[Dominik] [16.23] Weird Tree mining bug

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Ducky602
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[Dominik] [16.23] Weird Tree mining bug

Post by Ducky602 » Mon Feb 12, 2018 3:56 pm

I have run in to a weird issue mining trees in the latest build. As seen in the screenshot, the clickable spot to mine the dead hairy tree isn't actually on said tree. I can also freely walk through the tree, though not through the mineable tile.
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Re: [Dominik] [16.23] Weird Tree mining bug

Post by Dominik » Tue Feb 13, 2018 2:44 pm

What detail are you playing at? Normal or high-res? Or you can just send the log file.

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Re: [Dominik] [16.23] Weird Tree mining bug

Post by Dominik » Tue Feb 13, 2018 6:02 pm

I already see it is low res. Just yesterday I was fixing this tree positioning for the high-res, and that was by far not so bad. So I already have a testing setup and fixed it quickly :)

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Re: [Dominik] [16.23] Weird Tree mining bug

Post by E-37 » Tue Feb 13, 2018 9:36 pm

I've seen this bug many times now. Does this mean that the 3 trees laying on top of my rocket silo will be fixed? :cry:
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Re: [Dominik] [16.23] Weird Tree mining bug

Post by Jap2.0 » Tue Feb 13, 2018 9:40 pm

E-37 wrote:I've seen this bug many times now. Does this mean that the 3 trees laying on top of my rocket silo will be fixed? :cry:
If they're that kind of tree, probably - I'm guessing they'll remain there until you remove them, though. I bet I'll get to keep the tree in my train tracks though :P .
Last edited by Jap2.0 on Wed Feb 14, 2018 8:26 pm, edited 1 time in total.
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Re: [Dominik] [16.23] Weird Tree mining bug

Post by Dominik » Wed Feb 14, 2018 12:29 pm

Not, it is really just a matter of graphics - offset of the picture from the position. The selection box shows its true location. So after the fix they will draw where they should.
But apparently there are even more types of trees with this problem, so at this moment not all is fixed yet.

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Re: [Dominik] [16.23] Weird Tree mining bug

Post by Ducky602 » Wed Feb 14, 2018 1:26 pm

Thanks for your rapid reply. Sorry I didn't get a chance to send the log file.

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Re: [Dominik] [16.23] Weird Tree mining bug

Post by Jap2.0 » Wed Feb 14, 2018 8:28 pm

Dominik wrote:Not, it is really just a matter of graphics - offset of the picture from the position. The selection box shows its true location. So after the fix they will draw where they should.
But apparently there are even more types of trees with this problem, so at this moment not all is fixed yet.
If you're speaking about my post, that had the correct collision/selection boxes, it was just drawn in the gap between rail curve bounding boxes - it's in won't fix. If you're talking about E-37's post, then they could be the same type of tree, or it could apply to other types as well.
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[16.25] Weird Tree mining bug

Post by mp0011 » Sat Feb 24, 2018 12:15 am

It's still in the game - dry hairy tree is offseted.

SD settings.

Image

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Re: [Dominik] [16.23] Weird Tree mining bug

Post by Dominik » Mon Feb 26, 2018 1:43 pm

Thanks, I could not find it before. Fixed for next release.

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