Search found 32 matches

by Chess
Sun Jul 18, 2021 9:56 pm
Forum: Mods
Topic: Including new recipe on vanilla tech when it's already researched
Replies: 2
Views: 1142

Including new recipe on vanilla tech when it's already researched

I'm creating a mod with a new combinator that interacts with trains and I'd like to unlock it with the vanilla "circuit-network" technology. This is how I do it: technology.lua table.insert(data.raw["technology"]["circuit-network"].effects, {type = "unlock-recipe&q...
by Chess
Sun Jul 10, 2016 12:49 pm
Forum: Resolved Problems and Bugs
Topic: [0.13.6] Going throw objects (fuck you physics!)
Replies: 2
Views: 1516

Re: [0.13.6] Going throw objects (fuck you physics!)

Oh, I guess I never noticed it before. And it seem weird that only affected 2 of the 4 sides, so I though it was a bug.

Thanks for the quick reply!
by Chess
Sat Jul 09, 2016 5:56 pm
Forum: Resolved Problems and Bugs
Topic: [0.13.6] Going throw objects (fuck you physics!)
Replies: 2
Views: 1516

[0.13.6] Going throw objects (fuck you physics!)

http://imgur.com/wRdSxZe

I can walk between the small pump and the tank as seen in the image.

I tested in different positons. I can go in between when the pipe come from the tank and its facing down and left, regardless of the orientation of the tank.
by Chess
Sat Jun 25, 2016 2:08 am
Forum: Mods
Topic: [MOD 0.12.x] Wallcraft [0.0.2]
Replies: 21
Views: 16073

Re: [MOD 0.12.x] Wallcraft [0.0.2]

Spanish Locale ( es-ES ) :mrgreen: [entity-name] copper-wall = Muro de Cobre iron-wall = Muro de Hierro steel-wall = Muro de Acero concrete-wall = Muro de Concreto [item-name] copper-wall = Muro de Cobre iron-wall = Muro de Hierro steel-wall = Muro de Acero concrete-wall = Muro de Concreto [technol...
by Chess
Sat Mar 05, 2016 3:43 pm
Forum: Mods
Topic: [MOD 1.1] N.Tech-Chemistry
Replies: 119
Views: 79458

Re: [MOD 0.12.+] N.Tech-Chemistry

Maybe you can change the recipe for concrete so it uses seawater instead of normal water. Quite a pain to have to clear the water just to do concrete.
by Chess
Sun Feb 28, 2016 10:04 am
Forum: Mods
Topic: [MOD 1.1] N.Tech-Chemistry
Replies: 119
Views: 79458

Re: [MOD 0.12.+] N.Tech-Chemistry

Hi, I'm using this mod and I noticed that my steam engines are running at half efficiency (255kw of the maximum 510kw) when i used seawater. I filled a tank with purified water and the engines were running at maximum. I wonder if this behavior is intentional or if it is an error. If it is something ...
by Chess
Sun Oct 25, 2015 4:28 am
Forum: Mods
Topic: [MOD 0.13.0+] Wireless Signals 0.1.2
Replies: 32
Views: 28425

Re: [MOD 0.12.11+] Wireless Signals 0.0.2

I love you.
by Chess
Mon Oct 19, 2015 2:43 pm
Forum: Mods
Topic: [MOD 1.1] Natural Evolution - All things Alien!
Replies: 851
Views: 426315

Re: [MOD 0.12.x] Natural Evolution v5.0.1 - All things Alien!

I got the last version and now i have the double cost science after i disabled it in the config file. PD: Forgot to say, i started playing with the double cost, then i realized i had to turn it off and i did. But science still cost double. PD2: I erased the mod, launched the game, copied it again an...
by Chess
Sat Oct 17, 2015 3:58 pm
Forum: Gameplay Help
Topic: Is This Practical?
Replies: 10
Views: 15049

Re: Is This Practical?

Is very unpractical and very funny!!. If you are 2 you may get it done after all.
by Chess
Thu Oct 15, 2015 8:24 am
Forum: Gameplay Help
Topic: [Combinators] How to delay a signal?
Replies: 5
Views: 22767

Re: [Combinators] How to delay a signal?

Add 30 combinators that multiply per 1 the signal.
by Chess
Wed Oct 14, 2015 9:44 am
Forum: Videos
Topic: Cathril's Megabase
Replies: 11
Views: 21718

Re: Cathril's Megabase

How can you see that? Is it a mod?
by Chess
Wed Oct 14, 2015 9:24 am
Forum: Videos
Topic: Cathril's Megabase
Replies: 11
Views: 21718

Re: Cathril's Megabase

What are the green cyrcles on the map?
by Chess
Tue Oct 13, 2015 6:51 pm
Forum: Multiplayer
Topic: Bob's Mods Multiplayer
Replies: 4
Views: 9381

Re: Bob's Mods Multiplayer

me
by Chess
Tue Oct 13, 2015 11:25 am
Forum: Mods
Topic: [MOD 0.12.10+] Crafting equipment
Replies: 8
Views: 31223

Re: [MOD 0.12.10] Crafting equipment

MrDoomah wrote:
The recipes are hidden in you don't equip the right equipment. For example, if you don't have the furnace equipment in your power armor, the recipes for manual copper/iron/stone/steel smelting won't show up.
That is amazing.
by Chess
Tue Oct 13, 2015 4:14 am
Forum: Mods
Topic: [MOD 0.12.10+] Crafting equipment
Replies: 8
Views: 31223

Re: [MOD 0.12.10] Crafting equipment

Do the crafting speed booster stack? Can i have 4 mk3 and craft at 300% speed? By the way, as a sugestion you could separate the mod in 2 parts. I like a lot the crafting speed boosters but, for example, I dont want the liquid crafting things and I dont want the special recipes (I already have a ton...
by Chess
Mon Oct 12, 2015 1:04 pm
Forum: Wiki Talk
Topic: Inconsistency regarding furnace times
Replies: 7
Views: 9891

Re: Inconsistency regarding furnace times

The individual pages are wrong but the furnaces article is right. The speed represents the power of the machine, a machine with speed 1 will take 5 seconds to complete a recipe with 5 seconds cost, but a machine with speed 2 will only take 2.5 seconds. If you check the recipes page for plates or sto...
by Chess
Sun Oct 11, 2015 2:08 am
Forum: Ideas and Suggestions
Topic: Functionality for satellites
Replies: 1
Views: 3890

Functionality for satellites

It could be nice when you send a satellite you can use circuit network wireless.

Maybe just one signal per satellite or a small amount (8 or so).

That way satellites can get some functionality.
by Chess
Sat Oct 10, 2015 10:41 pm
Forum: Mods
Topic: [MOD 0.12.21] Wind Turbine
Replies: 32
Views: 62270

Re: [MOD 0.12.x] Wind Turbine

I'm playing with wind turbines and they are super ineficient. They should be cheaper, like 10 plates and 5 gears. But i love the concept!! Please make mk2 and mk3 turbines. I would love to power up a base with wind and steam engines as reinforcement using accumulators and circuits to control the pow...
by Chess
Sat Oct 10, 2015 8:57 pm
Forum: General discussion
Topic: Well... done... NEXT...
Replies: 3
Views: 7972

Re: Well... done... NEXT...

If you could just craft land from fish...

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