[kovarex] [1.1.19] Crash loading save without syncing mods (ElectricSubNetwork.cpp:1008: foundCount == 1 was not true)
[kovarex] [1.1.19] Crash loading save without syncing mods (ElectricSubNetwork.cpp:1008: foundCount == 1 was not true)
I have a creative savegame with a few mods, and when I tried to load it without the 'sync mods' button, this error occurs (see attached). It is repeatable as well.
- Attachments
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- factorio-dump-current.dmp
- (926.71 KiB) Downloaded 122 times
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- factorio-current.log
- (12.82 KiB) Downloaded 139 times
Re: Bug caused by loading savegame with mods, but not syncing first
Thanks for the report. Do you have the save file that you can upload? Also if possible, do you know of a way from a new save to get into the state where loading without the mods causes the crash? That would be super useful.
If you want to get ahold of me I'm almost always on Discord.
Re: [1.1.19] Crash loading save without syncing mods (ElectricSubNetwork.cpp:1008: foundCount == 1 was not true)
Attached is the save file. The error occurs upon loading of the save file and the game never fully loads - is that what you mean by 'new save'?
- Attachments
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- creative.zip
- (3.46 MiB) Downloaded 131 times
Re: [kovarex] [1.1.19] Crash loading save without syncing mods (ElectricSubNetwork.cpp:1008: foundCount == 1 was not tru
Thanks for the report, and mainly for the save that loads fine with mods, but not withotu mods. This helped me to easily remove all of the unrelated things from the save by bisecting and figure out what is the core of the problem.
It was related to a rare case of internal electric network migration error related to when entities are being removed upon mod changes.
It is fixed for the next release now.
It was related to a rare case of internal electric network migration error related to when entities are being removed upon mod changes.
It is fixed for the next release now.