[0.12.35] Trees in Tight Spot

This subforum contains all the issues which we already resolved.
User avatar
DaveMcW
Smart Inserter
Smart Inserter
Posts: 3737
Joined: Tue May 13, 2014 11:06 am
Contact:

[0.12.35] Trees in Tight Spot

Post by DaveMcW »

0.12.0 Changelog wrote:Trees have generally smaller bounding boxes, so it is easier to walk through forest.
It's also easier to place walls around trees. The old maps in the Tight spot campaign now have useable space around trees, where you can build stuff or place walls to get a refund.
User avatar
Klonan
Factorio Staff
Factorio Staff
Posts: 5374
Joined: Sun Jan 11, 2015 2:09 pm
Contact:

Re: [0.12.35] Trees in Tight Spot

Post by Klonan »

Thanks for the report,

We'll have a look at it and see if i can fix it
User avatar
DaveMcW
Smart Inserter
Smart Inserter
Posts: 3737
Joined: Tue May 13, 2014 11:06 am
Contact:

Re: [0.12.35] Trees in Tight Spot

Post by DaveMcW »

Since trees have a higher mining priority than buildings, putting things behind trees can result in an entity that is impossible to mine. So I think the best solution is to give trees their 0.11 bounding box.
Rseding91
Factorio Staff
Factorio Staff
Posts: 15252
Joined: Wed Jun 11, 2014 5:23 am
Contact:

Re: [0.12.35] Trees in Tight Spot

Post by Rseding91 »

Fixed for 0.13.10.
If you want to get ahold of me I'm almost always on Discord.
Post Reply

Return to “Resolved Problems and Bugs”