[Lou][1.1.5] Crash dragging power poles (ElectricPole::manageConnectionTo)
[Lou][1.1.5] Crash dragging power poles (ElectricPole::manageConnectionTo)
With map editor enabled/creative mode dragging power poles over other entities when an autosave occurred, followed by a hard lock and a crash with a message asking me to make a bug report. Here I am. Log file attached. I can provide a save but it seems too big to attach in the forum.
- Attachments
-
- factorio-current.log.20201204-201242.bak.zip
- (41.38 KiB) Downloaded 114 times
Re: [1.1.5] Crash when dragging power poles
Code: Select all
0.000 2020-12-04 20:22:49; Factorio 1.1.5 (build 57246, linux64, steam)
0.070 Operating system: Linux (Arch rolling)
0.070 Program arguments: "/home/ryan/.local/share/Steam/steamapps/common/Factorio/bin/x64/factorio"
0.070 Read data path: /home/ryan/.local/share/Steam/steamapps/common/Factorio/data
0.070 Write data path: /home/ryan/.factorio [9085/205700MB]
0.070 Binaries path: /home/ryan/.local/share/Steam/steamapps/common/Factorio/bin
0.077 System info: [CPU: Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz, 12 cores, RAM: 15862 MB]
0.077 Environment: DISPLAY=:1 WAYLAND_DISPLAY=<unset> DESKTOP_SESSION=<unset> XDG_SESSION_DESKTOP=<unset> XDG_CURRENT_DESKTOP=<unset> __GL_FSAA_MODE=<unset> __GL_LOG_MAX_ANISO=<unset> __GL_SYNC_TO_VBLANK=0 __GL_SORT_FBCONFIGS=<unset> __GL_YIELD=<unset>
0.077 Display options: [FullScreen: 1] [VSync: 1] [UIScale: custom (125.0%)] [Native DPI: 1] [Screen: 255] [Special: lmw] [Lang: en]
0.128 Available displays: 1
0.128 [0]: 0 - {[0,0], 1920x1080, SDL_PIXELFORMAT_RGB888, 60Hz}
0.147 Initialised OpenGL:[0] GeForce GTX 1650/PCIe/SSE2; driver: 3.3.0 NVIDIA 455.45.01
0.147 [Extensions] s3tc:yes; KHR_debug:yes; ARB_clear_texture:yes, ARB_copy_image:yes
0.147 [Version] 3.3
0.147 Verbose GraphicsInterfaceOpenGL.cpp:909: [Caps] Tex:32768, TexArr:2048, TexBufSz:131072kB; TexUnits:192; UboSz:64kB
0.147 Graphics settings preset: very-high
0.147 Dedicated video memory size 4096 MB
0.174 Verbose PipelineStateObject.cpp:85: Time to load shaders: 0.027075 seconds.
0.178 Graphics options: [Graphics quality: high] [Video memory usage: all] [Light scale: 25%] [DXT: high-quality] [Color: 32bit]
0.178 [Max threads (load/render): 32/11] [Max texture size: 0] [Tex.Stream.: 0] [Rotation quality: normal] [Other: STDCWT] [B:0,C:0,S:100]
0.182 [Audio] Backend:default; Depth:16, Channel:2, Frequency:44100; MixerQuality:linear
0.426 Loading mod settings assemblyanalyst 1.1.1 (settings.lua)
0.426 Loading mod settings AutoDeconstruct 0.1.21 (settings.lua)
0.426 Loading mod settings cholericcars 1.1.0 (settings.lua)
0.426 Loading mod settings even-distribution 1.0.1 (settings.lua)
0.427 Loading mod settings flib 0.6.0 (settings.lua)
0.427 Loading mod settings Kux-BlueprintEditor 2.0.0 (settings.lua)
0.427 Loading mod settings Squeak Through 1.8.1 (settings.lua)
0.427 Loading mod settings AutoTrash 5.3.6 (settings.lua)
0.427 Loading mod settings EditorExtensions 1.8.3 (settings.lua)
0.427 Loading mod settings Kux-BlueprintExtensions 2.0.3 (settings.lua)
0.428 Loading mod settings ModuleInserter 5.2.0 (settings.lua)
0.428 Loading mod settings RateCalculator 1.2.1 (settings.lua)
0.430 Loading mod core 0.0.0 (data.lua)
