starting the game with:
`--load-scenario base/freeplay`
Starts up a game where the map is restricted to 50 by 50.
If you quit and then go to the new game menu, on the map gen settings menu the height and width fields under advanced are both set to 50. Attempting to override these 50 values with --map-gen-settings does not work, though other values in the same file do seem to work.
The issue also exists with base/pvp, but not with base/supply (maybe the supply scenario set's those values?)
[1.1.101][Linux] --load-scenario sets height and width to 50
[1.1.101][Linux] --load-scenario sets height and width to 50
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Re: [1.1.101][Linux] --load-scenario sets height and width to 50
Looking into this, it looks like when this option was added it was intended for use with scenarios that have pre-generated maps. It never accounted for scenarios that would generate fresh maps. So I'm not sure what the intent is here.
"load scenario" is a bit off name wise since it's actually "create new game from scenario" where the scenario may want map gen settings or may have a pre-generated map.
"load scenario" is a bit off name wise since it's actually "create new game from scenario" where the scenario may want map gen settings or may have a pre-generated map.
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Re: [1.1.101][Linux] --load-scenario sets height and width to 50
I just wanted to report that I have run in to this as well. I am a developer for the biter battles scenario, and it is slightly difficult/annoying for me to test it. Specifically, I wish that there was something that behaved the same as --start-server-load-scenario, but loaded the game with a GUI (i.e. in singleplayer is one option). At first glance, it seems like --load-scenario would do this, but due to this (very surprising) behavior about map size, it does not.
Re: [1.1.101][Linux] --load-scenario sets height and width to 50
Thanks for the report. I fixed this for 2.0 by making --load-scenario not force map generator size to 50x50.