Search found 9 matches
- Mon Mar 30, 2020 12:07 pm
- Forum: Technical Help
- Topic: Steam beta opt in for 0.18.x keeps reverting to 0.17 stable
- Replies: 2
- Views: 1014
Re: Steam beta opt in for 0.18.x keeps reverting to 0.17 stable
Thanks for moving the thread to its appropriate place, I'll try reinstalling the steam client, thanks for support.
- Mon Mar 30, 2020 1:29 am
- Forum: Technical Help
- Topic: Steam beta opt in for 0.18.x keeps reverting to 0.17 stable
- Replies: 2
- Views: 1014
Steam beta opt in for 0.18.x keeps reverting to 0.17 stable
I'm having this weird bug where I opt-in for the latest experimental version 0.18.x in steam, but after a reboot, the game is back to the 0.17 stable branch, and the option for the 0.18.x experimental completely disappears from steam's menu, the newest version available becomes "0.17.x experime...
- Fri May 19, 2017 1:50 am
- Forum: Resolved Problems and Bugs
- Topic: Game enters window mode after ALT TAB and pressing ENTER
- Replies: 4
- Views: 4472
Re: Game enters window mode after ALT TAB and pressing ENTER
Thanks for the replies everyone, the issue has been fixed in patch 15.12!
- Tue May 16, 2017 9:33 pm
- Forum: Resolved Problems and Bugs
- Topic: Game enters window mode after ALT TAB and pressing ENTER
- Replies: 4
- Views: 4472
Game enters window mode after ALT TAB and pressing ENTER
1 - I pressed alt-tab while in fullscreen/windowed mode (either in the menu or on a map). Then I returned focus to the game (either through a mouse click or by pressing alt-tab again) and pressed ENTER. 2 - Pressing ENTER in-game (either menu or in a map) after returning focus causes the game to tog...
- Sun Feb 12, 2017 11:58 am
- Forum: Gameplay Help
- Topic: Convert signal type using decider combinators
- Replies: 7
- Views: 8379
Re: Convert signal type using decider combinators
I managed to find some posts (https://forums.factorio.com/viewtopic.php?f=23&t=32891&p=207283&hilit=copy+input+count#p207283) and the previous posted one and I get it now. The decider indeed cannot change signal types except for the case of a boolean output. I believe the tooltip ingame ...
- Sun Feb 12, 2017 11:31 am
- Forum: Gameplay Help
- Topic: Convert signal type using decider combinators
- Replies: 7
- Views: 8379
Re: Convert signal type using decider combinators
I get your answer and it could make sense, even though the phrasing ingame as well as in forum posts word the deciders behaviour implying it can copy an inputs signal count to any output: "If the output type doesn't match the left type in the condition, then when true, it basically converts the...
- Sat Feb 11, 2017 9:25 pm
- Forum: Gameplay Help
- Topic: Convert signal type using decider combinators
- Replies: 7
- Views: 8379
Re: Convert signal type using decider combinators
Hi, thanks for the response! I actually did exactly as you said, but why does the decider does no work? Is it a bug or is this intended behaviour? I find it very strange that it allows you to choose a different output signal AND still let you choose the "input count" option. If it is inten...
- Sat Feb 11, 2017 12:01 pm
- Forum: Gameplay Help
- Topic: Convert signal type using decider combinators
- Replies: 7
- Views: 8379
Convert signal type using decider combinators
I am learning the circuit network logic and I am confused by the behaviour of decider combinators. I am trying to convert a signal A with count(A)=5 into a signal B with the same count by using a decider combinator with settings: "output B with input count" and condition "count(A) > 0...
- Fri Sep 11, 2015 9:00 pm
- Forum: Ideas and Suggestions
- Topic: Blueprint swap feature
- Replies: 3
- Views: 4145
Blueprint swap feature
Hello everyone, I've been playing this game (vanila, no mods) for quite some time now, and I've put many hours into it, although this is my first post on the forums. I decided to give my suggestion because, in my humble opinion, I have an idea for blue prints that would be very simple to use and wou...