Version 1.1.96

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FactorioBot
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Version 1.1.96

Post by FactorioBot »

Bugfixes
  • Fixed a desync related to manual crafting large recipe counts.
  • Fixed that Arm builds of the game would not render cliff previews correctly. (109564)
  • Fixed train fulfilled fraction was always showing full green background. (109566)
  • Fixed a desync when mods cause resources to generate with 'infinite' richness.
  • Fixed a desync when mods change character interaction distance to super large values.
  • Fixed a desync when technology prices would grow beyond 18~ quintillion.
  • Fixed a desync when related to mods and custom map generation.
  • Fixed a desync when mods define corpses with very long lifetimes.
  • Fixed a crash when entering large values for train wait times.
Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.

FuryoftheStars
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Re: Version 1.1.96

Post by FuryoftheStars »

Lot of "fixed when mod [defines absurdly huge value for something]" in there. :lol:
My Mods: Classic Factorio Basic Oil Processing | Sulfur Production from Oils | Wood to Oil Processing | Infinite Resources - Normal Yield | Tree Saplings (Redux) | Alien Biomes Tweaked | Restrictions on Artificial Tiles | New Gear Girl & HR Graphics

mmmPI
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Re: Version 1.1.96

Post by mmmPI »

It's a good feeling when you learn the reason of the crash you wanted to report in the list of those already fixed :)
Comon steam give the 1.1.96 already !

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JohnTheCF
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Re: Version 1.1.96

Post by JohnTheCF »

"Fixed comically large spoon causing a desync"

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Re: Version 1.1.96

Post by EustaceCS »

FuryoftheStars wrote:
Wed Nov 08, 2023 12:13 pm
Lot of "fixed when mod [defines absurdly huge value for something]" in there. :lol:
No laughing matter here.
As "base" game is technically a mod-like bunch of content definitions on top of exceptionally refined engine (riiiiight? In-game UI sends mixed messages in regard to this...),
and since DLC will likely be a mod-like bunch of content definitions on top of exceptionally refined engine,
these mod-specific bugfixes can be in fact parts of preparations for DLC. Which may or may not be susceptable to these problems in current Stable.
(and even if my assumptions are wrong, that extra care for modders is really, really nice)

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Re: Version 1.1.96

Post by Ceisc »

Guessing this shouldn't happen when connecting to multiplayer games:

23.406 Error FloatCast.hpp:40: !std::isnan(input) was not true

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Re: Version 1.1.96

Post by FuryoftheStars »

Ceisc wrote:
Wed Nov 08, 2023 11:36 pm
Guessing this shouldn't happen when connecting to multiplayer games:

23.406 Error FloatCast.hpp:40: !std::isnan(input) was not true
You should create a bug report if necessary: viewforum.php?f=7
My Mods: Classic Factorio Basic Oil Processing | Sulfur Production from Oils | Wood to Oil Processing | Infinite Resources - Normal Yield | Tree Saplings (Redux) | Alien Biomes Tweaked | Restrictions on Artificial Tiles | New Gear Girl & HR Graphics

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brunzenstein
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Re: Version 1.1.96

Post by brunzenstein »

The update crashes on a MacBook Air M2 latest OS
pic

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Re: Version 1.1.96

Post by Loewchen »

brunzenstein wrote:
Sat Nov 11, 2023 8:25 pm
...
See viewtopic.php?p=596135#p596135

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Re: Version 1.1.96

Post by brunzenstein »

Loewchen wrote:
Sat Nov 11, 2023 8:34 pm
brunzenstein wrote:
Sat Nov 11, 2023 8:25 pm
...
See viewtopic.php?p=596135#p596135
Thanks - reload Factorio fresh from your homepage worked indeed

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