Support tint on roboport overlay images

Post Reply
justarandomgeek
Filter Inserter
Filter Inserter
Posts: 300
Joined: Fri Mar 18, 2016 4:34 pm
Contact:

Support tint on roboport overlay images

Post by justarandomgeek »

I'm working on a mod to recolor various overlays, primarily as a QoL mod for colorblind users.

If these images supported .tint, i could simply do this:

Code: Select all

data.raw["utility-sprites"].default.logistic_radius_visualization.filename = "__palettecleanser__/graphics/visualization-roboport-radius.png"
data.raw["utility-sprites"].default.logistic_radius_visualization.tint = read_color_settings("roboport-logistic")

data.raw["utility-sprites"].default.construction_radius_visualization.filename = "__palettecleanser__/graphics/visualization-roboport-radius.png"
data.raw["utility-sprites"].default.construction_radius_visualization.tint = read_color_settings("roboport-construction")
Instead of having to generate and include several colors to choose from.

Related

posila
Factorio Staff
Factorio Staff
Posts: 5201
Joined: Thu Jun 11, 2015 1:35 pm
Contact:

Re: Support tint on roboport overlay images

Post by posila »

Tint is ignored as unintended side-effect of optimization done to rendering of logistic/construction area visualizations. In 0.15.11 it should work as expected.

Post Reply

Return to “Implemented mod requests”