Search found 14 matches
- Sun Sep 29, 2019 7:14 am
- Forum: Ideas and Suggestions
- Topic: [0.17.69] Blueprint books sort by selected blueprint and not by book name in player inventory
- Replies: 7
- Views: 2680
Re: [0.17.69] Blueprint books sort by selected blueprint and not by book name in player inventory
I have put my books on the hotbar as a workaround now.
- Fri Sep 27, 2019 4:58 pm
- Forum: Ideas and Suggestions
- Topic: [0.17.69] Blueprint books sort by selected blueprint and not by book name in player inventory
- Replies: 7
- Views: 2680
[0.17.69] Blueprint books sort by selected blueprint and not by book name in player inventory
The blueprint books are sorted in the inventory by whatever blueprint is currently active for a book. This caused me some confusion and reduces the ease of use when I have multiple books in the inventory and want to use them because the position changes between them.
I expected them to be sorted ...
I expected them to be sorted ...
- Sat May 11, 2019 9:13 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [0.17.38][4k] Elements in Mods gui not rezizing properly
- Replies: 2
- Views: 2954
Re: [0.17.38][4k] Elements in Mods gui not rezizing properly
The train gui has the same problem with the 2 buttons in the Schedule tab.
Also, with the resizing, something else in the train gui gets broken. https://imgur.com/6GlKsFp
Its fixed after reopening the gui.
Also, with the resizing, something else in the train gui gets broken. https://imgur.com/6GlKsFp
Its fixed after reopening the gui.
- Fri May 10, 2019 5:47 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [0.17.38][4k] Elements in Mods gui not rezizing properly
- Replies: 2
- Views: 2954
[kovarex] [0.17.38][4k] Elements in Mods gui not rezizing properly
Setup:
4k monitor
I start the game window mode in 1920x1080.
Go into Mods from the Main menu
Stay on manage tab
maximize window (double click window bar)
go to install tab
buttons are broken https://imgur.com/a/IjgAGIK
further tests after obove steps
double click window bar again to go ...
4k monitor
I start the game window mode in 1920x1080.
Go into Mods from the Main menu
Stay on manage tab
maximize window (double click window bar)
go to install tab
buttons are broken https://imgur.com/a/IjgAGIK
further tests after obove steps
double click window bar again to go ...
- Sun May 05, 2019 3:52 pm
- Forum: Mods
- Topic: [MOD 0.16.x] Factorio Extended Plus
- Replies: 52
- Views: 75782
Re: [MOD 0.16.x] Factorio Extended Plus
FactorioExtended-Plus-Equipment .. needs fixing
Failed to load mods: Error in assignID, technology with name 'power-armor-2' does not exist.
Source: power-armor-3 (technology).
Mods to be disabled:
β’ FactorioExtended-Plus-Equipment
I believe 0.17.35 changed it to power-armor-mk2
This ...
- Sat Mar 23, 2019 9:49 pm
- Forum: Duplicates
- Topic: [0.17.17] D + alt-key stops walking
- Replies: 4
- Views: 2737
Re: [0.17.17] D + alt-key stops walking
alt+D does not give a deconstruction planner. It seems it is conflicting with the movement key and alt-mode toggle.
D = move right
alt = toggle alt-mode
alt+D = give deconstruction planner
These are the default key mappings. I have not changed them.
D = move right
alt = toggle alt-mode
alt+D = give deconstruction planner
These are the default key mappings. I have not changed them.
- Sat Mar 23, 2019 10:33 am
- Forum: Duplicates
- Topic: [0.17.17] D + alt-key stops walking
- Replies: 4
- Views: 2737
[0.17.17] D + alt-key stops walking
When I press A W or S to walk and then press alt-key, I continue to walk and switch alt-mode. However, when I press D and alt-key, I stop walking as long as alt-key is pressed down. Alt-mode is correctly toggled with alt-key-up and I continue to walk.
I expected the behaviour for all directions to ...
