Search found 48 matches
- Fri Sep 05, 2025 8:21 am
- Forum: Ideas and Suggestions
- Topic: Spoiled-ness priority for logistics requests and belts
- Replies: 1
- Views: 233
Re: Spoiled-ness priority for logistics requests and belts
This would be great, if bots were able to grab by spoil priority. Currently if I want to feed 4 belts 240/s with gleba science it has to go through series of inserters and chests.
- Thu Sep 04, 2025 10:01 am
- Forum: Multiplayer
- Topic: Unofficial Factorio Troll/Griefer Database
- Replies: 242
- Views: 207036
Re: Unofficial Factorio Troll/Griefer Database
This one must be doing it for a long time. I have anti-grief permissions, so he's harmless but still found a way to get into banlist somehow.1WheelDude wrote: Tue Jun 10, 2025 1:42 pm This player joined MP game and started to delete/deconstruct everything, OPlaserturret.
- Wed Aug 27, 2025 9:51 am
- Forum: Resolved Problems and Bugs
- Topic: [2.0.65] `show-time-usage` "Multiplayer UPS" broken
- Replies: 3
- Views: 692
Re: [2.0.65] `show-time-usage` "Multiplayer UPS" broken
In the very top left of the time usage debug option is a thing for multiplayer ups, but this has supposedly been broken for nearly 10 years at this point.
Posted on the forum for tracking purposes, though it sounded more likely that the feature will be scrapped rather than fixed.
https://discord ...
- Tue Aug 19, 2025 7:15 am
- Forum: Resolved Problems and Bugs
- Topic: [2.0.63] Minimap position always follows the position of the non-remote viewplayer
- Replies: 4
- Views: 754
Re: [2.0.63] Minimap position always follows the position of the non-remote viewplayer
Yes, that's the case, thanks.Rseding91 wrote: Mon Aug 18, 2025 7:53 pm You're likely playing multiplayer and are not the host? That's still broken pending the next release. Single player and as the server host it should work correctly.
- Mon Aug 18, 2025 6:16 pm
- Forum: Resolved Problems and Bugs
- Topic: [2.0.63] Minimap position always follows the position of the non-remote viewplayer
- Replies: 4
- Views: 754
Re: [2.0.63] Minimap position always follows the position of the non-remote viewplayer
Doesn't seems like fixed to me. I am on 2.0.64 and having black minimap on all planets except Nauvis and Gleba.
- Wed Jul 30, 2025 11:13 am
- Forum: Ideas and Suggestions
- Topic: Set Research with circuit logic.
- Replies: 6
- Views: 523
Re: Set Research with circuit logic.
Indeed this would be good to have.
Just simple way of setting up what to research through constant combinator would help a lot. I have server running regardless if someone is connected. One mining productivity research level to complete takes around 4 min now and I can queue 7 ? So I need to ...
Just simple way of setting up what to research through constant combinator would help a lot. I have server running regardless if someone is connected. One mining productivity research level to complete takes around 4 min now and I can queue 7 ? So I need to ...
- Mon Jun 23, 2025 11:05 am
- Forum: Resolved Problems and Bugs
- Topic: [2.0.55] Stack loader does not fully stack items
- Replies: 7
- Views: 2325
Re: [2.0.55] Stack loader does not fully stack items
not exactly to stack inserter, but it has something with inventory and stacks.boskid wrote: Wed Jun 11, 2025 11:00 am ... i was recently doing a lot of cleanup around inventories and item stacks...
- Mon Jun 23, 2025 10:56 am
- Forum: Resolved Problems and Bugs
- Topic: [2.0.55] Stack loader does not fully stack items
- Replies: 7
- Views: 2325
Re: [2.0.55] Stack loader does not fully stack items
Same thing happens if you are placing modules into assemblers by hand. If you have 2 stacks of modules of 20 and 1 and you click on stack with 1, it will insert only one module.
- Thu Apr 17, 2025 5:47 pm
- Forum: Resolved Problems and Bugs
- Topic: [2.0.21] Quality Repair Packs recipe tooltip in assembling machine report wrong maximum durability
- Replies: 6
- Views: 1026
Re: [2.0.21] Quality Repair Packs recipe tooltip in assembling machine report wrong maximum durability
[2.0.45]
This is what I see in Factoropedia and ingame item tooltip. It's bug or feature ?
This is what I see in Factoropedia and ingame item tooltip. It's bug or feature ?
- Wed Mar 12, 2025 10:40 am
- Forum: Assigned
- Topic: [raiguard] Fluid transfer rates are capped even on directly connected entities (MR)
- Replies: 11
- Views: 5985
Re: [raiguard] Fluid transfer rates are capped even on directly connected entities (MR)
I recently run into this "issue" when building final setups. Just to make things clear.
topspeed.png
This setup limit is 6K/s per input pipe (hardcoded limit??), so description with 180K/s steam converting to 16K/s water is wrong.
