[0.15.32] API bad value for beacon.distribution_effectivity

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Helfima
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[0.15.32] API bad value for beacon.distribution_effectivity

Post by Helfima »

API return a bad value for beacon.distribution_effectivity normaly is 0.5 but that return 3 ?

command line

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/c game.player.print(game.entity_prototypes["beacon"].distribution_effectivity)
Game screen shoot
extract of data.raw
extract of data.raw

posila
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Re: [0.15.32] API bad value for beacon.distribution_effectivity

Post by posila »

Thanks for the report.
Fixed for next release.

someone1337
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Re: [0.15.32] API bad value for beacon.distribution_effectivity

Post by someone1337 »

totally off topic, sorry, but... may I ask what mod this is?

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Klonan
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Re: [0.15.32] API bad value for beacon.distribution_effectivity

Post by Klonan »

someone1337 wrote:totally off topic, sorry, but... may I ask what mod this is?
Image
My guess

Helfima
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Re: [0.15.32] API bad value for beacon.distribution_effectivity

Post by Helfima »

someone1337 wrote:totally off topic, sorry, but... may I ask what mod this is?
It's my mod, I have added an activatable property tab in the "Mod" game options. It allows to see the properties of recipe, entity, item, fluid and technology, in addition it is always up to date because I use the help function to have the list of the properties of the classes :P

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