Hi guys,
Thanks Nexela, I am posting a new version with few small updates, few icons and few options changed related to icons mainly addressing those issues with "I prefer this type or that type" :D
As well as rewriting/updateing my first post to reflect latest changes.
0.14.10 https://drive ...
Search found 75 matches
- Mon Feb 06, 2017 5:34 pm
- Forum: Mods
- Topic: [MOD 0.16.x] ShinyBob_0.16.x
- Replies: 264
- Views: 151308
- Thu Feb 02, 2017 8:12 pm
- Forum: Mods
- Topic: [MOD 0.16.x] ShinyBob_0.16.x
- Replies: 264
- Views: 151308
Re: [MOD 0.14.21] ShinyBob_v0.14.9
Alright after few weeks with no option to play or do anything on my side, we finally managed to get this update out! :D
We focused mainly in getting Angels Mods to work nicely with bob's and our shiny one, as it seems Angels mod are becoming more and more popular. I haven't had time to try them ...
We focused mainly in getting Angels Mods to work nicely with bob's and our shiny one, as it seems Angels mod are becoming more and more popular. I haven't had time to try them ...
- Wed Jan 18, 2017 5:28 pm
- Forum: Mods
- Topic: [MOD 0.16.x] ShinyBob_0.16.x
- Replies: 264
- Views: 151308
Re: [MOD 0.14.21] ShinyBob_v0.14.7 & v0.13.6
Hi aklesey1,
I am already checking things with angel mods and bob with my own mod as it seems lot of mods are packing them together. The main first things would be to turn off extra_recipes in config.lua. I will try to add a quick check and make sure that any extra_recipe gets disable if both, bobs ...
I am already checking things with angel mods and bob with my own mod as it seems lot of mods are packing them together. The main first things would be to turn off extra_recipes in config.lua. I will try to add a quick check and make sure that any extra_recipe gets disable if both, bobs ...
- Mon Jan 16, 2017 11:39 am
- Forum: Mods
- Topic: [MOD 0.16.x] ShinyBob_0.16.x
- Replies: 264
- Views: 151308
Re: [MOD 0.14.21] ShinyBob_v0.14.7 & v0.13.6
Hi aklesey1,
I will try to have a look and see all the changes that may have occurred in the last month and update my mod. I am right now trying to incorporate loaders into my menus and update graphics as well. I will review what is going on with the salt recipes and maybe allow and on/off option ...
I will try to have a look and see all the changes that may have occurred in the last month and update my mod. I am right now trying to incorporate loaders into my menus and update graphics as well. I will review what is going on with the salt recipes and maybe allow and on/off option ...
- Thu Dec 15, 2016 12:45 pm
- Forum: Mods
- Topic: [MOD 0.16.x] ShinyBob_0.16.x
- Replies: 264
- Views: 151308
Re: [MOD 0.14.21] ShinyBob_v0.14.7 & v0.13.6
Hi guys,
Small update but hopefully that will fix the problems with not having some of the bob's mods installed and the oxygen issue within nexela-code.lua.
As well, added an update to include Laser_Beam_Turrets mod from Klonan to change the laser colours to match my actual colour design :D ...
Small update but hopefully that will fix the problems with not having some of the bob's mods installed and the oxygen issue within nexela-code.lua.
As well, added an update to include Laser_Beam_Turrets mod from Klonan to change the laser colours to match my actual colour design :D ...
- Tue Dec 13, 2016 12:57 pm
- Forum: Mods
- Topic: [MOD 0.16.x] ShinyBob_0.16.x
- Replies: 264
- Views: 151308
Re: [MOD 0.14.21] ShinyBob_v0.14.7 & v0.13.6
Hi guys,
Small update but hopefully that will fix the problems with not having some of the bob's mods installed and the oxygen issue within nexela-code.lua.
As well, added an update to include Laser_Beam_Turrets mod from Klonan to change the laser colours to match my actual colour design :D ...
Small update but hopefully that will fix the problems with not having some of the bob's mods installed and the oxygen issue within nexela-code.lua.
As well, added an update to include Laser_Beam_Turrets mod from Klonan to change the laser colours to match my actual colour design :D ...
