I think bots should be able to place quality tiles as the engineer can do currently. It's very inconvenient that you can have hundreds of thousands of concrete and you cannot do anything with it but delete. Or fly in there and place every tile manually.
I think it's much better to allow to use it ...
Search found 20 matches
- Mon Jan 13, 2025 1:47 am
- Forum: Not a bug
- Topic: [2.0.13] Bots won't place Quality Concrete
- Replies: 3
- Views: 608
- Thu Jan 09, 2025 8:14 pm
- Forum: Minor issues
- Topic: [2.0.13] Thruster side panel doesn't fit screen on default UI scale
- Replies: 8
- Views: 1282
Re: [2.0.13] Thruster side panel doesn't fit screen on default UI scale
Have this issue, hard to read anything on a platform. I would propose to "force" the tooltip with a button so it doesn't move away when you remove hover over the element. That way you can scroll the tooltip and see what is written in there
- Tue Jan 07, 2025 12:07 am
- Forum: Ideas and Suggestions
- Topic: Allow custom Upgrade Planners to generically upgrade Quality
- Replies: 18
- Views: 1400
Re: Allow custom Upgrade Planners to generically upgrade Quality
While this proposal is considered - I found a blueprint book with pre-filled upgrades. Of course it won't work for new items/modded items, but at least this is something. I share it and have my deep thanks to the author: https://factorioprints.com/view/-OBrcQdLsOJHRw-kxLJF
- Mon Jan 06, 2025 8:55 am
- Forum: Ideas and Suggestions
- Topic: Allow custom Upgrade Planners to generically upgrade Quality
- Replies: 18
- Views: 1400
Re: Update planner should be able to upgrade quality of items
I don't think this would be very good if your buildings have different qualities. I'd always want to change to a specific quality, not just +1 of the buildings' current qualities. In your picture you even show this - an uncommon, rare, and epic building, all changing to legendary.
It's a ...
- Mon Jan 06, 2025 8:48 am
- Forum: Ideas and Suggestions
- Topic: Allow custom Upgrade Planners to generically upgrade Quality
- Replies: 18
- Views: 1400
Re: Update planner should be able to upgrade quality of items
Hmm...where's the problem?
The upgrade planner CAN already upgrade the quality of items.
Just select which entity (with quality) to replace with which entity (with quality) and the upgrade planner will execute the task.
The problem is that you need to list every single item for every single ...
- Sun Jan 05, 2025 2:45 pm
- Forum: Not a bug
- Topic: Cannot visit some other planets in Editor mode
- Replies: 11
- Views: 1055
Re: Cannot visit some other planets in Editor mode
I can't seem to be able to create a platform on Vulcanus orbit from your save. But if you can do this, just dropping some item from this platform would generate the surface of the planet and make it visible from the space map GUI and editor no ?
You just click the "plus" button to "force create ...
- Sun Jan 05, 2025 1:30 pm
- Forum: Not a bug
- Topic: Cannot visit some other planets in Editor mode
- Replies: 11
- Views: 1055
Re: Cannot visit some other planets in Editor mode
No mods, but this is a creative mode, you can create platform anywhere at any time. I just created a save before I created a platform, but it's not a big deal. You can just create another platform after loading a save.
- Sun Jan 05, 2025 11:48 am
- Forum: Ideas and Suggestions
- Topic: Allow custom Upgrade Planners to generically upgrade Quality
- Replies: 18
- Views: 1400
Update planner should be able to upgrade quality of items
01-05-2025, 13-43-36.png
Ideally it should look like this and work the same way as upgrade planner works on belts/splitters/inserters/... I don't suggest to change current planner behavior, I suggest that when for example control or alt are hold the planner enters the "quality update" mode and ...
Ideally it should look like this and work the same way as upgrade planner works on belts/splitters/inserters/... I don't suggest to change current planner behavior, I suggest that when for example control or alt are hold the planner enters the "quality update" mode and ...
- Sun Jan 05, 2025 11:41 am
- Forum: Not a bug
- Topic: Cannot visit some other planets in Editor mode
- Replies: 11
- Views: 1055
Re: Cannot visit some other planets in Editor mode
All techs are researched (via corresponding console command), I think it should be visible on the original screenshot (because it's required technology for Aquillo which is accessible), but here is a new one:
- Sun Jan 05, 2025 7:40 am
- Forum: Not a bug
- Topic: Cannot visit some other planets in Editor mode
- Replies: 11
- Views: 1055
Cannot visit some other planets in Editor mode
I'm trying to test some designs in sandbox on other planets, however for some reason I can only visit Aqullo. I have a platform over Vulcanus for example but no matter what I do I cannot visit it and build in there.
