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Bugs that are actually features.
Lorash
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Post by Lorash »

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Last edited by Lorash on Thu Oct 24, 2024 1:15 pm, edited 1 time in total.

Loewchen
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Re: [0.15.30] Blueprints don't set circuit conditions on belts

Post by Loewchen »

The condition is part of the connected entity, not the wire, so if you want the condition to be copied you need to make sure that there is no old entity blocking the new one.

rorror
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Re: [0.15.30] Blueprints don't set circuit conditions on belts

Post by rorror »

Loewchen wrote:The condition is part of the connected entity, not the wire, so if you want the condition to be copied you need to make sure that there is no old entity blocking the new one.
Isn't this the job of the waiting robot untill that last item is removed to setup the last missing condition. It was part of the blueprints so the robots did not do there job. While the robots can wait for an item removal.
In case you need to manually remove the item first, then you should not beable to place the blueprint in the first place.. ?
I do find this an potantional issue.

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