[kovarex] [0.16.0] Modded achievements are not persisted

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agmike
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[kovarex] [0.16.0] Modded achievements are not persisted

Post by agmike » Wed Dec 13, 2017 5:23 pm

Basically, for modded games achievements are not saved between game launches.

Steps to repro:
1. Ensure some mods are enabled
2. Load a save with some achievements, ensure they are unlocked
3. Restart the game
4. Load the game again, notice how at the start achievement screen shows no achievements are unlocked, and then you start unlocking them again

Vanilla achievements work as before. Also, modded achievements do not reset if you just quit to main menu and load/start another game.

I have attached a save and few mods with which I had this problem.
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data.zip
(17.08 MiB) Downloaded 24 times

kovarex
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Re: [kovarex] [0.16.0] Modded achievements are not persisted

Post by kovarex » Wed Dec 13, 2017 6:05 pm

I tried to reproduce it, and it worked properly for me.
Loaded save with mods, got achievements, exited Factorio. Started Factorio, loaded game, and achievements were still there.

Could you show me the log? (IE are you using steam?)

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Re: [kovarex] [0.16.0] Modded achievements are not persisted

Post by agmike » Wed Dec 13, 2017 6:31 pm

Yes I am using steam version. I've redone the steps (with same incorrect result) and attaching logs from them.
Attachments
factorio-previous.log
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factorio-current.log
(45.55 KiB) Downloaded 25 times

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Re: [kovarex] [0.16.0] Modded achievements are not persisted

Post by agmike » Fri Dec 15, 2017 1:30 pm

Just an update - I've checked the behavior for standalone (non-steam) version, and it worked correctly for me as well. I saw both achevements.dat and achievements-modded.dat in data directory. However on my steam version these files don't exist anymore. I believe it because of this change:
* The game uses only the cloud version of player-data and achievements on steam to avoid problems with resets.
Can it be that modded game achievements are not being saved in cloud at all, only vanilla ones? I don't really care about achievements per se, but having 10s of them loudly pop up every time I start a game can be... annoying.

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Re: [kovarex] [0.16.0] Modded achievements are not persisted

Post by Ekelbatzen » Sat Dec 16, 2017 2:28 am

I also got the "It stinks and they dont like it" achievement now multiple times on my new map whenever a first attack after game restart happens.
Specs: 3770k, 16GB DDR3, 1060, Win10 x64, latest experimental via Steam

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Re: [kovarex] [0.16.0] Modded achievements are not persisted

Post by Zaflis » Sat Dec 16, 2017 4:59 pm

Just a note, i don't have achievements.dat file at all, and it's not being regenerated into \AppData\Roaming\Factorio\. I am getting achievements everytime i start my modded game.

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Re: [kovarex] [0.16.0] Modded achievements are not persisted

Post by SoulFrost » Sun Dec 17, 2017 7:06 am

I have created a video on this topic.

This bug appears from a Full quit and restart of the game. Basically every time you launch and play factorio.

If you quit and load a game without shutting down the client the modded achievements are still kept or saved.

https://youtu.be/7fVg8j4_ZVw

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Re: [kovarex] [0.16.0] Modded achievements are not persisted

Post by kovarex » Tue Dec 26, 2017 8:42 pm

Thanks for the report, it is fixed for 0.16.8 now.

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