Search found 3 matches

by Spades68
Mon Jul 06, 2020 2:41 am
Forum: Gameplay Help
Topic: Counter + Reset?
Replies: 2
Views: 1143

Re: Counter + Reset?

Your specific problem can be solved without using a counter. Set each train station to read train ID, and attach it to a decider combinator that outputs 1 if the ID is greater than 0. The output from the 5 decider combinators is your train count. The problem I run into is when a train isn't in a sl...
by Spades68
Mon Jul 06, 2020 1:37 am
Forum: Gameplay Help
Topic: Counter + Reset?
Replies: 2
Views: 1143

Counter + Reset?

Train logic problem. One of the 'When' statements need a permanent counter circuit that can take increments and decrements, and the other 'When' statement needs a permanent counter that gets reset upon outputting a value. Problem: I have an infinite amount of trains in a lane, waiting to be released...
by Spades68
Fri Jun 26, 2020 12:16 am
Forum: Gameplay Help
Topic: Miner 'Expected Resource' Property Circuit Logic?
Replies: 1
Views: 881

Miner 'Expected Resource' Property Circuit Logic?

What I want: IF miner's 'Expected Resource' property === Coal && signal on circuit network === Green THEN Turn off miner Is this logic achievable without mods? Say I have 500 miners, and 100 are extracting coal as an expected resource, then when Green signal turns on, all of those 100 miners...

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