[0.15.10] Setting tint does not work on roboport overlays
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[0.15.10] Setting tint does not work on roboport overlays
Using this mod, the colors chosen work correctly on the chart, but the roboport's overlays in-world are both rendered as the untinted white sprites.
- Distelzombie
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Re: [0.15.10] Setting tint does not work on roboport overlays
What does this mod do? How do you use it? Does it only change the little 16 pixel pictures that are used for the overlay of the roboports? I Assume you mean the different colored ranges of a roboport.
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Re: [0.15.10] Setting tint does not work on roboport overlays
That's working as intended. The in-game overlays are different compared to the chart overlays.
The in-game ones are defined in the utility sprites definitions.
The in-game ones are defined in the utility sprites definitions.
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Re: [0.15.10] Setting tint does not work on roboport overlays
Would be nice if it worked on those utility sprites too. Puts a real dampener on making a colorblind helper mod. :/
Re: [0.15.10] Setting tint does not work on roboport overlays
You can change them with a mod just like you changed the chart colors.credomane wrote:Would be nice if it worked on those utility sprites too. Puts a real dampener on making a colorblind helper mod. :/
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Re: [0.15.10] Setting tint does not work on roboport overlays
I must be changing the wrong utility sprites then...Rseding91 wrote:That's working as intended. The in-game overlays are different compared to the chart overlays.
The in-game ones are defined in the utility sprites definitions.
Code: Select all
data.raw["utility-sprites"].default.logistic_radius_visualization.filename = "__palettecleanser__/graphics/visualization-roboport-radius.png"
data.raw["utility-sprites"].default.logistic_radius_visualization.tint = read_color_settings("roboport-logistic")
data.raw["utility-sprites"].default.construction_radius_visualization.filename = "__palettecleanser__/graphics/visualization-roboport-radius.png"
data.raw["utility-sprites"].default.construction_radius_visualization.tint = read_color_settings("roboport-construction")
Last edited by justarandomgeek on Tue May 16, 2017 2:29 am, edited 2 times in total.
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Re: [0.15.10] Setting tint does not work on roboport overlays
It's in progress still obviously, but the intent is to allow colorblind players (or anyone really) to adjust the color of problematic overlays.Distelzombie wrote:What does this mod do? How do you use it? Does it only change the little 16 pixel pictures that are used for the overlay of the roboports? I Assume you mean the different colored ranges of a roboport.
Re: [0.15.10] Setting tint does not work on roboport overlays
Moved from Not a bug since this was solved in 0.15.11 (47689).