0.495 Loading mod base 1.1.5 (data.lua)
0.721 Loading mod assemblyanalyst 1.1.1 (data.lua)
0.810 Loading mod BiggerMiningDrillStatusLights 1.0.0 (data.lua)
0.900 Loading mod cholericcars 1.1.0 (data.lua)
0.988 Loading mod even-distribution 1.0.1 (data.lua)
1.076 Loading mod flib 0.6.0 (data.lua)
1.167 Loading mod Kux-BlueprintEditor 2.0.0 (data.lua)
1.257 Loading mod AutoTrash 5.3.6 (data.lua)
1.347 Loading mod EditorExtensions 1.8.3 (data.lua)
1.471 Loading mod Kux-BlueprintExtensions 2.0.3 (data.lua)
1.563 Loading mod ModuleInserter 5.2.0 (data.lua)
1.657 Loading mod RateCalculator 1.2.1 (data.lua)
1.760 Loading mod base 1.1.5 (data-updates.lua)
1.850 Loading mod ClearNightvision 1.0.1 (data-updates.lua)
1.934 Loading mod Squeak Through 1.8.1 (data-updates.lua)
2.037 Loading mod EditorExtensions 1.8.3 (data-final-fixes.lua)
2.120 Loading mod RateCalculator 1.2.1 (data-final-fixes.lua)
2.228 Checksum for core: 2991549523
2.228 Checksum of base: 3534851188
2.228 Checksum of assemblyanalyst: 1409896131
2.228 Checksum of AutoDeconstruct: 934032342
2.228 Checksum of automatic-underground-pipe-connectors: 0
2.228 Checksum of BiggerMiningDrillStatusLights: 897776131
2.228 Checksum of cholericcars: 2035254853
2.228 Checksum of ClearNightvision: 2457332183
2.228 Checksum of even-distribution: 437213863
2.228 Checksum of flib: 4009033974
2.228 Checksum of Kux-BlueprintEditor: 1512811912
2.228 Checksum of Kux-CoreLib: 0
2.228 Checksum of Squeak Through: 2042158127
2.228 Checksum of AutoTrash: 3922587672
2.228 Checksum of EditorExtensions: 1139434913
2.228 Checksum of Kux-BlueprintExtensions: 507623534
2.228 Checksum of ModuleInserter: 3157096083
2.228 Checksum of RateCalculator: 3125164843
2.424 Prototype list checksum: 2278063052
2.427 Verbose ModManager.cpp:557: Time to load mods: 2.08191
2.463 Loading sounds...
3.698 Info PlayerData.cpp:72: Local player-data.json unavailable
3.698 Info PlayerData.cpp:75: Cloud player-data.json available, timestamp 1607130589
3.835 Initial atlas bitmap size is 16384
3.867 Created atlas bitmap 16384x16360 [none]
3.869 Created atlas bitmap 16384x13228 [none]
3.869 Created atlas bitmap 8192x4208 [decal]
3.870 Created atlas bitmap 16384x5568 [low-object]
3.870 Created atlas bitmap 8192x4432 [mipmap, linear-minification, linear-magnification, linear-mip-level]
3.871 Created atlas bitmap 16384x6064 [terrain, mipmap, linear-minification, linear-mip-level]
3.871 Created atlas bitmap 4096x3216 [terrain-effect-map, mipmap, linear-minification, linear-mip-level]
3.871 Created atlas bitmap 4096x1856 [smoke, mipmap, linear-minification, linear-magnification]
3.871 Created atlas bitmap 4096x3120 [mipmap]
3.871 Created atlas bitmap 8192x2336 [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level]
3.871 Created atlas bitmap 8192x1496 [alpha-mask]
3.874 Created atlas bitmap 16384x14776 [shadow, linear-magnification, alpha-mask]
3.874 Created atlas bitmap 8192x2352 [shadow, mipmap, linear-magnification, alpha-mask]
3.874 Created atlas bitmap 2048x240 [icon-background, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, ]
3.883 Verbose TextureProcessor.cpp:1136: GPU accelerated compression test: Time 8.433 ms; YCoCg_DXT PSNR: 35.83, BC3 PSNR: 33.82
