When the priority of the splitter is set, but the checkbox not checked, the side priority isnt remembered in the gui, unlike the filter. I expect it to be remembered, although it has no effect.
[kovarex] [0.16.17]Priority not saved in splitter GUI
[kovarex] [0.16.17]Priority not saved in splitter GUI
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Re: [0.16.17]Priority not saved in splitter GUI
If it has no effect, then I believe that it would be best if the player wouldn't be able to change it. That is also how the insterter GUI behaves with the "override stack size" option.
On the other hand, it may be best not to display the setting in the first place, if the checkbox is not set.
On the other hand, it may be best not to display the setting in the first place, if the checkbox is not set.
Re: [kovarex] [0.16.17]Priority not saved in splitter GUI
I tweaked the splitter gui in several ways to make easier to use and (hopefully) easier to understand.
When the checkbox is not checked, the left/right switch is in a neutral state (none is selected, button in the middle).
Clicking the switch to select left/right also selects the checkbox, and deselecting the chebox moves the left/right switch back to the neutral position.
This also means, that selecting the priority can be done by a single click (on the switch), instead of having to click both the checkbox and the switch.
When the checkbox is not checked, the left/right switch is in a neutral state (none is selected, button in the middle).
Clicking the switch to select left/right also selects the checkbox, and deselecting the chebox moves the left/right switch back to the neutral position.
This also means, that selecting the priority can be done by a single click (on the switch), instead of having to click both the checkbox and the switch.
Re: [kovarex] [0.16.17]Priority not saved in splitter GUI
That will definitely make setting priority faster, thank you!
I'm an admin over at https://wiki.factorio.com. Feel free to contact me if there's anything wrong (or right) with it.