Search found 841 matches
- Mon Feb 22, 2021 12:38 am
- Forum: Mods
- Topic: [MOD 1.1] Squeak Through 1.8.2
- Replies: 119
- Views: 129465
Re: [MOD 1.1] Squeak Through 1.8.2
Thanks to nickkeane for submitting a compatibility fix for Industrial Revolution 2; the mod has been updated to v1.8.2 which should resolve the reported error.
- Tue Dec 01, 2020 12:39 am
- Forum: Mods
- Topic: [MOD 1.1] Squeak Through 1.8.2
- Replies: 119
- Views: 129465
Re: [MOD 1.1] Squeak Through 1.8.1
Thanks to all the fine folk who confirmed the mod works fine in the current game version, especially voidus & zomis on GitHub. The mod has been updated for 1.1.
I don't have as much time to mod Factorio as I used to and I very much appreciate testing/merge requests/bug reports.
I don't have as much time to mod Factorio as I used to and I very much appreciate testing/merge requests/bug reports.
- Fri May 01, 2020 6:51 pm
- Forum: Mods
- Topic: [MOD 0.18] Orbital Ion Cannon 1.8.2
- Replies: 502
- Views: 344107
Re: [MOD 0.18] Orbital Ion Cannon 1.8.2
Yes, exactly that. I've updated that for v1.8.2, which will be available momentarily.
- Sun Mar 08, 2020 10:19 pm
- Forum: Mods
- Topic: [MOD 0.18] Orbital Ion Cannon 1.8.2
- Replies: 502
- Views: 344107
Re: [MOD 0.18] Orbital Ion Cannon 1.8.1
Version 1.8.1 out to fix the issue. Thanks to Bellicosity and other folks for their contributions!
- Mon Jan 27, 2020 12:21 am
- Forum: Mods
- Topic: [MOD 0.18] Orbital Ion Cannon 1.8.2
- Replies: 502
- Views: 344107
Re: [MOD 0.18] Orbital Ion Cannon 1.8.0
Version 1.8.0 released, thanks for the help there jimmy!
The standard library 1.4.0 was released, so that's been set as the new version dependency.
The standard library 1.4.0 was released, so that's been set as the new version dependency.
- Tue Jan 21, 2020 6:59 pm
- Forum: Mods
- Topic: [MOD 1.1] Squeak Through 1.8.2
- Replies: 119
- Views: 129465
Re: [MOD 0.17] Squeak Through 1.4.0
15 months ago i posted a thread in your mod's discussion, suggesting you should check for a prototype flag like "ignore_squeak_through = true" so you don't need to add support for every mod and we don't have to rely on you providing support, but you didn't answer. maybe you didn't answer ...
- Sun Oct 13, 2019 7:13 pm
- Forum: Mods
- Topic: [MOD 1.1] Squeak Through 1.8.2
- Replies: 119
- Views: 129465
Re: [MOD 0.17] Squeak Through 1.4.0
New version, 1.4.0! This update is courtesy of Foxite who submitted the new features in a PR: https://github.com/Suprcheese/Squeak-Through/pull/8 I have not been playing nor modding Factorio for quite a bit, so it's nice to have continuing community-driven interest in refining old mods. Squeak Throu...
- Sat Mar 23, 2019 9:53 pm
- Forum: Mods
- Topic: [MOD 0.18] Orbital Ion Cannon 1.8.2
- Replies: 502
- Views: 344107
Re: [MOD 0.17] Orbital Ion Cannon 1.7.1
Thank you for the report, fixed in version 1.7.2!
- Wed Mar 20, 2019 7:39 pm
- Forum: Mods
- Topic: [MOD 0.18] Orbital Ion Cannon 1.8.2
- Replies: 502
- Views: 344107
Re: [MOD 0.17] Orbital Ion Cannon 1.7.1
You can now in version 1.7.1! Also fixed a bug with Bob's Mods compatibility, and Factorio Standard Library is now a required dependency. The mod portal should automatically download and install it when updating.
- Sun Mar 17, 2019 2:48 am
- Forum: Questions, reviews and ratings
- Topic: Is there a mod that has or does this?
- Replies: 2
- Views: 1780
Re: Is there a mod that has or does this?
Why not just use three splitters...?