3.883 Texture processor created (2048). GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82
12.215 Parallel Sprite Loader initialized (threads: 11)
18.809 Sprites loaded
18.852 Generated mipmaps (4) for atlas [3] of size 16384x5568
18.857 Generated mipmaps (3) for atlas [4] of size 8192x4432
18.981 Generated mipmaps (3) for atlas [5] of size 16384x6064
18.998 Generated mipmaps (3) for atlas [6] of size 4096x3216
19.009 Generated mipmaps (3) for atlas [7] of size 4096x1856
19.044 Generated mipmaps (3) for atlas [8] of size 4096x3120
19.062 Generated mipmaps (5) for atlas [9] of size 8192x2336
19.064 Generated mipmaps (3) for atlas [12] of size 8192x2352
19.090 Custom mipmaps uploaded.
19.090 Verbose AtlasSystem.cpp:945: Atlas memory size: 1233.19MB; 0.00MB (virtual)
19.090 Verbose AtlasSystem.cpp:946: Size of sprites outside of atlas: 0.13MB
19.128 Custom inputs active: 38
19.201 Factorio initialised
19.206 Steam Storage Quota: 4545/4768
19.289 Verbose SteamContext.cpp:596: SteamUserStats initialized.
20.304 Loading map /home/ryan/.factorio/saves/sandbox2.zip: 40557882 bytes.
20.318 Loading level.dat: 751608844 bytes.
20.322 Info Scenario.cpp:196: Map version 1.1.5-0
30.984 Verbose Scenario.cpp:240: Loading level.dat finished: 10.661742 seconds.
31.271 Loading blueprint storage: Local timestamp 1607123481, Cloud timestamp 1607123481
31.550 Verbose BlueprintLibrary.cpp:66: Loaded external blueprint storage: playerIndex=0, nextRecordID=6081, timestamp=1607123481, records={{{index=0}{contents=
...