I expected the behaviour for all directions to ...
- Fri Mar 15, 2019 8:27 pm
- Forum: Pending
- Topic: [0.17.0] "Reset 1 option to preset default" active in Map generator without changes
- Replies: 4
- Views: 1563
Re: [0.17.0] "Reset 1 option to preset default" active in Map generator without changes
Is fixed with 0.17.14.
- Thu Mar 14, 2019 10:26 pm
- Forum: Pending
- Topic: [0.17.0] "Reset 1 option to preset default" active in Map generator without changes
- Replies: 4
- Views: 1563
Re: [0.17.0] "Reset 1 option to preset default" active in Map generator without changes
Yes, it was right after updating to .17 from the updater. The red button was the first thing I noticed in the map generator. Can't remember if I did something else before that.
It's still doing it in .17.12 when I start a new game. I also noticed, that it highlights all changes in the gui when the ...
It's still doing it in .17.12 when I start a new game. I also noticed, that it highlights all changes in the gui when the ...
- Tue Feb 26, 2019 6:26 pm
- Forum: Pending
- Topic: [0.17.0] "Reset 1 option to preset default" active in Map generator without changes
- Replies: 4
- Views: 1563
[0.17.0] "Reset 1 option to preset default" active in Map generator without changes
The reset Button (mouseover: "Reset 1 option to preset default") in the Map generator is active in red color when just opening the Map generator from the main menu.
After clicking it changes to gray. I assume it changed something?
When clicking it while the preview is open, the preview reloads.
I ...
After clicking it changes to gray. I assume it changed something?
When clicking it while the preview is open, the preview reloads.
I ...
- Tue Oct 13, 2015 4:42 pm
- Forum: Mods
- Topic: [MOD 0.12.3+] Blueprint Request v0.1.1
- Replies: 8
- Views: 11097
Re: [MOD 0.12.3+] Blueprint Request v0.1.1
I am happy to hear that ![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
- Tue Oct 13, 2015 2:50 pm
- Forum: Mods
- Topic: [MOD 0.12.3+] Blueprint Request v0.1.1
- Replies: 8
- Views: 11097
Re: [MOD 0.12.3+] Blueprint Request v0.1.1
It works with Factorio 0.12.3 so I lowered the requirement to that version.
Can now be used with Version 12.3 and upwards.
Can now be used with Version 12.3 and upwards.
- Thu Oct 08, 2015 1:32 am
- Forum: Mods
- Topic: [MOD 0.12.3+] Blueprint Request v0.1.1
- Replies: 8
- Views: 11097
[MOD 0.12.3+] Blueprint Request v0.1.1
Type: QoL Mod
Name: Blueprint Request
Description: Copy required materials from blueprints onto logistic slots of requester chests.
License: http://creativecommons.org/licenses/by-nc/4.0/
Version: 0.1.1
Release: 2015-10-8
Tested-With-Factorio-Version: 0.12.3
Category: Convenience
Tags: QoL ...
Name: Blueprint Request
Description: Copy required materials from blueprints onto logistic slots of requester chests.
License: http://creativecommons.org/licenses/by-nc/4.0/
Version: 0.1.1
Release: 2015-10-8
Tested-With-Factorio-Version: 0.12.3
Category: Convenience
Tags: QoL ...
- Sat Oct 03, 2015 4:56 pm
- Forum: Not a bug
- Topic: [0.12.10] Material list calculation of Power Armor MK2 derps
- Replies: 3
- Views: 6208
[0.12.10] Material list calculation of Power Armor MK2 derps
Hi, I have discovered a kind of a bug that derps the material list that is displayed when hovering over them in the crafting window.
This happens when I view the recipe with only 1 x "efficiency module 3" missing from my inventory (reproducible). Everything is fine if i have all the materials in my ...
This happens when I view the recipe with only 1 x "efficiency module 3" missing from my inventory (reproducible). Everything is fine if i have all the materials in my ...