[kovarex] [1.1.1] ghosts that are out of range cannot be rotated.

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AntiElitz
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[kovarex] [1.1.1] ghosts that are out of range cannot be rotated.

Post by AntiElitz »

Ghost entities that are out of player range cannot be rotated manually, but can be rotated by overbuilding. That's not really helpful when using map mode adn since there is a way to rotate them already anyways, all ways should work equally.

See: https://youtu.be/Cwu_rKsKYPY

kovarex
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Re: [kovarex] [1.1.1] ghosts that are out of range cannot be rotated.

Post by kovarex »

Thanks for the report, fixed for the next release.

AntiElitz
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Re: [kovarex] [1.1.1] ghosts that are out of range cannot be rotated.

Post by AntiElitz »

I didn't expect 24/7 support for this game, but you are more more reliable than the police at these times of a day :D

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