31.551 Verbose Scenario.cpp:321: Entities setup finished: 0.566932 seconds.
31.551 Loading script.dat: 84633 bytes.
31.553 Checksum for script /home/ryan/.factorio/temp/currently-playing/control.lua: 3210183364
31.554 Checksum for script __assemblyanalyst__/control.lua: 1967978322
31.556 Checksum for script __AutoDeconstruct__/control.lua: 3988955480
31.556 Checksum for script __automatic-underground-pipe-connectors__/control.lua: 2150085800
31.557 Checksum for script __cholericcars__/control.lua: 2443198367
31.562 Script @__even-distribution__/framework.lua:72: 0 [ED] Initializing framework... DEBUG = false
31.562 Script @__even-distribution__/framework.lua:72: 0 [ED] Registering custom scripts...
31.562 Script @__even-distribution__/framework.lua:72: 0 [ED] Script: metatables
31.562 Script @__even-distribution__/framework.lua:72: 0 [ED] Script: util
31.563 Script @__even-distribution__/framework.lua:72: 0 [ED] Script: helpers
31.563 Script @__even-distribution__/framework.lua:72: 0 [ED] Script: setup
31.564 Script @__even-distribution__/framework.lua:72: 0 [ED] Script: visuals
31.564 Script @__even-distribution__/framework.lua:72: 0 [ED] Script: gui-tools
31.564 Script @__even-distribution__/framework.lua:72: 0 [ED] Script: drag
31.564 Script @__even-distribution__/framework.lua:72: 0 [ED] Script: cleanup
31.565 Script @__even-distribution__/framework.lua:72: 0 [ED] GUI-Script: settings-gui
31.566 Script @__even-distribution__/framework.lua:72: 0 [ED] Registering default event handlers...
31.566 Script @__even-distribution__/framework.lua:72: 0 [ED] Registering custom inputs...
31.566 Script @__even-distribution__/framework.lua:72: 0 [ED] Input: inventory-cleanup event: on_inventory_cleanup
31.566 Script @__even-distribution__/framework.lua:72: 0 [ED] Input: fast-entity-transfer-hook event: on_fast_entity_transfer_hook
31.566 Script @__even-distribution__/framework.lua:72: 0 [ED] Input: fast-entity-split-hook event: on_fast_entity_split_hook
31.567 Script @__even-distribution__/framework.lua:72: 0 [ED] Successfully initialized
31.567 Checksum for script __even-distribution__/control.lua: 1109893683
31.571 Checksum for script __Kux-BlueprintEditor__/control.lua: 1140683942
31.571 Checksum for script __Kux-CoreLib__/control.lua: 4180400450
31.576 Checksum for script __AutoTrash__/control.lua: 1688182993
31.582 Checksum for script __EditorExtensions__/control.lua: 386583110
31.585 Checksum for script __Kux-BlueprintExtensions__/control.lua: 2792665560
31.588 Checksum for script __ModuleInserter__/control.lua: 2013379335
31.591 Checksum for script __RateCalculator__/control.lua: 4114494403
31.632 Verbose Scenario.cpp:369: Map setup finished: 11.328865 seconds.
203.747 Info AppManager.cpp:306: Saving to _autosave1 (blocking).
203.833 Verbose Scenario.cpp:861: Saving game as /home/ryan/.factorio/saves/_autosave1
206.651 Verbose Scenario.cpp:977: Time to save game: 2.81856
206.654 Info AppManagerStates.cpp:1930: Saving finished
506.664 Info AppManager.cpp:306: Saving to _autosave2 (blocking).
506.751 Verbose Scenario.cpp:861: Saving game as /home/ryan/.factorio/saves/_autosave2
509.582 Verbose Scenario.cpp:977: Time to save game: 2.83042
509.583 Info AppManagerStates.cpp:1930: Saving finished
809.781 Info AppManager.cpp:306: Saving to _autosave3 (blocking).
809.882 Verbose Scenario.cpp:861: Saving game as /home/ryan/.factorio/saves/_autosave3
812.745 Verbose Scenario.cpp:977: Time to save game: 2.86321
812.748 Info AppManagerStates.cpp:1930: Saving finished
1113.410 Info AppManager.cpp:306: Saving to _autosave1 (blocking).
1113.554 Verbose Scenario.cpp:861: Saving game as /home/ryan/.factorio/saves/_autosave1
1116.384 Verbose Scenario.cpp:977: Time to save game: 2.83063
1116.386 Info AppManagerStates.cpp:1930: Saving finished
1332.973 Error CrashHandler.cpp:621: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...
Raw stacktrace: 0xd07be7, 0xef9f5d, 0xd60065, 0xd606f1, 0xd607a9, 0x3d6a0, 0xec011a, 0xec0891, 0xed36e2, 0xb3c1e4, 0x123d052, 0x123f867, 0x123c95b, 0x123e224, 0xcf7a25, 0xeea933, 0x9851ac, 0xf15483, 0x12e044b, 0x12e0775, 0xd1fe01, 0x1fb61e0, 0x93e9, 0
