Search found 246 matches

by Zourin
Sat May 13, 2017 5:01 am
Forum: General discussion
Topic: This game could have existed without iron plates
Replies: 16
Views: 4269

Re: This game could have existed without iron plates

Iron doesn't require very mindful additives which can significantly alter it's physical properties. It's a single-element material that can be smelted down, unlike Steel, which is a science unto itself. For simple applications that don't require high-specification properties, cast or forged iron can...
by Zourin
Fri May 12, 2017 12:20 am
Forum: General discussion
Topic: When you're making a factory, where do things most commonly go into grinding halt for you?
Replies: 17
Views: 3651

Re: When you're making a factory, where do things most commonly go into grinding halt for you?

Usually when I experience neurological breakdown right around the tier 3 science/oil phase.
by Zourin
Thu May 11, 2017 5:38 am
Forum: General discussion
Topic: how do YOU manage barrels of oil?
Replies: 66
Views: 19867

Re: how do YOU manage barrels of oil?

The problem is the classic deadlock: How do you fill a train with full barrels if it's already full of empty barrels. Because the train isn't the problem. It's the economy, stupid. 1. Regulate empty barrel production. Make them at the refinery, and only inject new barrels if the standing supply at t...
by Zourin
Sun Mar 06, 2016 12:51 pm
Forum: News
Topic: Friday Facts #128 - Back down to earth
Replies: 422
Views: 149819

Re: Friday Facts #128 - Back down to earth

I asked for this ages ago. Glad to see it come around. It's not OP. We've just gotten used to a very inefficient solution for putting things into and out of a storage unit. 1. It should attach to the end of the belt (like an underground connection), thus it can't be run in parallel like Inserters wi...
by Zourin
Sat Feb 27, 2016 5:45 am
Forum: General discussion
Topic: Steam release.
Replies: 8
Views: 2582

Re: Steam release.

I'm speechless. All I can do is applaud.

Steam reviews currently at 897 positive, 3 negative. I don't think I've ever seen a Steam launch that is by all rights perfect, but now I have.
by Zourin
Wed Jan 06, 2016 6:29 pm
Forum: General discussion
Topic: Why use trains?
Replies: 26
Views: 39688

Re: Why use trains?

All said is true. Note also this comparison between the different types of transport: https://forums.factorio.com/wiki/index.php?title=Transport/What_Transport_for_which_case%3F Heh, feels like ages ago I helped with some of that information. Early game, they are not much use as resources and biter...
by Zourin
Mon Aug 10, 2015 7:09 pm
Forum: General discussion
Topic: What are your Factorio quirks?
Replies: 35
Views: 19989

Re: What are your Factorio quirks?

My quirks?

I use 1:1 copper cable:green circuit setups.

I also put copper cables on belts in larger setups.

Why? Because I know that I just made some OCD guy in the world to flip-sh*t every time I do it.
by Zourin
Thu Jul 23, 2015 10:39 am
Forum: General discussion
Topic: Explain intersection based vs. loop based rail networks
Replies: 85
Views: 29625

Re: Explain intersection based vs. loop based rail networks

I'm going to go with the "K.I.S.S." philosophy on this one. If you're thinking about it too hard, it's too complex a solution. If you're simply trying to 'intersect' (or fork) two railways, a basic ring (or T-junction) with controlled ins/outs work best as long as you can block additional ...
by Zourin
Wed Jul 22, 2015 10:31 am
Forum: General discussion
Topic: Explain intersection based vs. loop based rail networks
Replies: 85
Views: 29625

Re: Explain intersection based vs. loop based rail networks

what you're actually discussing is a loop rail system (one-direction loops) vs a shuttle system (bi-directional). For a shuttle system running multiple trains, you don't need to run double-tracks the whole length. As long as there's a cut-around for passing large enough to hold the 'waiting' train(s...
by Zourin
Thu May 14, 2015 2:27 pm
Forum: General discussion
Topic: Oil collection - train or pipe?
Replies: 22
Views: 26218

Re: Oil collection - train or pipe?

quite true. It is not efficient for a train to exclusively route to an oil field. Pipes/pumps would be the best choice here. However, if you have train tracks in place for other stops, and there is an oil field nearby or along the way, it certainly doesn't hurt to add one more short stop with an ext...
by Zourin
Thu Apr 30, 2015 9:15 am
Forum: General discussion
Topic: Oil collection - train or pipe?
Replies: 22
Views: 26218

Re: Oil collection - train or pipe?

