Version 2.0.40

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FactorioBot
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Version 2.0.40

Post by FactorioBot »

Bugfixes
  • Fixed splash screen progress bar size not scaling with the UI.
  • Fixed that the can't-reach wire sprite would get drawn under some entities. (124590)
  • Fixed that the chart drag hotkey did not work. (127287)
  • Fixed that pre-2.0 map exchange strings were able to disable cliffs on all planets. (127071)
  • Fixed a crash when a tile cannot be placed due to a missing foundation with default not given. (127087)
  • Fixed rail signal selection box when selection box is off-center. (119778)
  • Fixed that beacon fast-replace would allow modules the beacon did not accept. (125352)
  • Fixed that water cane had the wrong icon. (123473)
  • Fixed that building vehicles with pre-configured equipment grids did not always work correctly. (123758)
  • Fixed another bug related to smart underground belt building.
  • [space-age] Fixed some recipes would recycle to wrong items when playing with quality only. (127370)
  • Fixed parametrisation into requests which would lead into duplicate requests wasn't handled. (119628)
  • Fixed that personal lasers would be offset incorrectly while having a tesla gun equipped. (122006)
  • Fixed a crash related to modded enemy behavior. (127314)
  • Fixed ghosts of non-blueprintable entities being ghost-buildable in normal mode (e.g. in remote view). (127375)
  • Fixed missing blueprint parametrisation number context for ticks waiting in station schedule condition. (119806)
  • Fixed GPU-accelerated compressed mipmaps on Apple Silicon Macs. (127316)
  • Fixed that the infinity cargo wagon showed in Factoriopedia. (127394)
  • Fixed a graphics artifact when drawing ghost rocket silos. (126888)
  • Fixed nauvis_uranium_processing menu simulation not loading properly in the demo. (124048)
  • Fixed that some frozen rocket silos could get stuck. (126779)
  • Fixed a crash when upgrading underground belts manually through remote view. (127385)
Modding
  • Added ElectricPolePrototype::rewire_neighbours_when_destroying.
  • Moved the agricultural tower growth area radius to the prototype as growth_area_radius. (127340)
Use the automatic updater if you can (check experimental updates in other settings) or download full installation at https://www.factorio.com/download/experimental.
pantabo1
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Re: Version 2.0.40

Post by pantabo1 »

Fixed another bug related to smart underground belt building.
which one? :P
Loewchen
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Re: Version 2.0.40

Post by Loewchen »

pantabo1 wrote: Wed Mar 12, 2025 9:41 pm
Fixed another bug related to smart underground belt building.
which one? :P
Not even the reports of the previously fixed ones have been closed, so I guess everyone just gave up on tracking it altogether :roll:
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