[0.12.2] [Rseding91] Touching biters in a surface other than Nauvis crash

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jorgenRe
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[0.12.2] [Rseding91] Touching biters in a surface other than Nauvis crash

Post by jorgenRe »

If you even just touch a biter when inside a car whilst in another surface than Nauvis the game crashes.
It was recreated on a new world with all mods disabled(luckily cause i thought it was due to my mod :lol:)
Updated now i got a crash report!

Code: Select all

   0.001 2015-08-04 15:01:47; Factorio 0.12.2 (Build 16229, win64)
   0.001 Operating system: Windows 10 
   0.001 Read data path: C:/Program Files/Factorio/data
   0.001 Write data path: F:/Users/Jorgen/AppData/Roaming/Factorio
   0.001 Binaries path: C:/Program Files/Factorio/bin
   0.069 Initialised Direct3D: AMD Radeon HD 7900 Series; driver: aticfx64.dll 8.17.10.1404
   0.104 Turning off Align To V-Sync because desktop composition was detected (ie. Windows Aero).
   0.104 Graphics options: [FullScreen: false] [VSync: true] [UIScale: 100%] [MultiSampling: OFF] [Graphics quality: normal] [Video memory usage: all]
   0.162 Loading mod core 0.0.0 (data.lua)
   0.164 Loading mod base 0.12.2 (data.lua)
   0.727 Initial atlas bitmap size is 16384
   0.729 Created atlas bitmap 16384x7660
   8.610 Info Updater.cpp:720: Downloading https://www.factorio.com/updater/get-available-versions?username=jorgen19981&token=<private>&apiVersion=2
   9.579 0 packages available to download (experimental updates enabled).
   9.599 Factorio initialised
 510.951 Loading map F:/Users\Jorgen\AppData\Roaming\Factorio\saves\_autosave2.zip
 510.975 Info Scenario.cpp:160: Map version 0.12.2-4
 808.005 Loading map F:/Users\Jorgen\AppData\Roaming\Factorio\saves\_autosave3.zip
 808.032 Info Scenario.cpp:160: Map version 0.12.2-4
 827.548 Loading map F:/Users\Jorgen\AppData\Roaming\Factorio\saves\_autosave3.zip
 827.573 Info Scenario.cpp:160: Map version 0.12.2-4
 842.244 Loading map F:/Users\Jorgen\AppData\Roaming\Factorio\saves\_autosave3.zip
 842.269 Info Scenario.cpp:160: Map version 0.12.2-4
 863.600 Loading map F:/Users\Jorgen\AppData\Roaming\Factorio\saves\_autosave3.zip
 863.628 Info Scenario.cpp:160: Map version 0.12.2-4
 891.534 Loading map F:/Users\Jorgen\AppData\Roaming\Factorio\saves\_autosave3.zip
 891.561 Info Scenario.cpp:160: Map version 0.12.2-4
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\temp\factorio-746f8a36\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack
c:\temp\factorio-746f8a36\src\util\logger.cpp (283): Logger::writeStacktrace
c:\temp\factorio-746f8a36\src\util\logger.cpp (337): Logger::logStacktrace
c:\temp\factorio-746f8a36\src\util\crashhandler.cpp (79): CrashHandler::writeStackTrace
c:\temp\factorio-746f8a36\src\util\crashhandler.cpp (88): CrashHandler::SehHandler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFA400502CE)
00007FFA400502CE (KERNELBASE): (filename not available): UnhandledExceptionFilter
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFA43348992)
00007FFA43348992 (ntdll): (filename not available): memset
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFA43333F66)
00007FFA43333F66 (ntdll): (filename not available): _C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFA4334633D)
00007FFA4334633D (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFA432C3C00)
00007FFA432C3C00 (ntdll): (filename not available): RtlWalkFrameChain
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFA4334544A)
00007FFA4334544A (ntdll): (filename not available): KiUserExceptionDispatcher
c:\program files (x86)\microsoft visual studio 12.0\vc\include\deque (1250): std::deque<Ghost * __ptr64,std::allocator<Ghost * __ptr64> >::begin
c:\temp\factorio-746f8a36\src\info\alertcenter.cpp (135): AlertCenter::update
c:\temp\factorio-746f8a36\src\map\map.cpp (912): Map::update
c:\temp\factorio-746f8a36\src\game.cpp (135): Game::update
c:\temp\factorio-746f8a36\src\scenario\scenario.cpp (734): Scenario::update
c:\temp\factorio-746f8a36\src\mainloop.cpp (250): MainLoop::gameUpdateStep
c:\temp\factorio-746f8a36\src\mainloop.cpp (351): MainLoop::updateLoop
c:\boost_1_58_0\boost\function\function_template.hpp (160): boost::detail::function::void_function_obj_invoker0<boost::_bi::bind_t<void,void (__cdecl*)(ThreadBarrier * __ptr64,boost::chrono::time_point<boost::chrono::steady_clock,boost::chrono::duration<__int64,boost::ratio<1,1000000000> > > * __ptr64,boost::chrono::time_point<boost::chrono::steady_clock,boost::chrono::duration<__int64,boost::ratio<1,1000000000> > > * __ptr64,bool * __ptr64,bool),boost::_bi::list5<boost::_bi::value<ThreadBarrier * __ptr64>,boost::_bi::value<boost::chrono::time_point<boost::chrono::steady_clock,boost::chrono::duration<__int64,boost::ratio<1,1000000000> > > * __ptr64>,boost::_bi::value<boost::chrono::time_point<boost::chrono::steady_clock,boost::chrono::duration<__int64,boost::ratio<1,1000000000> > > * __ptr64>,boost::_bi::value<bool * __ptr64>,boost::_bi::value<bool> > >,void>::invoke
c:\temp\factorio-746f8a36\src\util\thread.cpp (34): Thread::loop
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF66D52CE43)
00007FF66D52CE43 (Factorio): (filename not available): boost::`anonymous namespace'::thread_start_function
f:\dd\vctools\crt\crtw32\startup\threadex.c (376): _callthreadstartex
f:\dd\vctools\crt\crtw32\startup\threadex.c (354): _threadstartex
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFA418E2D92)
00007FFA418E2D92 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFA432B9F64)
00007FFA432B9F64 (ntdll): (filename not available): RtlUserThreadStart
1320.645 Error Util.cpp:46: Unexpected error occurred. You can help us to solve the problem by posting the contents of the log file on the Factorio forums.
Extra:
Attacking the car myself does not result in a crash neither does running it into trees, or any other objects, or killing your own car.
Last edited by jorgenRe on Tue Aug 04, 2015 1:28 pm, edited 1 time in total.
Logo
Noticed the told change in FFF #111 so il continue to use my signature ^_^
Thanks for listening to our suggestions, devs :D!
I would jump of joy if we could specify which tiles spawned in a surfaces

