Fun accident about my experimental ultra-marathon:
With 1000x research cost, it takes a LONG TIME to get better weaponry. So I made sure to scale back biter evolution to the minimum. The problem is that minimum is still pretty high. Default pollution factor is 9. Minimum is 1 (excluding 0). There ...
Search found 4 matches
- Wed Oct 30, 2024 9:43 am
- Forum: Ideas and Suggestions
- Topic: No Marathon mode in 2.0: My solution
- Replies: 6
- Views: 1390
- Sat Oct 26, 2024 5:01 pm
- Forum: Ideas and Suggestions
- Topic: No Marathon mode in 2.0: My solution
- Replies: 6
- Views: 1390
Re: No Marathon mode in 2.0: My solution
I think the marathon mode in 2.0 is good, i think the lack of expensive recipe is not very important because with quality you get a lot of different "optimal" build at different stages of the game where you can / need to sink ressources.
Don't get me wrong, I think the removal of expensive ...
- Fri Oct 25, 2024 10:43 am
- Forum: Ideas and Suggestions
- Topic: No Marathon mode in 2.0: My solution
- Replies: 6
- Views: 1390
No Marathon mode in 2.0: My solution
I was also disappointed to learn that there was no marathon mode for Space Age equivalent to base game. By marathon equivalent to base game, I mean no expensive recipes, and the current marathon setting does not counter-balance for the removal of expensive recipes. I searched to try to find an ...
- Mon Jun 15, 2020 2:16 am
- Forum: Mods
- Topic: [MOD 0.14.2] Electric vehicles
- Replies: 94
- Views: 48102
Re: [MOD 0.14.2] Electric vehicles
Hi, are you still working on this mod?