Same applies to output pipes, so how can I calculate production ...
topspeed.png
This setup limit is 6K/s per input pipe (hardcoded limit??), so description with 180K/s steam converting to 16K/s water is wrong.
Same applies to output pipes, so how can I calculate production ...
- Wed Jan 29, 2025 9:58 am
- Forum: Releases
- Topic: Version 2.0.33
- Replies: 10
- Views: 12499
Re: Version 2.0.33
Is there a developer option like UPS/FPS counter to see how much RAM exactly uses blueprint ?FactorioBot wrote: Tue Jan 28, 2025 12:43 pm Show a warning in the blueprint library if it's using a lot of RAM.
- Fri Jan 24, 2025 11:20 pm
- Forum: Not a bug
- Topic: [2.0.32] Can't find artillery turret through remote view search on Gleba
- Replies: 5
- Views: 646
Re: [2.0.32] Can't find artillery turret through remote view search on Gleba
Yes it was a recipe, I had to overlook it. Sorry.
- Fri Jan 24, 2025 11:57 am
- Forum: Not a bug
- Topic: [2.0.32] Can't find artillery turret through remote view search on Gleba
- Replies: 5
- Views: 646
Re: [2.0.32] Can't find artillery turret through remote view search on Gleba
So each planet has its own searchable list of items and Artillery turret is not part of that list on Gleba. Otherwise its bug.
- Fri Jan 24, 2025 11:39 am
- Forum: Not a bug
- Topic: [2.0.32] Can't find artillery turret through remote view search on Gleba
- Replies: 5
- Views: 646
[2.0.32] Can't find artillery turret through remote view search on Gleba
Hello,
we have this insane feature, where you have search in remote view and it highlights items for you on map. I was trying to find where is my artillery turrets placed on Gleba but it found 0, even tho I saw there has to be some because of large turret range on map. Tried the same thing on ...
we have this insane feature, where you have search in remote view and it highlights items for you on map. I was trying to find where is my artillery turrets placed on Gleba but it found 0, even tho I saw there has to be some because of large turret range on map. Tried the same thing on ...
- Fri Jan 10, 2025 9:25 am
- Forum: Resolved Problems and Bugs
- Topic: [Twinsen][2.0.9][Space Age] Railgun turrets do not obey railgun speed upgrades
- Replies: 20
- Views: 11895
Re: [2.0.9][Space Age] Railgun turrets do not obey railgun speed upgrades
Its far from minor issue when you design solar edge ship for the first time after several rail gun shooting speed upgrades thinking 'it will be fine', just few more of these 6M+ researches and I am good to go. Later on when you starts investigate what went wrong, you see shooting speed is a bit ...
- Wed Jan 08, 2025 11:59 am
- Forum: Duplicates
- Topic: [2.0.20] Science finish alert removes focus from textbox in platform item count
- Replies: 4
- Views: 803
Re: [2.0.20] Science finish alert removes focus from textbox in platform item count
Usually when technologies are researched some new recipes are unlocked which could cause the gui which has signals selectable to need to refresh its entire content, if a gui would be refreshed by closing and reopening it then it could happen the focus was lost. Hard to decide, pretty minor issue ...
- Fri Nov 22, 2024 7:51 pm
- Forum: Duplicates
- Topic: [2.0.20] Science finish alert removes focus from textbox in platform item count
- Replies: 4
- Views: 803
[2.0.20] Science finish alert removes focus from textbox in platform item count
Hello, I was typing a number at item count condition on platform (same could apply to every other logistic or train request constant setter textbox) when I lost focus in textbox because of finished science alert.
- Wed Nov 06, 2024 6:57 pm
- Forum: Not a bug
- Topic: [2.0.14] Personal logistics and landing pad logistics get overwritten if name is the same
- Replies: 1
- Views: 496
[2.0.14] Personal logistics and landing pad logistics get overwritten if name is the same
Hello, doesnt know if its bug or not but it was not expected. It should ask me at least that this is going to happen. I have named "Vulcanus" one of the sections in personal logistic networks. Later on I created new unnamed section in landing pad where I wanted to get staff from Vulcanus so I named ...
- Thu Feb 15, 2024 2:10 pm
- Forum: Technical Help
- Topic: Headless Server - aarch64
- Replies: 6
- Views: 6077
Re: Headless Server - aarch64
Running Factorio via docker with the QEMU_EXECVE=1 variable set in the container (needs qemu-user-static installed on system) will allow x86_64 to execute decently.
Tried that today with Raspberry 3 with 2GB RAM and also with Raspberry 5 with 8GB RAM. Raspberry 3 is unplayable as there are ...
- Sat Sep 09, 2023 6:31 am
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 838
- Views: 310581
Re: Friday Facts #375 - Quality
Not a fan of this idea, scrap it in recycler and move on please.