1. Load up attached save file: 2. Notice that within one turn of the rail loop, the current nuclear fuel depletes and speed instantly drops to 259.2 kmh
3. Notice that this happens even if further nuclear fuel is in the fuel inventory
The game is slowed down to 0.1 by commands for better visualization
What I expect to happen:
Acceleration should stop for at most a single tick, ideally none at all.
If the remaining fuel value is not enough to last the full tick, the next fuel should be consumed.
I think it's acceptable if the new fuel overwrites the acceleration and topspeed.
In summary, only acceleration should obey the top speed limit.
Edit: I found this bug while designing a dense rail layout, using my recently published dense loader (no instant brake yet!). This bug is catastophic for any such design, since a train that slows down this hard upon the basically unpredicatable fuel consumption is immediately obliterated
![Sad :(](./images/smilies/icon_e_sad.gif)