1341.254 Warning Logger.cpp:526: Symbols.size() == 37, usedSize == 23
#0 0x0000000000ef9f5d in std::__uniq_ptr_impl<LoggerFileWriteStream, std::default_delete<LoggerFileWriteStream> >::_M_ptr() const at /home/build/gcc-9.2/include/c++/9.2.0/bits/unique_ptr.h:154
#1 0x0000000000d60065 in std::unique_ptr<LoggerFileWriteStream, std::default_delete<LoggerFileWriteStream> >::get() const at /home/build/gcc-9.2/include/c++/9.2.0/bits/unique_ptr.h:353
#2 0x0000000000d606f1 in std::unique_ptr<LoggerFileWriteStream, std::default_delete<LoggerFileWriteStream> >::operator->() const at /home/build/gcc-9.2/include/c++/9.2.0/bits/unique_ptr.h:347
#3 0x0000000000d607a9 in Logger::flush() at /tmp/factorio-build-UvPJeA/src/Util/Logger.cpp:566
#4 0x000000000003d6a0 in Logger::logStacktrace(StackTraceInfo*) at /tmp/factorio-build-UvPJeA/src/Util/Logger.cpp:552
#5 0x0000000000ec011a in GlobalContext::getMap() at /tmp/factorio-build-UvPJeA/src/GlobalContext.cpp:2008
#6 0x0000000000ec0891 in CrashHandler::writeStackTrace(CrashHandler::CrashReason) at /tmp/factorio-build-UvPJeA/src/Util/CrashHandler.cpp:188
#7 0x0000000000ed36e2 in CrashHandler::commonSignalHandler(int) at /tmp/factorio-build-UvPJeA/src/Util/CrashHandler.cpp:623
#8 0x0000000000b3c1e4 in CrashHandler::SignalHandler(int) at /tmp/factorio-build-UvPJeA/src/Util/CrashHandler.cpp:638
#9 0x000000000123d052 in ?? at ??:0
#10 0x000000000123f867 in ElectricPole::manageConnectionTo(ElectricPole*) at /tmp/factorio-build-UvPJeA/src/Entity/ElectricPole.cpp:649
#11 0x000000000123c95b in ElectricPole::connectTo(Entity*) at /tmp/factorio-build-UvPJeA/src/Entity/ElectricPole.cpp:355 (discriminator 2)
#12 0x000000000123e224 in __gnu_cxx::__normal_iterator<Targeter<Entity, (TargeterFlags)0>*, std::vector<Targeter<Entity, (TargeterFlags)0>, std::allocator<Targeter<Entity, (TargeterFlags)0> > > >::operator++() at /home/build/gcc-9.2/include/c++/9.2.0/bits/stl_iterator.h:829 (discriminator 3)
#13 0x0000000000cf7a25 in ElectricPole::setup(SetupData const&) at /tmp/factorio-build-UvPJeA/src/Entity/ElectricPole.cpp:610 (discriminator 3)
#14 0x0000000000eea933 in Entity::runSetup(SetupData const&) at /tmp/factorio-build-UvPJeA/src/Entity/Entity.cpp:362
#15 0x00000000009851ac in Surface::setupEntity(Entity*, SetupData const&, bool) at /tmp/factorio-build-UvPJeA/src/Surface/Surface.cpp:195
#16 0x0000000000f15483 in ManualBuilder::build(ActionData::BuildParameters const&, ForceID, ID<EntityPrototype, unsigned short>, BuildItemSettings, UndoItem*) at /tmp/factorio-build-UvPJeA/src/ManualBuilder.cpp:1163
#17 0x00000000012e044b in std::unique_ptr<ActionData::BuildParameters, std::default_delete<ActionData::BuildParameters> >::~unique_ptr() at /home/build/gcc-9.2/include/c++/9.2.0/bits/unique_ptr.h:283
#18 0x00000000012e0775 in BuildResult::~BuildResult() at /tmp/factorio-build-UvPJeA/src/BuildResult.hpp:6
#19 0x0000000000d1fe01 in ManualBuilder::buildByMovingCheck(ActionData::BuildParameters const&, Direction, bool, ForceID, ID<EntityPrototype, unsigned short>, Entity*) at /tmp/factorio-build-UvPJeA/src/ManualBuilder.cpp:402
#20 0x0000000001fb61e0 in ManualBuilder::build(ActionData::BuildParameters const&, ForceID, ID<EntityPrototype, unsigned short>, BuildItemSettings, UndoItem*) at /tmp/factorio-build-UvPJeA/src/ManualBuilder.cpp:1088
#21 0x00000000000093e9 in EditorController::build(ActionData::BuildParameters const&) at /tmp/factorio-build-UvPJeA/src/Controller/EditorController.cpp:1196
#22 (nil) in BuildResult::operator=(BuildResult&&) at /tmp/factorio-build-UvPJeA/src/BuildResult.hpp:6
#23 (nil) in GameActionHandler::build(InputAction const&, Controller*) at /tmp/factorio-build-UvPJeA/src/GameActionHandler.cpp:739
#24 0x00007f489fb97110 in GameActionHandler::actionPerformed(InputAction const&) at /tmp/factorio-build-UvPJeA/src/GameActionHandler.cpp:376 (discriminator 1)
#25 0x0000000000000015 in InputHandler::flushToListeners(InputAction const&, bool) at /tmp/factorio-build-UvPJeA/src/Input/InputHandler.cpp:72
