Search found 14 matches
- Tue Apr 13, 2021 7:22 pm
- Forum: Modding interface requests
- Topic: Add a parameter to explicitly exclude tree from pollution effects update queue
- Replies: 0
- Views: 497
Add a parameter to explicitly exclude tree from pollution effects update queue
As far as I've found, it's not possible to make trees that aren't affected by pollution. I'm aware of API methods(LuaEntity::tree_stage_index and tree_gray_stage_index) that can change the tree state and tree gray states, but I'd like to avoid repeatedly calling those on potentially thousands of tre...
- Tue Apr 13, 2021 7:12 pm
- Forum: Won't implement
- Topic: Allow trees and other neutral entities to be placed as a different force
- Replies: 1
- Views: 1058
Allow trees and other neutral entities to be placed as a different force
Currently, when trees and other objects like rocks/resources are placed, they'll always have the 'neutral' force, even when explicitly given the player-creation flag. When placed using the editor, trees are placed as neutral without having a placeable-neutral flag. Any other flags used (like placeab...
- Wed May 20, 2020 8:43 pm
- Forum: 1 / 0 magic
- Topic: [posila] [0.17.79/0.18.19] Microstutter at random intervals
- Replies: 16
- Views: 5766
Re: [posila] [0.17.79/0.18.19] Microstutter at random intervals
Update: For some reason the issue resolved itself a week ago. I have not changed my configuration or game version.
I've not noticed the issue since.
I think this can now be marked as resolved?
I've not noticed the issue since.
I think this can now be marked as resolved?
- Sat May 09, 2020 6:15 pm
- Forum: Not a bug
- Topic: [0.18.22] Rails appear to connect but can't actually connect
- Replies: 1
- Views: 593
[0.18.22] Rails appear to connect but can't actually connect
I'd like to preface that this isn't a bug based on rail laying, but more a visual discrepancy; rails that normally can't connect appear connected when overlaid by other rails. Consider the following situation: A crossing of four directions: north, east, south and west. https://i.imgur.com/xneZj0h.jp...
- Sun Apr 26, 2020 2:29 pm
- Forum: General discussion
- Topic: [0.18.21] Groundcover occasionally makes resources hard to see
- Replies: 7
- Views: 2241
[0.18.21] Groundcover occasionally makes resources hard to see
Not sure if this was changed in a recent version, but I'm currently having a hard time finding resources while building miners. I can obviously see the ore spots themselves, but the edges aren't visible very well as the groundcover covers up most of it. So for trying to cram as many miners on the or...
- Sun Apr 19, 2020 7:43 pm
- Forum: 1 / 0 magic
- Topic: [posila] [0.17.79/0.18.19] Microstutter at random intervals
- Replies: 16
- Views: 5766
Re: [posila] [0.17.79] Microstutter at random intervals
I'd like to add that this still occurs in 0.18.18.
- Fri Jan 03, 2020 10:28 am
- Forum: 1 / 0 magic
- Topic: [posila] [0.17.79/0.18.19] Microstutter at random intervals
- Replies: 16
- Views: 5766
Re: [0.17.79] Microstutter at random intervals
Nope, used attachment feature originally.
- Fri Jan 03, 2020 2:03 am
- Forum: 1 / 0 magic
- Topic: [posila] [0.17.79/0.18.19] Microstutter at random intervals
- Replies: 16
- Views: 5766
Re: [0.17.79] Microstutter at random intervals
Right, when I checked right after posting it was. Not sure what's up with this forum or what I'm doing wrong.
- Thu Jan 02, 2020 11:14 pm
- Forum: 1 / 0 magic
- Topic: [posila] [0.17.79/0.18.19] Microstutter at random intervals
- Replies: 16
- Views: 5766
Re: [0.17.79] Microstutter at random intervals
Update: I have tried changing different NVidia settings, disabled Chrome's Software Reporter and various other services that seemed to have periodic high resource usage. Still stuttering, and only in Factorio. I've recorded another performance log, and this time, graphed some of the values. I'm not ...
- Sat Dec 28, 2019 11:22 am
- Forum: 1 / 0 magic
- Topic: [posila] [0.17.79/0.18.19] Microstutter at random intervals
- Replies: 16
- Views: 5766
Re: [0.17.79] Microstutter at random intervals
Non-fullscreen and various settings for VSync inside factorio and in Nvidia Control Panel did not have any effect; the issue persists. Edit: I have also experimented with the autosave time setting; saving every minute or every 10 minutes. Issue still occurs about once every 4 minutes regardless of a...
- Fri Dec 27, 2019 8:15 pm
- Forum: 1 / 0 magic
- Topic: [posila] [0.17.79/0.18.19] Microstutter at random intervals
- Replies: 16
- Views: 5766
Re: [0.17.79] Microstutter at random intervals
Looking at the NVidia forums, a lot of people have reported stuttering on the 2080 cards and Windows 10. Suggestions are that it's a conflict with Windows 10 and the card switching into power saving. I don't know how Windows 10 does power saving, but there may be NVidia options to prevent power sav...
- Thu Dec 26, 2019 8:09 pm
- Forum: 1 / 0 magic
- Topic: [posila] [0.17.79/0.18.19] Microstutter at random intervals
- Replies: 16
- Views: 5766
Re: [0.17.79] Microstutter at random intervals
Huh, weird.
Again:
Savegame:
download/file.php?mode=view&id=55724
Log file:
download/file.php?mode=view&id=55725
Performance log file:
download/file.php?mode=view&id=55726
Again:
Savegame:
download/file.php?mode=view&id=55724
Log file:
download/file.php?mode=view&id=55725
Performance log file:
download/file.php?mode=view&id=55726
- Thu Dec 26, 2019 3:06 pm
- Forum: 1 / 0 magic
- Topic: [posila] [0.17.79/0.18.19] Microstutter at random intervals
- Replies: 16
- Views: 5766
[posila] [0.17.79/0.18.19] Microstutter at random intervals
Edit: still appears to be a thing in 0.18.19. Description: Singleplayer game experiences a stutter at random intervals. This is very noticeable and hinders gameplay. The stutter episodes last about 10 to 40 seconds. Walking around is no longer smooth and instead stutters as if the game is running on...
- Fri Apr 28, 2017 2:03 pm
- Forum: Duplicates
- Topic: [0.15.3] Crash when opening Research screen
- Replies: 1
- Views: 717
[0.15.3] Crash when opening Research screen
EDIT: Appears to be related to this bug report , where leaving technology cost blank results in a crash. Couldn't reproduce error in a new save with default settings, but when I left the value blank and started a save the game instantly crashed when pushed the T key. I've set up a world, only playe...