...
0.000 2015-10-04 02:03:24; Factorio 0.12.10 (Build 17003, linux64)
0.000 Operating system: Linux
0.000 Program arguments: "./factorio"
0.000 Read data path: /home/goury/proprietary/factorio/data
0.000 Write data path: /home/goury/proprietary ...