[1.1.104] Crash loading save in ElectricSubNetwork

This subforum contains all the issues which we already resolved.
Pi-C
Smart Inserter
Smart Inserter
Posts: 1742
Joined: Sun Oct 14, 2018 8:13 am
Contact:

[1.1.104] Crash loading save in ElectricSubNetwork

Post by Pi-C »

I've received a crash report for BioIndustries. The reporter provided a link to this saved game.

Reproduce: Sync with the saved game to get all the mods, load the game, save under a different name and try tp load the newly saved game.

The reporter believes that the crash is related to BI's "Musk Floor" tiles, which consist of a visible tile + hidden solar-panel and hidden electric pole. Can you confirm that this is true, and if so, could you give me a hint what I'd have to do on BI's end to fix the issue?
Attachments
factorio-current.log
(285.45 KiB) Downloaded 54 times
A good mod deserves a good changelog. Here's a tutorial (WIP) about Factorio's way too strict changelog syntax!
Rseding91
Factorio Staff
Factorio Staff
Posts: 14604
Joined: Wed Jun 11, 2014 5:23 am
Contact:

Re: [1.1.104] Crash loading save in ElectricSubNetwork

Post by Rseding91 »

When I try to sync mods with the save I get this error on startup:
Untitled.png
Untitled.png (40.65 KiB) Viewed 1460 times
If you want to get ahold of me I'm almost always on Discord.
Rseding91
Factorio Staff
Factorio Staff
Posts: 14604
Joined: Wed Jun 11, 2014 5:23 am
Contact:

Re: [1.1.104] Crash loading save in ElectricSubNetwork

Post by Rseding91 »

I was able to get the save loaded by updating the mod giving the error and reproduced the crash. The crash is related to bad saving logic when there are a lot of overlapping small electric poles. It's now fixed for the next 1.1. release.
If you want to get ahold of me I'm almost always on Discord.
Pi-C
Smart Inserter
Smart Inserter
Posts: 1742
Joined: Sun Oct 14, 2018 8:13 am
Contact:

Re: [1.1.104] Crash loading save in ElectricSubNetwork

Post by Pi-C »

So I didn't follow the forum for just a day and you've already fixed this? Splendid, thanks a lot, I'm looking forwards to version 1.1.105! :mrgreen:
A good mod deserves a good changelog. Here's a tutorial (WIP) about Factorio's way too strict changelog syntax!
Post Reply

Return to “Resolved Problems and Bugs”