[Oxyd] [0.17.62] Crash exploring/killing biters: PathFinder::scheduleWaitingClients

This subforum contains all the issues which we already resolved.
Post Reply
david.ahlstroem
Manual Inserter
Manual Inserter
Posts: 2
Joined: Sat Aug 03, 2019 10:52 pm
Contact:

[Oxyd] [0.17.62] Crash exploring/killing biters: PathFinder::scheduleWaitingClients

Post by david.ahlstroem » Sat Aug 03, 2019 11:04 pm

Latest experimental version.
Crash when im out exploring and killing biters with rocket launcher + atom bombs. Happened twice. The first time it happened when the bomb connected or slightly after, i think. I was running (pressing left and down arrow keys (A and S)) and biters were chashing me. Second time was the same but im not so sure if i even shot the rocket, sorry cant remember exactly. All the while I'm zoomed out to the max so i can see all the biters.
I attached a couple of files. Tell me if you guys want anything more. I try to answer all your questions. The save is just before the second crash, but its pretty hard to recreate.
Attachments
factorio-previous.log
(9.94 KiB) Downloaded 16 times
factorio-dump-previous.dmp
(676.86 KiB) Downloaded 6 times
factorio-current.log
(4.47 KiB) Downloaded 12 times
dav game 7.zip
(29.77 MiB) Downloaded 10 times

Oxyd
Factorio Staff
Factorio Staff
Posts: 1264
Joined: Thu May 07, 2015 8:42 am
Contact:

Re: [Oxyd] [0.17.62] Crash exploring/killing biters: PathFinder::scheduleWaitingClients

Post by Oxyd » Thu Aug 08, 2019 2:19 pm

Thanks, this should be fixed in 0.17.64.


Post Reply

Return to “Resolved Problems and Bugs”

Who is online

Users browsing this forum: Jon8RFC