Friday Facts #364 - 1.1 stable
- FactorioBot
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Re: Friday Facts #364 - 1.1 stable
Thanks guys, those new features are amazing, with exception to the automatic underground belt traversal, which is freaking EPIC!
I'm always grateful for articles about optimizations, so also thanks to Rseding for the Save game speed explanation, I was curious about that since it was mentioned in the change log.
I'm always grateful for articles about optimizations, so also thanks to Rseding for the Save game speed explanation, I was curious about that since it was mentioned in the change log.
Last edited by mikiqex on Tue Feb 16, 2021 6:52 am, edited 1 time in total.
Re: Friday Facts #364 - 1.1 stable
Congrats on the 0 bugs and 0 issues guys, may the same reporter now write a decent article.
Kindy please add a shortcut key to toggle a train between automatic and manual when riding?
Kindy please add a shortcut key to toggle a train between automatic and manual when riding?
Re: Friday Facts #364 - 1.1 stable
I think in the section "New Train Overview GUI - The beginning" the third image is mislabeled as 1.1.0. I looked at it to long trying to figure out what was new before continuing and seeing the real new screenshots.
Cheers on another great release!
Cheers on another great release!
Re: Friday Facts #364 - 1.1 stable
It is 1.1.0, since the new GUI was only added in 1.1.9
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Re: Friday Facts #364 - 1.1 stable
Wonderful. Still the best factory game in town.
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Re: Friday Facts #364 - 1.1 stable
Amazing update! I especially like belt optimizations because i'm belt nerd and traing gui because i'm also a train nerd
I'm also a fluid nerd and i've heard a rumor about fluid system...
I'm also a fluid nerd and i've heard a rumor about fluid system...
Re: Friday Facts #364 - 1.1 stable
I really enjoy reading about the processes involved in improving the game. Awesome changes as always Never stop looking for that little extra % improvement!
And something about what's on the horizon next week.. can't wait!
And something about what's on the horizon next week.. can't wait!
See the daily™ struggles with my Factory! https://www.twitch.tv/repetitivebeats
Re: Friday Facts #364 - 1.1 stable
2 comments
- "We added a few last minute nice to have feature to the Spiders" - I was sure a word was missing somewhere. As a suggestion, add quotes or something for 'nice to have'.
- I always find the animations disturbing while reading. I try to hide them by keeping them off the screen but it's sometimes quite hard like when reading small paragraphs such as "Smart belt building" in this case where you have the walking spiders above and belt building below. Perhaps add a "Play" button? Play on mouse hover?
- lupinehorror
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Re: Friday Facts #364 - 1.1 stable
new belt traversal = tremendous
Re: Friday Facts #364 - 1.1 stable
Thanks for the post, I miss these.
Re: Friday Facts #364 - 1.1 stable
New Wube project confirmed.Its like cleaning the kitchen properly, so you can start cooking something fresh. More about that next week!
Confirmed in a way that article confirmed a buggy game, but it's on the internet now, must be true.
Re: Friday Facts #364 - 1.1 stable
I don't need to say how incredible the game has become as a result of your tireless work guys, so I'll point to the next most exciting thing I read in this FFF
Something fresh, and you'll talk about it next week?? Now that's a cause for HYPE!So I'm pretty thrilled to finally get to the point, where we actually have 0 known issues and 0 active bug reports on the forums. Its like cleaning the kitchen properly, so you can start cooking something fresh. More about that next week!
Re: Friday Facts #364 - 1.1 stable
Grats to all the team for another great achievement!
I really would like to know what article that was. I mean, from what it sounds like, the reporter must have done a poor job. My guess, he tuned in last year, that was a little wonky and based of that he wrote an article.
I really would like to know what article that was. I mean, from what it sounds like, the reporter must have done a poor job. My guess, he tuned in last year, that was a little wonky and based of that he wrote an article.
Nice, at least another FFF!More about that next week!
Re: Friday Facts #364 - 1.1 stable
Hey guys. Can you please create an official guide about how to increase UPS for megabase.
- NotRexButCaesar
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Re: Friday Facts #364 - 1.1 stable
Ⅲ—Crevez, chiens, si vous n'étes pas contents!
[FFF-364] Thumbnail the on "Blog" page weights 2MiB
Looks like the 128x128 thumbnail for the blog post actually refers to a 1536x960 full-scale image which weights 2 MiB:
Other thumbnails are much smaller, e.g. FFF 363's is 456x456. Still bigger than 128x128, but it's for high-DPI displays, I guess?
Anyway, if this gets accepted, congratulations on causing a bug report by publishing a "we have no bug reports" post!
Other thumbnails are much smaller, e.g. FFF 363's is 456x456. Still bigger than 128x128, but it's for high-DPI displays, I guess?
Anyway, if this gets accepted, congratulations on causing a bug report by publishing a "we have no bug reports" post!
Re: Friday Facts #364 - 1.1 stable
Congratulations!
How much do I love the new trains GUI? Recently I have been playing a number of fresh games that are all relatively small, around the number of trains mentioned in the post (100+ trains, 200+ stations). So today I went back and loaded up my main game that has been worked on for the last 3 years: 1,136 trains, 2,261 stops. Oh yeah the new trains GUI is amazing! Thank you, thank you, thank you!
How much do I love the new trains GUI? Recently I have been playing a number of fresh games that are all relatively small, around the number of trains mentioned in the post (100+ trains, 200+ stations). So today I went back and loaded up my main game that has been worked on for the last 3 years: 1,136 trains, 2,261 stops. Oh yeah the new trains GUI is amazing! Thank you, thank you, thank you!
My own personal Factorio super-power - running out of power.
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Re: Friday Facts #364 - 1.1 stable
Is the following view activable with debug settings ?