Search found 8 matches
- Mon Jul 20, 2020 4:40 am
- Forum: Fan Art
- Topic: Factorio Nature in Kazakstan
- Replies: 1
- Views: 942
Factorio Nature in Kazakstan
Once i took photo of beautiful evening in Kazakstan, it's looks very similiar to game itself.
![Image]()
- Tue Jun 30, 2020 9:47 am
- Forum: Gameplay Help
- Topic: Most difficult map settings, yet conquerable.
- Replies: 2
- Views: 421
Most difficult map settings, yet conquerable.
To Glory
What is most difficult map settings in game (vanilla) together with alien threat, with conquerable pathways?
What is most difficult map settings in game (vanilla) together with alien threat, with conquerable pathways?
- Tue Jun 23, 2020 1:44 pm
- Forum: Balancing
- Topic: Portable Fusion Reactor visual appearance in relation of visual totality of game
- Replies: 19
- Views: 1337
Re: Portable Fusion Reactor visual appearance in relation of visual totality of game
Be hormoniuos, its healthy.
- Tue Jun 23, 2020 12:22 pm
- Forum: Development Proposals
- Topic: Peace with Aliens
- Replies: 192
- Views: 142409
Re: Peace with Aliens
I think best way to integrate such idea is to make it as another way to eliminate threat trough technological craft line system. 1. To make new craft tree similiar to military. to make same difficiulty&timebuild as military, but in diffrent way, eco way. so in this way you will change ecosystem in p...
- Tue Jun 23, 2020 10:55 am
- Forum: Balancing
- Topic: Portable Fusion Reactor visual appearance in relation of visual totality of game
- Replies: 19
- Views: 1337
Re: Portable Fusion Reactor visual appearance in relation of visual totality of game
5thHorseman Factorio is video game, not only logical-craft game. i dont even tried to play many games because they look incorrect, infatile etc.
visual projections are very important. if you dont care about visuality, you miss so much in life.
visual projections are very important. if you dont care about visuality, you miss so much in life.
- Tue Jun 23, 2020 10:09 am
- Forum: Balancing
- Topic: Portable Fusion Reactor visual appearance in relation of visual totality of game
- Replies: 19
- Views: 1337
Re: Portable Fusion Reactor visual appearance in relation of visual totality of game
it takes pretty of time to even think out and model out the one simple icon. especialy in such intelectualy rotten craft tools as windows- c++ - bios.
- Tue Jun 23, 2020 9:29 am
- Forum: Balancing
- Topic: Portable Fusion Reactor visual appearance in relation of visual totality of game
- Replies: 19
- Views: 1337
Re: Portable Fusion Reactor visual appearance in relation of visual totality of game
great game shoud unfold from its own seeds, to have authenticity, not to become social rainbow. espescialy in this case, then in disturbts lore of game.
it doesnt look bad, but it do not fit correctly to time spirit of game.
it doesnt look bad, but it do not fit correctly to time spirit of game.
- Tue Jun 23, 2020 6:29 am
- Forum: Balancing
- Topic: Portable Fusion Reactor visual appearance in relation of visual totality of game
- Replies: 19
- Views: 1337
Portable Fusion Reactor visual appearance in relation of visual totality of game
For Glory First I want to ardently thank Dev Team, for beautiful and interesting game craft. If you look at Portable Fusion Reactor it looks as neo-light-future technology, mainly all rest technologies, parts, elements have retro-future industrial dark technolgy visual projection. its seems that pro...