Search found 3 matches
- Mon Jul 06, 2020 2:41 am
- Forum: Gameplay Help
- Topic: Counter + Reset?
- Replies: 2
- Views: 1435
Re: Counter + Reset?
Your specific problem can be solved without using a counter.
Set each train station to read train ID, and attach it to a decider combinator that outputs 1 if the ID is greater than 0. The output from the 5 decider combinators is your train count.
The problem I run into is when a train isn't in ...
- Mon Jul 06, 2020 1:37 am
- Forum: Gameplay Help
- Topic: Counter + Reset?
- Replies: 2
- Views: 1435
Counter + Reset?
Train logic problem. One of the 'When' statements need a permanent counter circuit that can take increments and decrements, and the other 'When' statement needs a permanent counter that gets reset upon outputting a value.
Problem: I have an infinite amount of trains in a lane, waiting to be ...
Problem: I have an infinite amount of trains in a lane, waiting to be ...
- Fri Jun 26, 2020 12:16 am
- Forum: Gameplay Help
- Topic: Miner 'Expected Resource' Property Circuit Logic?
- Replies: 1
- Views: 1053
Miner 'Expected Resource' Property Circuit Logic?
What I want:
IF miner's 'Expected Resource' property === Coal
&& signal on circuit network === Green
THEN
Turn off miner
Is this logic achievable without mods? Say I have 500 miners, and 100 are extracting coal as an expected resource, then when Green signal turns on, all of those 100 miners turn ...
IF miner's 'Expected Resource' property === Coal
&& signal on circuit network === Green
THEN
Turn off miner
Is this logic achievable without mods? Say I have 500 miners, and 100 are extracting coal as an expected resource, then when Green signal turns on, all of those 100 miners turn ...