Normally I will use pipe for short-distance applications, but for longer distances, I'll favor a train that services my refineries. I'm always looking for reasons to use more trains, although I find that it's too late in the game for me to care by the time I've cleaned out several biters' nests, I'm...
by Zourin
Sun Apr 26, 2015 4:32 am
Forum: General discussion
Topic: trains, bridges and improvements to the rail system
Replies: 33
Views: 16099

Re: trains, bridges and improvements to the rail system

I'm still jonesing for some kind of paving ("soft rail") system to make cars more useful to navigate places other than open deserts. But this post does bring up a good point.. why can't we traverse puddles? not just trains, but belt-bridges? I don't think we'll see railway overpasses anyti...
by Zourin
Sat Apr 18, 2015 10:49 am
Forum: General discussion
Topic: Load-Eveners. Why?
Replies: 7
Views: 4512

Re: Load-Eveners. Why?

Elaborate setups are often unnecessary beyond sating highly technical forms of OCD. Most simple 'load balancing' as an idea is good when you have two or more sources of the same goods, such as a parallel pair of iron smelting layouts. A load balancer is ideal to ensure that neither source is the sol...
by Zourin
Wed Apr 01, 2015 5:37 am
Forum: Show your Creations
Topic: Stall resistant oil processing
Replies: 13
Views: 18687

Re: Stall resistant oil processing

Until the new additions to the logic system and a way to measure how much of each liquid is stored in tanks there's no reliable way of preventing stalls or you just skip out on a part of the oil industry (Light Oil Processing) altogether. That or you have to split the Oil Industry up into two compl...
by Zourin
Wed Apr 01, 2015 4:39 am
Forum: General discussion
Topic: Resource "outposts" or "ALL YOUR LAND R BELONG TO US"?
Replies: 14
Views: 9930

Re: Resource "outposts" or "ALL YOUR LAND R BELONG TO US"?

I won't argue the on-site smelting vs not. It's something I'm on the fence with as it is. I just tend to not leave myself much room in my primary base for a proper logistic link. That said, I can't stress enough the need for logistic bots for train loading/unloading. They make life so much easier. T...
by Zourin
Sat Mar 28, 2015 10:35 am
Forum: General discussion
Topic: Resource "outposts" or "ALL YOUR LAND R BELONG TO US"?
Replies: 14
Views: 9930

Re: Resource "outposts" or "ALL YOUR LAND R BELONG TO US"?

Outposts simplify the logic needed to do something without having to turn an area into a spaghetti monster by providing more uninterrupted space. The drawback is in setting up the logistic links needed to do so. Setting up a rail line is a resource, time, space, and logistic nightmare that winds up ...
by Zourin
Sun Jan 11, 2015 4:35 am
Forum: Show your Creations
Topic: Everyone loves the trains in Factorio - right?
Replies: 16
Views: 20840

Re: Everyone loves the trains in Factorio - right?

I will be honest, nearly all train stations benefit from having their own logistic bot network and a pile of drones to do the sorting/loading across the tracks. it saves a LOT of space and brainpower (at the cost of the up-front resources and electrical power). The two go together like peanutbutter ...
by Zourin
Sun Jan 11, 2015 4:28 am
Forum: Show your Creations
Topic: Hi, and welcome to belt hell
Replies: 38
Views: 29418

Re: Hi, and welcome to belt hell

Brilliant!


And yes, I've done cables on belts. It's not bad. It's a critter that can get out of hand easily, but it's not an evil. Evil is using a cable-on-belt design in multiplayer and watching the OCD's freak the F out.
by Zourin
Sun Jan 11, 2015 3:55 am
Forum: General discussion
Topic: Newbie Tips?
Replies: 10
Views: 80698

Re: Newbie Tips?

1. Play the game, get comfortable with the basic mechanics, and don't worry about losing. Play with biters off for a while if it suits you, it'll let you focus on building your own design preferences. The game goes a lot smoother when you're not spending a lot of time having to think about the small...
by Zourin
Thu Dec 25, 2014 10:34 am
Forum: General discussion
Topic: The Map Generator hates your guts, or dude where is my coal?
Replies: 21
Views: 19859

Re: The Map Generator hates your guts, or dude where is my c

Postby -root

Oh look! An island!
Proof that map generation is, well.. wonky in general.

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