- Wed Mar 13, 2019 2:13 am
- Forum: Mods
- Topic: [MOD 0.18] Orbital Ion Cannon 1.8.2
- Replies: 502
- Views: 344107
Re: [MOD 0.17] Orbital Ion Cannon 1.7.0
This might be something that vanilla Factorio is doing. Have you observed it with other mods that play sound effects?jimmy_1283 wrote: ↑Tue Mar 12, 2019 4:00 amI've noticed that the announcer sounds are affected by zoom level and map view, any idea if there is a way around this? I've been trying to figure it out on my own without success.
- Mon Mar 11, 2019 5:44 am
- Forum: Mods
- Topic: [MOD 0.18] Orbital Ion Cannon 1.8.2
- Replies: 502
- Views: 344107
Re: [MOD 0.17] Orbital Ion Cannon 1.7.0
Version 1.7.0 released, with many thanks to emperorjimmy who kindly submitted a Pull Request on GitHub covering the preliminary update work! Some additional minor features also made their way in. Changelog: Updated for Factorio 0.17 (thanks emperorjimmy !) Updated Russian translation (courtesy of ba...
- Mon Mar 11, 2019 1:37 am
- Forum: Mods
- Topic: [MOD 0.18] Orbital Ion Cannon 1.8.2
- Replies: 502
- Views: 344107
- Wed Mar 06, 2019 2:25 am
- Forum: Mods
- Topic: [MOD 0.18] Orbital Ion Cannon 1.8.2
- Replies: 502
- Views: 344107
Re: [MOD 0.16] Orbital Ion Cannon 1.6.3
Yes, I have a couple small features I want to add in addition to 0.17 compatibility.
- Thu Feb 28, 2019 6:18 am
- Forum: Mods
- Topic: [MOD 1.1] Squeak Through 1.8.2
- Replies: 119
- Views: 129465
Re: [MOD 0.17] Squeak Through 1.3.0
Version 1.3.0 is now out with Factorio 0.17 compatibility. I have a pretty crappy thumbnail for it currently, and I feel that there are plenty of people out there who could come up with a better one. So, how about it? Try making a neat 144x144 thumbnail for Squeak Through and post it here! I'm very ...
- Wed Feb 27, 2019 12:48 am
- Forum: Mods
- Topic: [MOD 0.16] Map Ping 1.0.4
- Replies: 13
- Views: 9320
Re: [MOD 0.16] Map Ping 1.0.4
Since Factorio 0.17 now includes native Map Ping functionality, this mod is now redundant!
- Tue Dec 04, 2018 10:53 pm
- Forum: Mods
- Topic: [MOD 0.18] Orbital Ion Cannon 1.8.2
- Replies: 502
- Views: 344107
Re: [MOD 0.16] Orbital Ion Cannon 1.6.3
Hmm, it's definitely not a situation I have considered specifically; However, an immediate method I can see is to have those regions covered by Radar(s) closeby such that they are always revealed on the map. This should ensure that they are not auto-targeted during Radar scanning cycles.
- Fri Nov 02, 2018 9:18 pm
- Forum: News
- Topic: Friday Facts #267 - Experiments, Explosives & Extended tags
- Replies: 120
- Views: 52431
Re: Friday Facts #267 - Experiments, Explosives & Extended tags
Nice to see that my clunky Map Ping mod will be no longer needed! This native implementation looks way nicer.
- Tue Aug 28, 2018 4:30 am
- Forum: Mods
- Topic: [MOD 0.16] Vehicle Wagon 1.2.5
- Replies: 100
- Views: 54816
Re: [MOD 0.16] Vehicle Wagon 1.2.5
Is it intentional that the wagon cannot exceed speeds of about 372,6 km/h with nuclear fuel? It's really annoying to have to go almost half as slow as I could because I want my vehicle(s) with me :( Vehicle wagons should have exactly the same speed properties as vanilla cargo wagons, since the code...
- Sun Aug 19, 2018 10:14 pm
- Forum: Mods
- Topic: [MOD 1.1] Squeak Through 1.8.2
- Replies: 119
- Views: 129465
Re: [MOD 0.16] Squeak Through 1.2.2
An option to have a list of prototypes with individual toggles in the mod settings has always been something I've had on a list for potential future development. I think it'd be a great idea, and I'm always happy to review and incorporate pull requests in any of my projects, especially since this pa...