Version 2.0.65

Information about releases and roadmap.
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FactorioBot
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Version 2.0.65

Post by FactorioBot »

Bugfixes
  • Fixed that freezing and thawing underground belts would move items slightly. (129977)
  • Fixed super-forcing gates and walls would sometimes cause deconstruction of adjacent curved rail ghosts(116779)
  • Fixed that opening rich text in map view could send a click action to opened GUIs. (129424)
  • Fixed that switching between normal and remote view would close the blueprint setup GUI. (130162)
  • Fixed a crash with running replay headless when game wants to show notifications. (130386)
  • Fixed selector combinator wire connector shadow position. (129934)
  • Fixed that some entities did not draw fluid box connection pipes. (130156)
  • Fixed that the home key did not work in the manage mods GUI. (130359)
  • Fixed that the undo item was not yet in the player queue during the entity built event. (130384)
  • Fixed a crash when a mod puts item request proxies into the player undo queue. (130369)
  • Fixed that several entity types would not account for drain in their energy buffer. (130391)
  • Fixed stomper corpses graphics. (130099)
  • Fixed that cloning some entities while they contained spoilage would result in the clone getting stuck. (130421)
  • Fixed LuaEntity::display_panel_icon was not accounting for nil. (130425)
  • Fixed that migrating entities with quality would not preserve the quality. (130436)
Modding
  • Heat energy sources support pollution.
  • Omitting required_tiles in a tile_buildability_rules's item now default to "all" (instead of "none" which was making the entities unbuildable) (130230)
  • Added EntityPrototype::draw_stateless_visualisations_in_ghost.
  • Added LoaderPrototype::respect_insert_limits.
Scripting
  • Changed LuaParticlePrototype::render_layer, render_layer_when_on_ground and LuaTrivialSmokePrototype::render_layer to be strings instead of integers.
Previous changelog: Version 2.0.64

New versions are released as experimental first and later promoted to stable. If you wish to switch to the experimental version on Steam, choose the experimental Beta Participation option under game settings; on the stand-alone version, check Experimental updates under Other settings.
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hgschmie
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Re: Version 2.0.65

Post by hgschmie »

FactorioBot wrote: Fri Aug 22, 2025 11:43 am
Modding
  • Added LoaderPrototype::respect_insert_limits.
This sounds interesting. What does it do? There is no information in the API docs besides "that exists now".
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boskid
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Re: Version 2.0.65

Post by boskid »

hgschmie wrote: Sat Aug 23, 2025 8:11 pm This sounds interesting. What does it do? There is no information in the API docs besides "that exists now".
It makes them stop inserting items when entity does not want items to be inserted anymore. Makes loaders behave the same as inserters in terms of adding just a little into assemblers, not just breaching all possible insertion limits and going up to a full ingredient stack capacity.

Ref 130399
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hgschmie
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Re: Version 2.0.65

Post by hgschmie »

Thanks for the explanation. Also demonstrates that the forum search function is useless (nothing turns up at search.php?keywords=respect_insert_limits)
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Re: Version 2.0.65

Post by P.E.T.A.R. »

hgschmie wrote: Sun Aug 24, 2025 4:39 am Thanks for the explanation. Also demonstrates that the forum search function is useless (nothing turns up at search.php?keywords=respect_insert_limits)
Yeah it's pretty bad.
Google works better if you limit it to the forum url, and then search what you want to find.

For example:
site:factorio.com respect_insert_limits
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