Code: Select all
local simulation =
{
  init =
  [[
    require("__core__/lualib/story")
    player = game.simulation.create_test_player{name = "big k"}
	  player.teleport({-9, 5.5})
    game.simulation.camera_player = player
    game.simulation.camera_position = {0, 0.5}
    game.simulation.camera_player_cursor_position = player.position
    game.surfaces[1].create_entities_from_blueprint_string
    {
      string = "0eNqtmNFyoyAUht+Fa+wIgjF5lU4mQ5R0mUV0ELub7eTdF0yj7Ra3ObS5MYp+58Dhx19e0FGPsrfKOLR7QaruzIB2jy9oUE9G6HDNnXuJdkg52SKMjGjDmbPCDH1nXXaU2qELRso08jfakcseI2mcckpeSdPJ+WDG9iitv2FmDJ0WNuuFkdqD+27wz3QmhPScjPIHjtEZ7coHfrngDxy6cFqhdSa1rJ1VddZ3WsZ4xStvE+cVM0/U9diOWrjOxjjkSokx2MxQ5qSMb8rqH3JwEUyRv6az9eng+f7DIJ1T5mkI91nZds/yMPo27aSVzSEUwTedhB4kRtfL11G+5d48C1PLJquVrUcVItfdGIpL8xyjtmumu1ympZjyWsoW6xB/06FBWh8tNiLbd11plPWVmNqJL5LvgbWqkYfBifrnYVB/ZAj3MVa5NrkiEau1iCwC3gDAGwi4AoBLCHgLAHMImOQAMgORCYBcgMgUQKYgcgEgExCZAcg5iMzvJ5MtiAwQIAEJkAAUSEAKJAAJEpAECUCDBKQUCtAgAambAjRIQEqhAA0SkLopQIMEpBQK0CABqZsCNAgSCgVIEKRtClAgSCYUIECQsumiP92JJmo81nB49qymH4M5/Wj2coBT+4JRc3aUUbNJgO61uE3QMFOjRJrgPSfYt/Wp+LxioapL3H+c4qdFY1DLf5vKYeGIpswTrGEs+Ri7THCH97IXOZ+8jc/+Z875Z2NQJZjNe/Pc3vX9wN6m+I5aAb4fWIq3vbMjLMXd3sumKewiXk1WpMDoCoylwPgKjKfA2ApsEde8CEgj7dPZa8HPspOoo6tocaVufFmO4+kk7W0+5fMvFm2TvFqvbF6wKmUwVnYu2DYFtpIZB7wZF9j3bmJch7czfoC/aRuD3LUOzd2pvrIOcZo6W+jKEs0L6IuPvyPuMfrl+xLG+JFijv2LlO/xozchHPu5Hf6HA/aZh//hgH1MvvcPTtt+uze7hBj5gRimYLQirCp4WZaM84pcLn8BFfCgsA==",
      position = {-2, 4},
    }
    pole = game.surfaces[1].find_entity("small-electric-pole", {-9.5, 1.5})
    local story_table =
    {
      {
        {
          name = "start",
          condition = function() return game.simulation.move_cursor({position = pole.position, speed = 0.1}) end
        },
        {
          condition = story_elapsed_check(0.25),
          action = function() player.opened = pole end
        },
        {
          condition = function() return game.simulation.move_cursor({position = player.position, speed = 0.1}) end
        },
      }
    }
    tip_story_init(story_table)
  ]]
}
data:extend{{
  type = "tips-and-tricks-item",
  name = "test",
  starting_status = "suggested",
  simulation = simulation
}}
data.raw["utility-constants"]["default"].main_menu_simulations = {simulation}
In the main menu, the screen is only greyed out, which is ok. In tips and tricks it should either do the same, or the window should be shown in the simulation itself, not the actual world.

