Search found 824 matches

by Supercheese
Fri Nov 02, 2018 9:18 pm
Forum: News
Topic: Friday Facts #267 - Experiments, Explosives & Extended tags
Replies: 112
Views: 7037

Re: Friday Facts #267 - Experiments, Explosives & Extended tags

Nice to see that my clunky Map Ping mod will be no longer needed! This native implementation looks way nicer.
by Supercheese
Tue Aug 28, 2018 4:30 am
Forum: Mods
Topic: [MOD 0.16] Vehicle Wagon 1.2.5
Replies: 91
Views: 14570

Re: [MOD 0.16] Vehicle Wagon 1.2.5

Is it intentional that the wagon cannot exceed speeds of about 372,6 km/h with nuclear fuel? It's really annoying to have to go almost half as slow as I could because I want my vehicle(s) with me :( Vehicle wagons should have exactly the same speed properties as vanilla cargo wagons, since the code...
by Supercheese
Sun Aug 19, 2018 10:14 pm
Forum: Mods
Topic: [MOD 0.16] Squeak Through 1.2.2
Replies: 97
Views: 49229

Re: [MOD 0.16] Squeak Through 1.2.2

An option to have a list of prototypes with individual toggles in the mod settings has always been something I've had on a list for potential future development. I think it'd be a great idea, and I'm always happy to review and incorporate pull requests in any of my projects, especially since this pa...
by Supercheese
Sun Jun 17, 2018 9:51 pm
Forum: Mods
Topic: [MOD 0.16] Vehicle Wagon 1.2.5
Replies: 91
Views: 14570

Re: [MOD 0.16] Vehicle Wagon 1.2.4

When unloading the crawler vehicle from angels on a diagonal tile errors and save game closes. Error while running event Vehicle Wagon::on_tick (ID 0) __Vehicle Wagon__/control.lua:210: attempt to index local 'wagon' (a nil value) I've not had much time for developing my Factorio mods lately, but I...
by Supercheese
Fri Jun 15, 2018 10:59 pm
Forum: News
Topic: Friday Facts #247 - Pricing and its exploits
Replies: 141
Views: 17130

Re: Friday Facts #247 - Pricing and its exploits

in the long term we may be able to implement some 'GOG linking' similar to the current system for Steam users.
Would GOG Connect be a potential boon for this? Or is this going the wrong direction (Steam -> GOG vs. GOG -> Steam) ?
by Supercheese
Tue May 22, 2018 7:19 pm
Forum: Releases
Topic: Version 0.16.45
Replies: 12
Views: 8226

Re: Version 0.16.45

:shock: Such speed, much bugfix!
by Supercheese
Tue May 08, 2018 5:30 pm
Forum: Mods
Topic: [MOD 0.16] Vehicle Wagon 1.2.5
Replies: 91
Views: 14570

Re: [MOD 0.16] Vehicle Wagon 1.2.4

Aforementioned special case added in version 1.2.4, now available.
by Supercheese
Fri May 04, 2018 6:13 am
Forum: Releases
Topic: Version 0.16.41
Replies: 28
Views: 10585

Re: Version 0.16.41

"I felt a great disturbance in the Factory...as if millions of trains suddenly cried out in terror, and were suddenly silenced. I fear something terrible has happened."
by Supercheese
Thu May 03, 2018 12:38 am
Forum: Modding help
Topic: [0.16.36] WIP Mod - Train Engineer - help needed
Replies: 14
Views: 595

Re: [0.16.36] WIP Mod - Train Engineer - help needed

Hah, major OpenTTD vibes from this, which I quite enjoy! :)
by Supercheese
Fri Apr 27, 2018 8:54 pm
Forum: Mods
Topic: [MOD 0.16] Vehicle Wagon 1.2.5
Replies: 91
Views: 14570

Re: [MOD 0.16] Vehicle Wagon 1.2.3

I'll add a special case for it in the next update.
by Supercheese
Wed Apr 25, 2018 12:51 am
Forum: Mods
Topic: [MOD 0.16] Vehicle Wagon 1.2.5
Replies: 91
Views: 14570

Re: [MOD 0.16] Vehicle Wagon 1.2.3

It's a property of the rastered sprites, a function of how it was originally rendered. There's not much that can be done without access to the original model to do a re-rendering, unfortunately.
by Supercheese
Fri Apr 20, 2018 7:50 pm
Forum: News
Topic: Friday Facts #239 - PAX East report
Replies: 20
Views: 4584

Re: Friday Facts #239 - PAX East report

Seems like it was a rousing success! Any hopes for another appearance, this time at PAX West? [Hint, hint, hint!] ;)
by Supercheese
Tue Apr 10, 2018 11:09 pm
Forum: Modding help
Topic: Preventing a player from bearing arms
Replies: 10
Views: 402

Re: Preventing a player from bearing arms

Here's an old approach of mine I used a while back: https://github.com/Suprcheese/Satellite ... #L102-L108
by Supercheese
Thu Mar 15, 2018 8:22 pm
Forum: Mods
Topic: [MOD 0.16] Vehicle Wagon 1.2.5
Replies: 91
Views: 14570

Re: [MOD 0.16] Vehicle Wagon 1.2.3

Version 1.2.3 out, fixing the disappearing Winch bug!
by Supercheese
Wed Mar 14, 2018 7:20 pm
Forum: Mods
Topic: [MOD 0.16] Orbital Ion Cannon 1.6.3
Replies: 448
Views: 151697

Re: [MOD 0.16] Orbital Ion Cannon 1.6.3

Hey all, I accidentally created an ion cannon with the cheat menu and I didn't mean to. It's on a MP server and we were all really stoked to build one our selves. Anyway to remove this unwanted ion cannon? Hmm, well, removing the mod, loading the save, saving again, then reloading the mod should re...
by Supercheese
Mon Mar 12, 2018 7:40 pm
Forum: Mods
Topic: [MOD 0.16] Map Ping 1.0.4
Replies: 11
Views: 2476

Re: [MOD 0.16] Map Ping 1.0.4

Version 1.0.4 released, with some contributions from meslem12 from GitHub!

Also a bugfix related to the new Factorio v0.16.29; check the Changelog for full details.
by Supercheese
Thu Mar 08, 2018 12:08 am
Forum: Off topic
Topic: I wonder if someone out there making factorio like games.
Replies: 3
Views: 380

Re: I wonder if someone out there making factorio like games.

Well, if you really, really like making train networks in Factorio, then you'd definitely also like OpenTTD. Even the developers agree on this!
by Supercheese
Fri Mar 02, 2018 9:20 pm
Forum: News
Topic: Friday Facts #232 - PAX, Bugs, Graphs
Replies: 49
Views: 6869

Re: Friday Facts #232 - PAX, Bugs, Graphs

PAX East, ah, I can't make that, bummer.

Maybe also do PAX West when the time comes? I could definitely take a trip to Seattle! ;)
by Supercheese
Thu Mar 01, 2018 12:32 am
Forum: Ideas and Suggestions
Topic: Reinforced concrete walls
Replies: 8
Views: 634

Re: Reinforced concrete walls

+1, I believe other mods like Bob's have this. I'd like to see it in vanilla as well.

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