Search found 14 matches

by Magistrat
Fri Sep 27, 2019 4:58 pm
Forum: Ideas and Suggestions
Topic: [0.17.69] Blueprint books sort by selected blueprint and not by book name in player inventory
Replies: 7
Views: 2142

[0.17.69] Blueprint books sort by selected blueprint and not by book name in player inventory

The blueprint books are sorted in the inventory by whatever blueprint is currently active for a book. This caused me some confusion and reduces the ease of use when I have multiple books in the inventory and want to use them because the position changes between them. I expected them to be sorted by ...
by Magistrat
Sat May 11, 2019 9:13 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] [0.17.38][4k] Elements in Mods gui not rezizing properly
Replies: 2
Views: 2423

Re: [0.17.38][4k] Elements in Mods gui not rezizing properly

The train gui has the same problem with the 2 buttons in the Schedule tab.

Also, with the resizing, something else in the train gui gets broken. https://imgur.com/6GlKsFp

Its fixed after reopening the gui.
by Magistrat
Fri May 10, 2019 5:47 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] [0.17.38][4k] Elements in Mods gui not rezizing properly
Replies: 2
Views: 2423

[kovarex] [0.17.38][4k] Elements in Mods gui not rezizing properly

Setup: 4k monitor I start the game window mode in 1920x1080. Go into Mods from the Main menu Stay on manage tab maximize window (double click window bar) go to install tab buttons are broken https://imgur.com/a/IjgAGIK further tests after obove steps double click window bar again to go to lower res ...
by Magistrat
Sun May 05, 2019 3:52 pm
Forum: Mods
Topic: [MOD 0.16.x] Factorio Extended Plus
Replies: 52
Views: 70300

Re: [MOD 0.16.x] Factorio Extended Plus

FactorioExtended-Plus-Equipment .. needs fixing Failed to load mods: Error in assignID, technology with name 'power-armor-2' does not exist. Source: power-armor-3 (technology). Mods to be disabled: β€’ FactorioExtended-Plus-Equipment I believe 0.17.35 changed it to power-armor-mk2 This is now fixed a...
by Magistrat
Sat Mar 23, 2019 9:49 pm
Forum: Duplicates
Topic: [0.17.17] D + alt-key stops walking
Replies: 4
Views: 1447

Re: [0.17.17] D + alt-key stops walking

alt+D does not give a deconstruction planner. It seems it is conflicting with the movement key and alt-mode toggle.

D = move right
alt = toggle alt-mode
alt+D = give deconstruction planner

These are the default key mappings. I have not changed them.
by Magistrat
Sat Mar 23, 2019 10:33 am
Forum: Duplicates
Topic: [0.17.17] D + alt-key stops walking
Replies: 4
Views: 1447

[0.17.17] D + alt-key stops walking

When I press A W or S to walk and then press alt-key, I continue to walk and switch alt-mode. However, when I press D and alt-key, I stop walking as long as alt-key is pressed down. Alt-mode is correctly toggled with alt-key-up and I continue to walk. I expected the behaviour for all directions to b...
by Magistrat
Thu Mar 14, 2019 10:26 pm
Forum: Pending
Topic: [0.17.0] "Reset 1 option to preset default" active in Map generator without changes
Replies: 4
Views: 1198

Re: [0.17.0] "Reset 1 option to preset default" active in Map generator without changes

Yes, it was right after updating to .17 from the updater. The red button was the first thing I noticed in the map generator. Can't remember if I did something else before that. It's still doing it in .17.12 when I start a new game. I also noticed, that it highlights all changes in the gui when the m...
by Magistrat
Tue Feb 26, 2019 6:26 pm
Forum: Pending
Topic: [0.17.0] "Reset 1 option to preset default" active in Map generator without changes
Replies: 4
Views: 1198

[0.17.0] "Reset 1 option to preset default" active in Map generator without changes

The reset Button (mouseover: "Reset 1 option to preset default") in the Map generator is active in red color when just opening the Map generator from the main menu. After clicking it changes to gray. I assume it changed something? When clicking it while the preview is open, the preview rel...
by Magistrat
Tue Oct 13, 2015 4:42 pm
Forum: Mods
Topic: [MOD 0.12.3+] Blueprint Request v0.1.1
Replies: 8
Views: 10480

Re: [MOD 0.12.3+] Blueprint Request v0.1.1

I am happy to hear that :D
by Magistrat
Tue Oct 13, 2015 2:50 pm
Forum: Mods
Topic: [MOD 0.12.3+] Blueprint Request v0.1.1
Replies: 8
Views: 10480

Re: [MOD 0.12.3+] Blueprint Request v0.1.1

It works with Factorio 0.12.3 so I lowered the requirement to that version.
Can now be used with Version 12.3 and upwards.
by Magistrat
Thu Oct 08, 2015 1:32 am
Forum: Mods
Topic: [MOD 0.12.3+] Blueprint Request v0.1.1
Replies: 8
Views: 10480

[MOD 0.12.3+] Blueprint Request v0.1.1

Type: QoL Mod Name: Blueprint Request Description: Copy required materials from blueprints onto logistic slots of requester chests. License: http://creativecommons.org/licenses/by-nc/4.0/ Version: 0.1.1 Release: 2015-10-8 Tested-With-Factorio-Version: 0.12.3 Category: Convenience Tags: QoL, Blueprin...
by Magistrat
Sat Oct 03, 2015 4:56 pm
Forum: Not a bug
Topic: [0.12.10] Material list calculation of Power Armor MK2 derps
Replies: 3
Views: 5896

[0.12.10] Material list calculation of Power Armor MK2 derps

Hi, I have discovered a kind of a bug that derps the material list that is displayed when hovering over them in the crafting window. This happens when I view the recipe with only 1 x "efficiency module 3" missing from my inventory (reproducible). Everything is fine if i have all the materi...

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