Rseding91
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Re: [0.12.2]Touching biters in a surface other than Nauvis crash

Post by Rseding91 »

Is that the correct log file? It doesn't indicate any crash in it.
If you want to get ahold of me I'm almost always on Discord.

jorgenRe
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Re: [0.12.2]Touching biters in a surface other than Nauvis crash

Post by jorgenRe »

Rseding91 wrote:Is that the correct log file? It doesn't indicate any crash in it.
yea thats the weird thing.
I have double checked the time and gotten it to crash multiple times. Yet all the times crash :(! Only weird thing was a goodbye at the end of the log after a crash caused by that :lol:
Logo
Noticed the told change in FFF #111 so il continue to use my signature ^_^
Thanks for listening to our suggestions, devs :D!
I would jump of joy if we could specify which tiles spawned in a surfaces

jorgenRe
Filter Inserter
Filter Inserter
Posts: 535
Joined: Wed Apr 09, 2014 3:32 pm
Contact:

Re: [0.12.2] [Rseding91] Touching biters in a surface other than Nauvis crash

Post by jorgenRe »

Nevermind this time i actually got a crash report that actually looks like a crash report:
The only difference from earlier is that this time i actually got a poput window when the game crashed, and not just a instant shutdown of Factorio.

Code: Select all

   0.001 2015-08-04 15:01:47; Factorio 0.12.2 (Build 16229, win64)
   0.001 Operating system: Windows 10 
   0.001 Read data path: C:/Program Files/Factorio/data
   0.001 Write data path: F:/Users/Jorgen/AppData/Roaming/Factorio
   0.001 Binaries path: C:/Program Files/Factorio/bin
   0.069 Initialised Direct3D: AMD Radeon HD 7900 Series; driver: aticfx64.dll 8.17.10.1404
   0.104 Turning off Align To V-Sync because desktop composition was detected (ie. Windows Aero).
   0.104 Graphics options: [FullScreen: false] [VSync: true] [UIScale: 100%] [MultiSampling: OFF] [Graphics quality: normal] [Video memory usage: all]
   0.162 Loading mod core 0.0.0 (data.lua)
   0.164 Loading mod base 0.12.2 (data.lua)
   0.727 Initial atlas bitmap size is 16384
   0.729 Created atlas bitmap 16384x7660
   8.610 Info Updater.cpp:720: Downloading https://www.factorio.com/updater/get-available-versions?username=jorgen19981&token=<private>&apiVersion=2
   9.579 0 packages available to download (experimental updates enabled).
   9.599 Factorio initialised
 510.951 Loading map F:/Users\Jorgen\AppData\Roaming\Factorio\saves\_autosave2.zip
 510.975 Info Scenario.cpp:160: Map version 0.12.2-4
 808.005 Loading map F:/Users\Jorgen\AppData\Roaming\Factorio\saves\_autosave3.zip
 808.032 Info Scenario.cpp:160: Map version 0.12.2-4
 827.548 Loading map F:/Users\Jorgen\AppData\Roaming\Factorio\saves\_autosave3.zip
 827.573 Info Scenario.cpp:160: Map version 0.12.2-4
 842.244 Loading map F:/Users\Jorgen\AppData\Roaming\Factorio\saves\_autosave3.zip
 842.269 Info Scenario.cpp:160: Map version 0.12.2-4
 863.600 Loading map F:/Users\Jorgen\AppData\Roaming\Factorio\saves\_autosave3.zip
 863.628 Info Scenario.cpp:160: Map version 0.12.2-4
 891.534 Loading map F:/Users\Jorgen\AppData\Roaming\Factorio\saves\_autosave3.zip
 891.561 Info Scenario.cpp:160: Map version 0.12.2-4
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\temp\factorio-746f8a36\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack
c:\temp\factorio-746f8a36\src\util\logger.cpp (283): Logger::writeStacktrace
c:\temp\factorio-746f8a36\src\util\logger.cpp (337): Logger::logStacktrace
c:\temp\factorio-746f8a36\src\util\crashhandler.cpp (79): CrashHandler::writeStackTrace
c:\temp\factorio-746f8a36\src\util\crashhandler.cpp (88): CrashHandler::SehHandler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFA400502CE)
00007FFA400502CE (KERNELBASE): (filename not available): UnhandledExceptionFilter
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFA43348992)
00007FFA43348992 (ntdll): (filename not available): memset