- Mon Dec 09, 2024 4:24 am
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] Clicking "sort" button when typing save name clears text field
- Replies: 2
- Views: 664
Re: Clicking "sort" button when typing save name clears text field
I'm not sure if other think it's an issue, but I've lost a couple of saves this way (and some hours of progress as a result). I hope you could look at this or at least just say if you consider this as something you'd like to fix or not
- Sat Dec 07, 2024 3:43 am
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] Clicking "sort" button when typing save name clears text field
- Replies: 2
- Views: 664
[Rseding91] Clicking "sort" button when typing save name clears text field
(I mean the button highlighted as orange in here)
12-07-2024, 05-40-09.png
I am bad at mouse precision, so what often happens to me is that I'm typing the save, use all the fancy icons I can but at some point when I want to add a 3rd icon I miss the "Choose the icon" button and click the sorting ...
12-07-2024, 05-40-09.png
I am bad at mouse precision, so what often happens to me is that I'm typing the save, use all the fancy icons I can but at some point when I want to add a 3rd icon I miss the "Choose the icon" button and click the sorting ...
- Fri Nov 22, 2024 9:05 am
- Forum: Ideas and Suggestions
- Topic: Copy recipe output to filter of storage chest (QoL: Copy recipe From Assembling Machine to additional entities)
- Replies: 62
- Views: 14898
Re: Allow copying machine recipe to the storage chest
Right now you have to set the chest filter by choosing an item from a huge menu with lots of tabs, it's so inconvenient that a lot of people just place a passive provider chest instead.
The reason you want a passive provider chest is so that any of the item stored somewhere else is used up ...
- Wed Nov 20, 2024 1:11 pm
- Forum: Ideas and Suggestions
- Topic: Add pentapod eggs farming mechanics to tips and tricks section
- Replies: 1
- Views: 3862
Add pentapod eggs farming mechanics to tips and tricks section
I always check all the tooltips and briefings but I didn't find anything about where to get eggs. So I have fallen back to the second best option: check item recipes, which you can see on the pic below. From it I decided that in order to obtain an egg to need to shoot down a stomper and get it from ...
- Mon Nov 18, 2024 11:01 am
- Forum: Ideas and Suggestions
- Topic: Copy recipe output to filter of storage chest (QoL: Copy recipe From Assembling Machine to additional entities)
- Replies: 62
- Views: 14898
Allow copying machine recipe to the storage chest
So it sets the filter based on the machine.
Right now you have to set the chest filter by choosing an item from a huge menu with lots of tabs, it's so inconvenient that a lot of people just place a passive provider chest instead.
It would be a nice QoL change if you could just copy the recipe from ...
Right now you have to set the chest filter by choosing an item from a huge menu with lots of tabs, it's so inconvenient that a lot of people just place a passive provider chest instead.
It would be a nice QoL change if you could just copy the recipe from ...
- Sun Nov 07, 2021 1:12 am
- Forum: Implemented in 2.0
- Topic: (Hotkey to) Replace existing structures with blueprint / Replace with bp / Forced bp placing/deconstruction
- Replies: 80
- Views: 51446
Re: Better forced blueprint placing
Well there could be some "safety rules" like for fluids or what applies when player is placing items over other items (e.g. splitters on belts are allowed, splitters on underground aren't)
- Sat Nov 06, 2021 1:17 pm
- Forum: Implemented in 2.0
- Topic: (Hotkey to) Replace existing structures with blueprint / Replace with bp / Forced bp placing/deconstruction
- Replies: 80
- Views: 51446
Better forced blueprint placing
Why?
Current blueprint system only allows two state: place it if blueprint doesn't affect anything or "best effort" blueprint with shift+click when it tried to put entities it can.
But there are lots of cases when it just doesn't work. Assume we have a 4-line main bus part and we want to put a ...
Current blueprint system only allows two state: place it if blueprint doesn't affect anything or "best effort" blueprint with shift+click when it tried to put entities it can.
But there are lots of cases when it just doesn't work. Assume we have a 4-line main bus part and we want to put a ...
- Fri Jan 22, 2021 8:47 pm
- Forum: Duplicates
- Topic: [1.1.13] planner do not remove obstacles
- Replies: 2
- Views: 1099
Re: [1.1.13] planner do not remove obstacles
Right, thanks. Waiting for a fix then!
- Fri Jan 22, 2021 8:43 pm
- Forum: Duplicates
- Topic: [1.1.13] planner do not remove obstacles
- Replies: 2
- Views: 1099
[1.1.13] planner do not remove obstacles
After the most recent patch came I'm unable to plan through obstacles when holding shift. I'm not sure if it's intended but I didn't find anything related in changelog so it's probably a bug. I didn't find any way to plan with automatic obstacles removing. Here is a video:
https://youtu.be/RbVyHmqCjQ8
https://youtu.be/RbVyHmqCjQ8
- Sun Jan 10, 2021 7:04 pm
- Forum: Ideas and Suggestions
- Topic: Belt Labels
- Replies: 17
- Views: 10823
Re: Belt Labels
Any devs attention here? I'd really like to have an option to highlight expected belt content. Using combinators or filter inserters looks just awkward and plain wrong. There should be any ingame method to mark belts instead of mimiking it via other means.