[0.12.4 Linux][cube] Opening socket failed: Address family not supported

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Nemoder
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[0.12.4 Linux][cube] Opening socket failed: Address family not supported

Post by Nemoder »

Attempting to start or join a multiplayer game without ipv6 kernel module loaded returns: "Opening socket failed: Address family not supported by protocol" followed by segfault.
This was not a problem in 0.11.x or earlier.

Code: Select all

   0.010 2015-08-23 00:27:03; Factorio 0.12.4 (Build 16397, linux64)
   0.010 Operating system: Linux
   0.010 Program arguments: "./bin/x64/factorio" 
   0.010 Read data path: /home/nemoder/Games/Factorio/data
   0.010 Write data path: /home/nemoder/Games/Factorio
   0.010 Binaries path: /home/nemoder/Games/Factorio/bin
   0.161 Initialised OpenGL: GeForce GTX 960/PCIe/SSE2; driver: 4.5.0 NVIDIA 352.30
   0.198 Graphics options: [FullScreen: false] [VSync: true] [UIScale: 100%] [MultiSampling: OFF] [Graphics quality: normal] [Video memory usage: all]
   0.327 Loading mod core 0.0.0 (data.lua)
   0.356 Loading mod base 0.12.4 (data.lua)
   1.066 Initial atlas bitmap size is 16384
   1.069 Created atlas bitmap 16384x7663
   9.062 Info Updater.cpp:720: Downloading https://www.factorio.com/updater/get-available-versions?username=Nemoder&token=<private>&apiVersion=2
   9.759 0 packages available to download (experimental updates enabled).
   9.828 Factorio initialised
  23.135 Info Router.cpp:447: Router peerID(26987) shutting down.
  23.135 Info Router.cpp:474: Router state -> Disconnected
  23.135 Info MultiplayerManager.cpp:849: networkTick(0) mapTick(-1) changing state from(Ready) to(PreparedToHostGame)
  23.135 Info MultiplayerManager.cpp:849: networkTick(0) mapTick(-1) changing state from(PreparedToHostGame) to(CreatingGame)
  23.135 Loading map 
  23.135 Info Scenario.cpp:160: Map version 0.12.4-3
  23.168 Info PosixUDPSocket.cpp:32: Opening socket at port 34197
  23.193 Error MultiplayerManager.cpp:107: MultiplayerManager failed: "Opening socket failed: Address family not supported by protocol"
  23.193 Info MultiplayerManager.cpp:849: networkTick(0) mapTick(-1) changing state from(CreatingGame) to(InitializationFailed)
 129.775 Info MultiplayerManager.cpp:154: NetworkTick(0) quitting multiplayer connection.
 129.775 Info MultiplayerManager.cpp:849: networkTick(0) mapTick(-1) changing state from(InitializationFailed) to(Disconnected)
 129.775 Info Router.cpp:447: Router peerID(0) shutting down.
 129.775 Info Router.cpp:474: Router state -> Disconnected
Factorio crashed. Generating symbolized stacktrace, please wait ...
#0  0x5e9859 in CrashHandler::SignalHandler(int) at /tmp/factorio-OYbEE9/src/Util/CrashHandler.cpp:139
#1  0x7fc200266180 in ?? at ??:0
#2  0x2a297e0 in ?? at ??:0
 130.727 Error Util.cpp:46: Unexpected error occurred. You can help us to solve the problem by posting the contents of the log file on the Factorio forums.

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cube
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Re: [0.12.4 Linux][cube] Opening socket failed: Address family not supported

Post by cube »

Thanks for the report, I didn't expect Linux machines with disabled IPv6 :). In 0.12.7 we will be using two separate sockets.

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