[boskid][0.17.79] multiplayer desync (rail signal)

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Beef_Burgers
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[boskid][0.17.79] multiplayer desync (rail signal)

Post by Beef_Burgers »

Hi, I've been having issues connecting to friends saved file for some time now but keep desyncing after downloading the map (I expect it to load to world), ive attached the files above. Hope you reply soon, Thanks

Loewchen
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Re: multiplayer desync

Post by Loewchen »

Beef_Burgers wrote:
Sat Mar 07, 2020 11:33 pm
ive attached the files above.
You have not, see: 3638.

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Re: multiplayer desync

Post by Beef_Burgers »

What is it that I sill need to add and how do I find the link to this? :)

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Re: multiplayer desync

Post by Honktown »

Beef_Burgers wrote:
Sun Mar 08, 2020 12:13 am
What is it that I sill need to add and how do I find the link to this? :)
They were not attached at all. Some people have this issue sometimes, it seems. For any help with finding things, see loewchen's signature.
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Re: multiplayer desync

Post by Beef_Burgers »

Sorry, Is it attached now?
Attachments
Original Game.zip
(9.47 MiB) Downloaded 132 times
info[1].json
(5 Bytes) Downloaded 121 times
log[1].txt
(361.32 KiB) Downloaded 127 times

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Re: multiplayer desync

Post by Honktown »

Beef_Burgers wrote:
Sun Mar 08, 2020 1:11 am
Sorry, Is it attached now?
They are attached, yes. I'm not an expert but took a quick peak and didn't notice anything obvious. Could you and your friend try the 0.18.10 (experimental) version, downloadable from factorio.com or steam beta? (right click game in library, properties, last tab) Unfortunately cross-playing a steam version and a non-steam version doesn't tend to work, so both you and any other people should use the same "version" to test if a new update fixed whatever's not working.

Has the host recently changed locations / service? Looks like network errors, but to everybody. If someone's hosting from steam, they can verify their game (and so can everyone else).
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Loewchen
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Re: multiplayer desync

Post by Loewchen »

Bug wise your version is too old to be relevant, if you can produce this in the latest version post the desync report.

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Re: multiplayer desync

Post by Zavian »

Honktown wrote:
Sun Mar 08, 2020 2:54 am
Unfortunately cross-playing a steam version and a non-steam version doesn't tend to work, so both you and any other people should use the same "version" to test if a new update fixed whatever's not working.
Crossplay between Steam and non-Steam versions should work. However it won't use Steam networking, so the server admin may need to manually setup port forwarding for the server.

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Re: [0.17.79] multiplayer desync (rail signal)

Post by boskid »

Moving to bug reports because i can reproduce issue in 0.18.10

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Re: [boskid][0.17.79] multiplayer desync (rail signal)

Post by Beef_Burgers »

Hi, tried again but on the newest version but still have the same problem
The report is located in: C:\Csers\thoma\AppData\Roaming\Factorio\Archive\desync-report-2020-03-08_12-14-23.zip

Also ive attached the new reports below :)
Attachments
Original Game.zip
(9.47 MiB) Downloaded 118 times
log.txt
(260.3 KiB) Downloaded 144 times
info.json
(5 Bytes) Downloaded 131 times

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Re: [boskid][0.17.79] multiplayer desync (rail signal)

Post by boskid »

Thanks, test case is added and issue is now fixed for 0.18.11.

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Re: [boskid][0.17.79] multiplayer desync (rail signal)

Post by Beef_Burgers »

Thanks for all the help :)

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