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFA43333F66)
00007FFA43333F66 (ntdll): (filename not available): _C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFA4334633D)
00007FFA4334633D (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFA432C3C00)
00007FFA432C3C00 (ntdll): (filename not available): RtlWalkFrameChain
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFA4334544A)
00007FFA4334544A (ntdll): (filename not available): KiUserExceptionDispatcher
c:\program files (x86)\microsoft visual studio 12.0\vc\include\deque (1250): std::deque<Ghost * __ptr64,std::allocator<Ghost * __ptr64> >::begin
c:\temp\factorio-746f8a36\src\info\alertcenter.cpp (135): AlertCenter::update
c:\temp\factorio-746f8a36\src\map\map.cpp (912): Map::update
c:\temp\factorio-746f8a36\src\game.cpp (135): Game::update
c:\temp\factorio-746f8a36\src\scenario\scenario.cpp (734): Scenario::update
c:\temp\factorio-746f8a36\src\mainloop.cpp (250): MainLoop::gameUpdateStep
c:\temp\factorio-746f8a36\src\mainloop.cpp (351): MainLoop::updateLoop
c:\boost_1_58_0\boost\function\function_template.hpp (160): boost::detail::function::void_function_obj_invoker0<boost::_bi::bind_t<void,void (__cdecl*)(ThreadBarrier * __ptr64,boost::chrono::time_point<boost::chrono::steady_clock,boost::chrono::duration<__int64,boost::ratio<1,1000000000> > > * __ptr64,boost::chrono::time_point<boost::chrono::steady_clock,boost::chrono::duration<__int64,boost::ratio<1,1000000000> > > * __ptr64,bool * __ptr64,bool),boost::_bi::list5<boost::_bi::value<ThreadBarrier * __ptr64>,boost::_bi::value<boost::chrono::time_point<boost::chrono::steady_clock,boost::chrono::duration<__int64,boost::ratio<1,1000000000> > > * __ptr64>,boost::_bi::value<boost::chrono::time_point<boost::chrono::steady_clock,boost::chrono::duration<__int64,boost::ratio<1,1000000000> > > * __ptr64>,boost::_bi::value<bool * __ptr64>,boost::_bi::value<bool> > >,void>::invoke
c:\temp\factorio-746f8a36\src\util\thread.cpp (34): Thread::loop
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF66D52CE43)
00007FF66D52CE43 (Factorio): (filename not available): boost::`anonymous namespace'::thread_start_function
f:\dd\vctools\crt\crtw32\startup\threadex.c (376): _callthreadstartex
f:\dd\vctools\crt\crtw32\startup\threadex.c (354): _threadstartex
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFA418E2D92)
00007FFA418E2D92 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFA432B9F64)
00007FFA432B9F64 (ntdll): (filename not available): RtlUserThreadStart
1320.645 Error Util.cpp:46: Unexpected error occurred. You can help us to solve the problem by posting the contents of the log file on the Factorio forums.
Logo
Noticed the told change in FFF #111 so il continue to use my signature ^_^
Thanks for listening to our suggestions, devs :D!
I would jump of joy if we could specify which tiles spawned in a surfaces

Rseding91
Factorio Staff
Factorio Staff
Posts: 13209
Joined: Wed Jun 11, 2014 5:23 am
Contact:

Re: [0.12.2] [Rseding91] Touching biters in a surface other than Nauvis crash

Post by Rseding91 »

Thanks for the report. This is now fixed for 0.12.3.
If you want to get ahold of me I'm almost always on Discord.

jorgenRe
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Posts: 535
Joined: Wed Apr 09, 2014 3:32 pm
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Re: [0.12.2] [Rseding91] Touching biters in a surface other than Nauvis crash

Post by jorgenRe »

Rseding91 wrote:Thanks for the report. This is now fixed for 0.12.3.
Thank you so much that I and others finally can take a nice underground car trip without(nearly... ^_^) being devastated by the shadow biters :D!
BTW is my signature creating the effect i'm hoping for :D?
Logo
Noticed the told change in FFF #111 so il continue to use my signature ^_^
Thanks for listening to our suggestions, devs :D!
I would jump of joy if we could specify which tiles spawned in a surfaces

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