- Tue Nov 15, 2016 5:57 pm
- Forum: Mods
- Topic: [MOD 0.16.x] ShinyBob_0.16.x
- Replies: 264
- Views: 151308
Re: [MOD 0.13.20] ShinyBob_v0.13.6 & v0.14.4
Hi guys, latest update fixing the chest missing logistic wires and added last update to nexela-code.lua
0.14.6
https://www.dropbox.com/s/aocrbo9tzswaa ... 6.zip?dl=1
Thanks for the support and hopefully issues won't be to bad this time![Laughing :lol:](./images/smilies/icon_lol.gif)
0.14.6
https://www.dropbox.com/s/aocrbo9tzswaa ... 6.zip?dl=1
Thanks for the support and hopefully issues won't be to bad this time
![Laughing :lol:](./images/smilies/icon_lol.gif)
- Tue Oct 11, 2016 3:28 pm
- Forum: Mods
- Topic: [MOD 0.16.x] ShinyBob_0.16.x
- Replies: 264
- Views: 151308
Re: [MOD 0.13.20] ShinyBob_v0.13.6 & v0.14.4
Hi guys, I have been away a few weeks and I will start to have a look at all those issues you've mentioned so far and getting and updated version up soon.
Thanks again for all the feedback and let's fix them all![Smile :)](./images/smilies/icon_e_smile.gif)
Thanks again for all the feedback and let's fix them all
![Smile :)](./images/smilies/icon_e_smile.gif)
- Fri Sep 23, 2016 11:19 pm
- Forum: Mods
- Topic: [MOD 0.16.x] ShinyBob_0.16.x
- Replies: 264
- Views: 151308
Re: [MOD 0.13.20] ShinyBob_v0.13.6 & v0.14.4
Is it possible to disable the item tab sorting? I usually prefer to use either the default sorting or mods like Zythum, and as of now, the only way I have found to get around this is to add ShinyBob itself as a dependency to the sorting mod.
Really good point Inequalitix, with next update I will ...
Really good point Inequalitix, with next update I will ...
- Tue Sep 20, 2016 1:18 pm
- Forum: Mods
- Topic: [MOD 0.16.x] ShinyBob_0.16.x
- Replies: 264
- Views: 151308
Re: [MOD 0.13.20] ShinyBob_v0.13.6 & v0.14.5
Hi Inequalitix, I think it is just because I am dumb as hell and my memory is somehow as short as Dory's in Nemo :oops: No other explanation to be honest :D Thanks again for the update in the portal mods. If you tell me what or how you do your compression that is really good, I could do it myself ...
- Mon Sep 19, 2016 7:54 pm
- Forum: Mods
- Topic: [MOD 0.16.x] ShinyBob_0.16.x
- Replies: 264
- Views: 151308
Re: [MOD 0.13.20] ShinyBob_v0.13.6 & v0.14.4
I've checked your updated post but I was unable to see what you've changed since your original post :? And because of that I couldn't include them. I've updated few things from your scripts as I am not fully sold on few of your options, others yes, but some not.
I hope you're okay as how I've ...
I hope you're okay as how I've ...
- Mon Sep 19, 2016 12:58 pm
- Forum: Mods
- Topic: [MOD 0.16.x] ShinyBob_0.16.x
- Replies: 264
- Views: 151308
Re: [MOD 0.13.20] ShinyBob_v0.13.6 & v0.14.3
As I am getting my mod updated to include all the updates from Nexela, thank you so much for your immense help here! I justo got this same issue! It is a problem with the last update of beltSorter_0.3.1 or auto-research_1.0.1, nothing to do with my mod I think, but with Bob's library, beltSorter or ...
- Sun Sep 18, 2016 9:10 pm
- Forum: Mods
- Topic: [MOD 0.16.x] ShinyBob_0.16.x
- Replies: 264
- Views: 151308
Re: [MOD 0.13.20] ShinyBob_v0.13.6 & v0.14.3
Hi I have some questions.
What exactly is your reasoning in changing the tank capacity? I know I can disable it, I'm just curious.
It's been some time since I used Bobs mods. I want to play with bobinserters 0.13.3 because I think he has an inserter which can be adjusted through a GUI like the K ...
What exactly is your reasoning in changing the tank capacity? I know I can disable it, I'm just curious.
It's been some time since I used Bobs mods. I want to play with bobinserters 0.13.3 because I think he has an inserter which can be adjusted through a GUI like the K ...
