I've been experiencing some unusual mouse behavior after running a cutscene in a multiplayer game. The cutscene involves switching the players controller to:
Code: Select all
defines.controllers.ghost
Code: Select all
defines.controllers.cutscene
I'm also tracking this issue on Github: https://github.com/Refactorio/RedMew/issues/987
This GIF shows the mouse behavior. Notice that, when you place an item in the cursor, the mouse behavior is as expected.