Search found 25 matches

by MrBurd
Wed Jan 08, 2025 3:17 pm
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [2.0.29] Crash mousing over ammo slots after resizing window to a very small size
Replies: 1
Views: 876

[Rseding91] [2.0.29] Crash mousing over ammo slots after resizing window to a very small size

Save file, log file and memory dump file attached. No mods used.

When the game window is resized to a certain small size (see attachment), mousing over the weapon and ammo slots causes a hard crash.

ffffffffffff.png
(screenshot taken after crash, with game window still open)

This only happens ...
by MrBurd
Thu Jan 02, 2025 9:40 am
Forum: Ideas and Suggestions
Topic: Please add Mod Portal Tag for Space Age
Replies: 5
Views: 562

Re: Please add Mod Portal Tag for Space Age

+1.

Honestly surprised to see this wasn't done right away; SA mods have a tag in the mod description but can't be filtered by that tag? Super weird decision.
by MrBurd
Thu Dec 05, 2024 9:53 am
Forum: Duplicates
Topic: [2.0.23] Info panel on side of screen sometimes is cut off by edge of screen
Replies: 11
Views: 875

Re: [2.0.23] Info panel on side of screen sometimes is cut off by edge of screen

Oh yeah, an option to temporarily hide the list of pins might work too.
by MrBurd
Thu Dec 05, 2024 9:44 am
Forum: Duplicates
Topic: [2.0.23] Info panel on side of screen sometimes is cut off by edge of screen
Replies: 11
Views: 875

Re: [2.0.23] Info panel on side of screen sometimes is cut off by edge of screen




Sadly, this is not a bug, see https://forums.factorio.com/121290

You're options are:

Decrease the UI scale
Use a mod to hide the mimimap
Change the settings so tooltips show next to the cursor, and not the side of the screen
Try and remove your map pins (the full tooltip probably still ...
by MrBurd
Thu Dec 05, 2024 9:42 am
Forum: Won't fix.
Topic: [2.0.15] GUI elements shown off-screen in 4K when in space
Replies: 15
Views: 2294

Re: [2.0.15] UI Elements Shown Off-Screen in 4K when in Space

There's dozens of people complaining about this issue. I'm aware y'all tested a lot of things already, and I'm aware the "hide on hover" feature was hated , but again I think that if features like these are linked to optional toggles in interface settings it'll bypass a lot of the dislikes for ...
by MrBurd
Thu Dec 05, 2024 9:29 am
Forum: Duplicates
Topic: [2.0.23] Info panel on side of screen sometimes is cut off by edge of screen
Replies: 11
Views: 875

Re: [2.0.23] Info panel on side of screen sometimes is cut off by edge of screen




Sadly, this is not a bug, see https://forums.factorio.com/121290

You're options are:

Decrease the UI scale
Use a mod to hide the mimimap
Change the settings so tooltips show next to the cursor, and not the side of the screen
Try and remove your map pins (the full tooltip probably still ...
by MrBurd
Thu Dec 05, 2024 9:26 am
Forum: Won't fix.
Topic: [2.0.15] GUI elements shown off-screen in 4K when in space
Replies: 15
Views: 2294

Re: [2.0.15] UI Elements Shown Off-Screen in 4K when in Space




We iterated several times during development and closed beta on how to fix this specific issue. Most things we tried were either too controversial or were made obsolete by existing interface settings. So unfortunately the current advice here is to consider disabling "Interface settings > show ...
by MrBurd
Thu Dec 05, 2024 9:25 am
Forum: Duplicates
Topic: [2.0.23] Info panel on side of screen sometimes is cut off by edge of screen
Replies: 11
Views: 875

Re: [2.0.23] Info panel on side of screen sometimes is cut off by edge of screen


Sadly, this is not a bug, see https://forums.factorio.com/121290

You're options are:

Decrease the UI scale
Use a mod to hide the mimimap
Change the settings so tooltips show next to the cursor, and not the side of the screen
Try and remove your map pins (the full tooltip probably still won ...
by MrBurd
Thu Dec 05, 2024 9:10 am
Forum: Won't fix.
Topic: [2.0.15] GUI elements shown off-screen in 4K when in space
Replies: 15
Views: 2294

Re: [2.0.15] UI Elements Shown Off-Screen in 4K when in Space


We iterated several times during development and closed beta on how to fix this specific issue. Most things we tried were either too controversial or were made obsolete by existing interface settings. So unfortunately the current advice here is to consider disabling "Interface settings > show ...
by MrBurd
Thu Dec 05, 2024 9:03 am
Forum: Duplicates
Topic: [2.0.23] Info panel on side of screen sometimes is cut off by edge of screen
Replies: 11
Views: 875

[2.0.23] Info panel on side of screen sometimes is cut off by edge of screen

Image taken from this reddit post .

