1. Attempt #1 to update mods. Factorio hard-hung after 1 of 3 had completed (according to the bar). It had to be killed. Reason it hung was unknown at the time (I didn't know the drive was out of space).
2. Attempt #2 to update mods. Factorio presented a Windows dialog complete with a DING! sound "behind" the Factorio window that indicated the drive was out of space. It is possible that this window was present in the above attempt and I did not notice it, which gave the impression that Factorio hard-hung. I didn't hear the DING in attempt #1, but it doesn't mean it didn't sound.
3. Attempt #3 to update mods. After removing a few hundred gigs of stale programs, Factorio took a different code path, reporting a corrupted achievements file. Was this because of the free space allowed the error, or was it because killing Factorio didn't corrupt the file (Attempt #1) but shutting down "normally" (where "normally" is defined as clicking the button in the Windows dialog and Factorio immediately closing) when out-of-space did corrupt it (Attempt #2)? Updating mods were successful, and launching Factorio post-update had no errors. Here's a snippet from the factorio-previous.log related to the achievements file:
Code: Select all
20.325 Loading sounds...
20.488 Info PlayerData.cpp:71: Local player-data.json available, timestamp 1620997425
20.488 Info PlayerData.cpp:78: Cloud player-data.json unavailable
20.489 Error PlayerData.cpp:269: Failed to load achievement data: Couldn't read from input file. File could be corrupted.
20.933 Crop bitmaps.
20.933 Atlases were not loaded from disk cache.
20.992 Parallel Sprite Loader initialized (threads: 11)
21.063 Initial atlas bitmap size is 16384