#26 0x0000000000000001 in InputHandler::flushActions(bool, unsigned int) at /tmp/factorio-build-UvPJeA/src/Input/InputHandler.cpp:64
#27 (nil) in GameActionHandler::update() at /tmp/factorio-build-UvPJeA/src/GameActionHandler.cpp:415
#28 0x00007f4823060450 in MainLoop::gameUpdateStep(MultiplayerManagerBase*, Scenario*, AppManager*, MainLoop::HeavyMode) at /tmp/factorio-build-UvPJeA/src/MainLoop.cpp:1243
#29 0x00000000000000eb in MainLoop::gameUpdateLoop(MainLoop::HeavyMode) at /tmp/factorio-build-UvPJeA/src/MainLoop.cpp:1115
#30 0x00007f489fb97110 in std::function<void ()>::operator=(decltype(nullptr)) at /home/build/gcc-9.2/include/c++/9.2.0/bits/std_function.h:498
#31 0x0000000000000015 in WorkerThread::loop() at /tmp/factorio-build-UvPJeA/src/Util/WorkerThread.cpp:49
#32 0x0000000000000001 in std::default_delete<std::thread::_State>::operator()(std::thread::_State*) const at /home/build/gcc-9.2-source/gcc-9.2.0/build/x86_64-pc-linux-gnu/libstdc++-v3/include/bits/unique_ptr.h:81
#33 (nil) in std::unique_ptr<std::thread::_State, std::default_delete<std::thread::_State> >::~unique_ptr() at /home/build/gcc-9.2-source/gcc-9.2.0/build/x86_64-pc-linux-gnu/libstdc++-v3/include/bits/unique_ptr.h:284
#34 0x00007f4823059cb0 in execute_native_thread_routine at /home/build/gcc-9.2-source/gcc-9.2.0/build/x86_64-pc-linux-gnu/libstdc++-v3/src/c++11/../../../../../libstdc++-v3/src/c++11/thread.cc:79
#35 0x00000000000000eb in ?? at ??:0
#36 0x00007f489fb97110 in ?? at ??:0
Stack trace logging done
1349.639 Warning Logger.cpp:526: Symbols.size() == 32, usedSize == 22
1349.639 Error CrashHandler.cpp:189: Map tick at moment of crash: 28542993
1349.639 Error Util.cpp:97: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
1357.061 Info SystemUtil.cpp:547: Started /usr/bin/xdg-open; trampoline PID: 309913
1357.062 Uploading log file
1357.094 Info SystemUtil.cpp:547: Started /home/ryan/.local/share/Steam/steamapps/common/Factorio/bin/x64/factorio; trampoline PID: 309915
Re: [Lou][1.1.5] Crash dragging power poles (ElectricPole::manageConnectionTo)
Hello,
thank you for the feedback. I have not been able to reproduce the problem, in part because the link to the save file has expired. If you would provide the save again (or been able to reproduce it again), i will have a look at it.
However, since the (mostly internal) changes to the power pole system in 1.1.7 it is possible that the issue has been fixed anyway. If you would provide save file from 1.1.5 where the crash occured, we could make sure it is so.
In the meantime, i am moving this to Pending.
thank you for the feedback. I have not been able to reproduce the problem, in part because the link to the save file has expired. If you would provide the save again (or been able to reproduce it again), i will have a look at it.
However, since the (mostly internal) changes to the power pole system in 1.1.7 it is possible that the issue has been fixed anyway. If you would provide save file from 1.1.5 where the crash occured, we could make sure it is so.
In the meantime, i am moving this to Pending.
Re: [Lou][1.1.5] Crash dragging power poles (ElectricPole::manageConnectionTo) MR
This happened to me again, this time with 1.1.8. Attached is the log. If you need any other info let me know.
- Attachments
-
- factorio-current.log
- (75.59 KiB) Downloaded 127 times
Re: [Lou][1.1.5] Crash dragging power poles (ElectricPole::manageConnectionTo) MR
That log is 30s long and shows you starting the game...
Re: [Lou][1.1.5] Crash dragging power poles (ElectricPole::manageConnectionTo) MR
That's obviously what was generated. Is there another I should send?
Re: [Lou][1.1.5] Crash dragging power poles (ElectricPole::manageConnectionTo)
Here's another that appears to have more info.
- Attachments
-
- factorio-current.log
- (90.55 KiB) Downloaded 115 times
Re: [Lou][1.1.5] Crash dragging power poles (ElectricPole::manageConnectionTo)
the log file is ok, what i would like is the save file (for example last autosave that did not crash).