When using the Info panel setting that docks it to the side of the screen, sometimes the tooltip is cut off by the bottom of the screen. This is especially a problem on space platforms, where the extra info on the side makes the side panel much taller than ingame ...
by MrBurd
Tue Oct 29, 2024 10:40 am
Forum: Ideas and Suggestions
Topic: [2.0] Add ability to add shared interrupts to ungrouped trains
Replies: 1
Views: 360

[2.0] Add ability to add shared interrupts to ungrouped trains

I'd like to be able to set interrupts to ungrouped trains; their schedules are all different, but I do want all of them to use a 'refuel' interrupt.
Setting each of these manually is annoying and it's definitely possible that I'll forget this and a train will run out of fuel.

Train groups are very ...
by MrBurd
Tue Apr 13, 2021 7:22 pm
Forum: Modding interface requests
Topic: Add a parameter to explicitly exclude tree from pollution effects update queue
Replies: 0
Views: 672

Add a parameter to explicitly exclude tree from pollution effects update queue

As far as I've found, it's not possible to make trees that aren't affected by pollution.
I'm aware of API methods(LuaEntity::tree_stage_index and tree_gray_stage_index) that can change the tree state and tree gray states, but I'd like to avoid repeatedly calling those on potentially thousands of ...
by MrBurd
Tue Apr 13, 2021 7:12 pm
Forum: Won't implement
Topic: Allow trees and other neutral entities to be placed as a different force
Replies: 1
Views: 1382

Allow trees and other neutral entities to be placed as a different force

Currently, when trees and other objects like rocks/resources are placed, they'll always have the 'neutral' force, even when explicitly given the player-creation flag.
When placed using the editor, trees are placed as neutral without having a placeable-neutral flag. Any other flags used (like ...
by MrBurd
Wed May 20, 2020 8:43 pm
Forum: 1 / 0 magic
Topic: [posila] [0.17.79/0.18.19] Microstutter at random intervals
Replies: 16
Views: 7657

Re: [posila] [0.17.79/0.18.19] Microstutter at random intervals

Update: For some reason the issue resolved itself a week ago. I have not changed my configuration or game version.
I've not noticed the issue since.

I think this can now be marked as resolved?
by MrBurd
Sat May 09, 2020 6:15 pm
Forum: Not a bug
Topic: [0.18.22] Rails appear to connect but can't actually connect
Replies: 1
Views: 837

[0.18.22] Rails appear to connect but can't actually connect

I'd like to preface that this isn't a bug based on rail laying, but more a visual discrepancy; rails that normally can't connect appear connected when overlaid by other rails.

Consider the following situation:
A crossing of four directions: north, east, south and west.
https://i.imgur.com ...
by MrBurd
Sun Apr 26, 2020 2:29 pm
Forum: General discussion
Topic: [0.18.21] Groundcover occasionally makes resources hard to see
Replies: 7
Views: 2941

[0.18.21] Groundcover occasionally makes resources hard to see

Not sure if this was changed in a recent version, but I'm currently having a hard time finding resources while building miners.
I can obviously see the ore spots themselves, but the edges aren't visible very well as the groundcover covers up most of it.
So for trying to cram as many miners on the ...
by MrBurd
Sun Apr 19, 2020 7:43 pm
Forum: 1 / 0 magic
Topic: [posila] [0.17.79/0.18.19] Microstutter at random intervals
Replies: 16
Views: 7657

Re: [posila] [0.17.79] Microstutter at random intervals

I'd like to add that this still occurs in 0.18.18.
by MrBurd
Fri Jan 03, 2020 10:28 am
Forum: 1 / 0 magic
Topic: [posila] [0.17.79/0.18.19] Microstutter at random intervals
Replies: 16
Views: 7657

Re: [0.17.79] Microstutter at random intervals

Nope, used attachment feature originally.

Image
by MrBurd
Fri Jan 03, 2020 2:03 am
Forum: 1 / 0 magic
Topic: [posila] [0.17.79/0.18.19] Microstutter at random intervals
Replies: 16
Views: 7657

Re: [0.17.79] Microstutter at random intervals

Right, when I checked right after posting it was. Not sure what's up with this forum or what I'm doing wrong.
by MrBurd
Thu Jan 02, 2020 11:14 pm
Forum: 1 / 0 magic
Topic: [posila] [0.17.79/0.18.19] Microstutter at random intervals
Replies: 16
Views: 7657

Re: [0.17.79] Microstutter at random intervals

Update: I have tried changing different NVidia settings, disabled Chrome's Software Reporter and various other services that seemed to have periodic high resource usage. Still stuttering, and only in Factorio.

I've recorded another performance log, and this time, graphed some of the values. I'm ...

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