- Sat Sep 17, 2016 3:29 pm
- Forum: Mods
- Topic: [MOD 0.16.x] ShinyBob_0.16.x
- Replies: 264
- Views: 151308
Re: [MOD 0.13.20] ShinyBob_v0.13.5 & v0.14.2
Hi Nexela, thanks a lot for your apports and contribution. As from now on, if anyone wants to contribute or add something to my mod, I am happy to do so.
The best way to do it, will be by sending me an lua file in this same topic as Nexela did, that will be stored in prototype/nexela-code.lua ...
The best way to do it, will be by sending me an lua file in this same topic as Nexela did, that will be stored in prototype/nexela-code.lua ...
- Thu Sep 15, 2016 2:03 pm
- Forum: Mods
- Topic: [MOD 0.16.x] ShinyBob_0.16.x
- Replies: 264
- Views: 151308
Re: [MOD 0.13.20] ShinyBob_v0.13.5 & v0.14.0
Hi Inequalitix, yes, please do so as I'm tired to try to upload them in there, if you don't mind, I'm happy that you upload them, thanks again.
Nexela, I'll have a look at your code, but if there isn't anything that goes directly against my main purpose, yellow, red, blue, purple and green code ...
Nexela, I'll have a look at your code, but if there isn't anything that goes directly against my main purpose, yellow, red, blue, purple and green code ...
- Wed Sep 14, 2016 6:06 pm
- Forum: Mods
- Topic: [MOD 0.16.x] ShinyBob_0.16.x
- Replies: 264
- Views: 151308
Re: [MOD 0.13.20] ShinyBob_v0.13.5 & v0.14.0
FYI, got this error using the latest 0.14 release posted above and latest bobs
http://i.imgur.com/HohOiYO.png
Sorry about that, let see, could you try to change line 402 in prototypes/addon-functions.lua that right now should look like this
if change ~= "" and change ~= nil then
for this one ...
http://i.imgur.com/HohOiYO.png
Sorry about that, let see, could you try to change line 402 in prototypes/addon-functions.lua that right now should look like this
if change ~= "" and change ~= nil then
for this one ...
- Wed Sep 14, 2016 4:22 pm
- Forum: Mods
- Topic: [MOD 0.16.x] ShinyBob_0.16.x
- Replies: 264
- Views: 151308
Re: [MOD 0.13.20] ShinyBob_v0.13.5 & v0.14.0
Hi Nexela, thanks for pointing out the first issue with the titanium and tungsten chests been off in config.lua, triggering a error while loading Factorio. I never saw it as I never turned it off :D I will fix it with next update 0.14.1.
I am not sure I understand what you mean with the second one ...
I am not sure I understand what you mean with the second one ...
- Tue Sep 13, 2016 9:49 pm
- Forum: Mods
- Topic: [MOD 0.16.x] ShinyBob_0.16.x
- Replies: 264
- Views: 151308
Re: [MOD 0.12.35] ExtraChests v0.1.5 (ShinyBob_v0.13.4)
Thanks Nexela for the warning, I've updated my mod with fixes up to today, anything else that will come out from tonight up till the end of month may break my mod though, that's all. My advice would be to wait in 0.13.20 till 0.14 is stable and all mods updated then move to 0.14
At least, that's ...
At least, that's ...
- Tue Sep 13, 2016 8:27 pm
- Forum: Mods
- Topic: [MOD 0.16.x] ShinyBob_0.16.x
- Replies: 264
- Views: 151308
Re: [MOD 0.12.35] ExtraChests v0.1.5 (ShinyBob_v0.13.4)
I really don't know what is going on here with the upload of the file in the forum. I gave up, two hours to upload two files and nothing, when to Dropbox and job done, not sure if it is chrome or what but for now it will have to be like that, sorry guys.
The last update for 0.13 is out, it should ...
The last update for 0.13 is out, it should ...
- Tue Sep 06, 2016 5:17 pm
- Forum: Mods
- Topic: [MOD 0.16.x] ShinyBob_0.16.x
- Replies: 264
- Views: 151308
Re: [MOD 0.12.35] ExtraChests v0.1.5 (ShinyBob_v0.13.4)
Thanks a lot for that Inequalitix, much appreciate for that. I think now I know why I was unable to upload mine, the size of the file, thanks to you now I've got my pics compressed and hopefully I'll be able to upload it myself once I'm done with the update. I'll be realising an last update for 0.13 ...