- Windows executables now undergo code signing.
- Reverted belt building changes from 2.0.61.
- Fixed that blueprints made from ghosts would not be included in the on_player_setup_blueprint event. (130470)
- Fixed a consistency issue when rotated entities are moved by belts. (130475)
- Fixed modded mining drills with filters would not keep filters when upgrading. (130452)
- Fixed that the time usage entry for "Multiplayer UPS" did not work. (130516)
- Fixed a crash when changing research state during the configuration changed event. (130433)
- Fixed that deconstruction planner was ignoring quality of items on ground. (130563)
- Fixed captive biter spawners would not get damaged while not producing if friendly fire was disabled. (130566)
- Fixed that reading roboport logistic requests in networks with buffer chests did not behave correctly. (129914)
- Fixed remembered zoom levels when going back and forth in the browse history.
- Fixed a crash when saving after parametrising a blueprint that caused filters to merge in some cases. (130583)
- Fixed train stops with priority above 90 would get priority clamped to 90 inside of a blueprint. (130608)
- Fixed util.mul_shift not accepting struct. (128854)
- Added color mod setting "forced_value".
- InserterPrototype::pickup_position and insert_position are no longer checked for being too close to tile edge.
- Added an "overflow" inventory option to LuaEntity::revive and silent_revive.
- Added LuaEntityPrototype::icons_positioning and icon_draw_specification read.
- Added LuaRenderObject::dash_offset read/write.
- Added tile_condition to LuaItemPrototype::place_as_tile_result.
- Changed LuaAchievementPrototype::to_kill and module to returns arrays of LuaPrototypes instead of arrays of strings.
- Added LuaRecord::is_preview read.
- Added LuaGameScript::allow_debug_settings read/write.
New versions are released as experimental first and later promoted to stable. If you wish to switch to the experimental version on Steam, choose the experimental Beta Participation option under game settings; on the stand-alone version, check Experimental updates under Other settings.