- Fixed splash screen progress bar size not scaling with the UI.
- Fixed that the can't-reach wire sprite would get drawn under some entities. (124590)
- Fixed that the chart drag hotkey did not work. (127287)
- Fixed that pre-2.0 map exchange strings were able to disable cliffs on all planets. (127071)
- Fixed a crash when a tile cannot be placed due to a missing foundation with default not given. (127087)
- Fixed rail signal selection box when selection box is off-center. (119778)
- Fixed that beacon fast-replace would allow modules the beacon did not accept. (125352)
- Fixed that water cane had the wrong icon. (123473)
- Fixed that building vehicles with pre-configured equipment grids did not always work correctly. (123758)
- Fixed another bug related to smart underground belt building.
Fixed some recipes would recycle to wrong items when playing with quality only. (127370)
- Fixed parametrisation into requests which would lead into duplicate requests wasn't handled. (119628)
- Fixed that personal lasers would be offset incorrectly while having a tesla gun equipped. (122006)
- Fixed a crash related to modded enemy behavior. (127314)
- Fixed ghosts of non-blueprintable entities being ghost-buildable in normal mode (e.g. in remote view). (127375)
- Fixed missing blueprint parametrisation number context for ticks waiting in station schedule condition. (119806)
- Fixed GPU-accelerated compressed mipmaps on Apple Silicon Macs. (127316)
- Fixed that the infinity cargo wagon showed in Factoriopedia. (127394)
- Fixed a graphics artifact when drawing ghost rocket silos. (126888)
- Fixed nauvis_uranium_processing menu simulation not loading properly in the demo. (124048)
- Fixed that some frozen rocket silos could get stuck. (126779)
- Fixed a crash when upgrading underground belts manually through remote view. (127385)
- Added ElectricPolePrototype::rewire_neighbours_when_destroying.
- Moved the agricultural tower growth area radius to the prototype as growth_area_radius. (127340)