[0.15.10] Setting tint does not work on roboport overlays

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justarandomgeek
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[0.15.10] Setting tint does not work on roboport overlays

Post by justarandomgeek »

Using this mod, the colors chosen work correctly on the chart, but the roboport's overlays in-world are both rendered as the untinted white sprites.

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Re: [0.15.10] Setting tint does not work on roboport overlays

Post by Distelzombie »

What does this mod do? How do you use it? Does it only change the little 16 pixel pictures that are used for the overlay of the roboports? I Assume you mean the different colored ranges of a roboport.
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Re: [0.15.10] Setting tint does not work on roboport overlays

Post by Rseding91 »

That's working as intended. The in-game overlays are different compared to the chart overlays.

The in-game ones are defined in the utility sprites definitions.
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Re: [0.15.10] Setting tint does not work on roboport overlays

Post by credomane »

Would be nice if it worked on those utility sprites too. Puts a real dampener on making a colorblind helper mod. :/

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Re: [0.15.10] Setting tint does not work on roboport overlays

Post by Rseding91 »

credomane wrote:Would be nice if it worked on those utility sprites too. Puts a real dampener on making a colorblind helper mod. :/
You can change them with a mod just like you changed the chart colors.
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Re: [0.15.10] Setting tint does not work on roboport overlays

Post by justarandomgeek »

Rseding91 wrote:That's working as intended. The in-game overlays are different compared to the chart overlays.

The in-game ones are defined in the utility sprites definitions.
I must be changing the wrong utility sprites then...

Code: Select all

data.raw["utility-sprites"].default.logistic_radius_visualization.filename = "__palettecleanser__/graphics/visualization-roboport-radius.png"
data.raw["utility-sprites"].default.logistic_radius_visualization.tint = read_color_settings("roboport-logistic")

data.raw["utility-sprites"].default.construction_radius_visualization.filename = "__palettecleanser__/graphics/visualization-roboport-radius.png"
data.raw["utility-sprites"].default.construction_radius_visualization.tint = read_color_settings("roboport-construction")
The in-world overlays *do* change, but they change to white (my uncolored sprites) instead of the given tint (but the chart *does* use the tints set here?!?!). What should I be adjusting?
Last edited by justarandomgeek on Tue May 16, 2017 2:29 am, edited 2 times in total.

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Re: [0.15.10] Setting tint does not work on roboport overlays

Post by justarandomgeek »

Distelzombie wrote:What does this mod do? How do you use it? Does it only change the little 16 pixel pictures that are used for the overlay of the roboports? I Assume you mean the different colored ranges of a roboport.
It's in progress still obviously, but the intent is to allow colorblind players (or anyone really) to adjust the color of problematic overlays.

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Re: [0.15.10] Setting tint does not work on roboport overlays

Post by daniel34 »

Moved from Not a bug since this was solved in 0.15.11 (47689).
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