Features
Added interface setting for zooming towards the cursor in contexts that support it.
Added an alert when an expansion base is built in a chunk with active radar coverage.
[space-age] Added support for platform transfers at non-planet space locations (e.g solar system edge). (https ...
Search found 5 matches: respect_insert_limits
Searched query: +respect +insert +limits
- Wed Aug 05, 2026 1:16 pm
- Forum: Releases
- Topic: Version 2.1.13
- Replies: 41
- Views: 14119
- Sat Jun 27, 2026 6:32 am
- Forum: Documentation Improvement Requests
- Topic: [2.1.8] unexpected inserter interaction with craftingmachine with ignore_output_full = true
- Replies: 2
- Views: 336
Re: [2.1.8] unexpected inserter interaction with craftingmachine with ignore_output_full = true
... limits into machines) vs loaders that do not (for legacy reasons, loaders do not respect insert limits unless they have LoaderPrototype::respect_insert_limits set to true).
On the other side you are mentioning CraftingMachinePrototype::ignore_output_full flag, which makes crafting machine attempt ...
On the other side you are mentioning CraftingMachinePrototype::ignore_output_full flag, which makes crafting machine attempt ...
- Fri Dec 20, 2024 1:18 pm
- Forum: General discussion
- Topic: I beat space age! (long+opinions+feedback)
- Replies: 6
- Views: 8394
I beat space age! (long+opinions+feedback)
:danger: SPOILERS!! (obviously) :danger:
Overall a definite 9/10, I'm here because of the small difference to perfection and because most "complaints" I have are just a few balancing issues (that maybe can be solved in 2.1 or something?) Except Aquilo.
The complaints are definitely complaints ...
Overall a definite 9/10, I'm here because of the small difference to perfection and because most "complaints" I have are just a few balancing issues (that maybe can be solved in 2.1 or something?) Except Aquilo.
The complaints are definitely complaints ...
- Tue Feb 26, 2019 5:13 pm
- Forum: Releases
- Topic: Version 0.17.0
- Replies: 162
- Views: 312278
Version 0.17.0
Attention
This is the first experimental release after a year and 3 months. We tested it and found it to be quite fine, but there most probably are dangerous bugs hidden, so backup your saves and be careful.
You need to explicitly opt in to 0.17.x beta to play 0.17 on steam, outside steam, we ...
This is the first experimental release after a year and 3 months. We tested it and found it to be quite fine, but there most probably are dangerous bugs hidden, so backup your saves and be careful.
You need to explicitly opt in to 0.17.x beta to play 0.17 on steam, outside steam, we ...
- Fri Apr 13, 2018 9:01 pm
- Forum: Mods
- Topic: [MOD 0.16.x, 0.17.x, 0.18.x, 1.1.x] SCTM
- Replies: 150
- Views: 93784
[MOD 0.16.x, 0.17.x, 0.18.x, 1.1.x] SCTM
I decided to create separate topic instead of continuing in [MOD 0.12.x] Science Overhaul Mod A.K.A Science Cost Tweaker , so i can post updates in first post.
This mod is direct continuation of UberWaffe Scient Cost Tweaker
Science pack graphic and labs by @Daemoria
Current version: 1.1.6
Latest ...
This mod is direct continuation of UberWaffe Scient Cost Tweaker
Science pack graphic and labs by @Daemoria
Current version: 1.1.6
Latest ...