Search found 4 matches

by alarig
Sat Oct 24, 2020 7:08 pm
Forum: News
Topic: Friday Facts #361 - Train stop limit, Tips and tricks
Replies: 163
Views: 23169

Re: Friday Facts #361 - Train stop limit, Tips and tricks

their screenshots show them combining the output of a line of boilers and sending that output to a line of engines. I'm not quite sure when it would be a good time to have players dip their toe into the depth that is pipe throughput limits I think that a tip/tuto about the pipes throughput limits. ...
by alarig
Thu Oct 22, 2020 6:59 pm
Forum: News
Topic: Friday Facts #361 - Train stop limit, Tips and tricks
Replies: 163
Views: 23169

Re: Friday Facts #361 - Train stop limit, Tips and tricks

Idea for a tip: This is a problem that I had, and saw it in a few streamers that were new to the game — new players don't even consider that it's possible to put productivity modules into labs, or even science packs recipe; even if they are already using them for blue circuits. Indeed, I never thou...
by alarig
Wed Oct 21, 2020 8:33 pm
Forum: News
Topic: Friday Facts #361 - Train stop limit, Tips and tricks
Replies: 163
Views: 23169

Re: Friday Facts #361 - Train stop limit, Tips and tricks

I think that basic shortcuts for “monitoring” GUIs would be nice to have in the tips, like l gives logistic status, p the balance between consumption and production, clicking on a pole give power graphs, etc.
by alarig
Tue Jun 09, 2020 7:24 am
Forum: Ideas and Suggestions
Topic: Split the hover locomotive menu when it’s bigger than the screen.
Replies: 1
Views: 100

Split the hover locomotive menu when it’s bigger than the screen.

Hi, TL;DR If the screen is too small, part of the menu will be outside and the info on it will be unreadable and useless. What ? I’m suggesting that the menu auto-split with a second column or that we could be able to scroll. https://pix.milkywan.fr/aay2iRBf.png The solution proposed by the mod More...

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