[MOD 0.11.3] Cursed Exp - v0.0.7

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Kiapha
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Re: [MOD 0.11.3] Cursed Exp - v0.0.7

Post by Kiapha »

Dytech does indeed work, at least for me. And replicators seems to work just fine as well alongside your mod, at least for me -- I have been playing with no resources except rare earth and using replicators to do everything. I have had a few errors, but I believe those are more due to me doing funky things trying to break it.

I have been using the following:
AdvancedEquipment 0.3.9
BeltStorage
Compression Chests 1.3.4
Cursed-Exp (obviously) and patching as soon as you release them
DyTech-Automation 1.3.2
Dytech-Core 0.13.3
DyTech-Inserters 1.2.0
DyTech-Metallurgy 2.1.0
DyTech-Storage 1.4.0
DyTech-Transportation 1.3.0
DyTech Warfare 2.1.0
Explosive Termites 1.1.4
Faster Spilling 1.1.1
Landfill 2.1.2
Logistic Belt Storage
Replicators 0.2.1
Resource-Monitor-Mod 0.5.2
Robo-Charge 0.3.2
scrapmod 0.2.2
tankwerkz 0.1.1
terminalchest
Treefarm-Mod 1.2.4
UraniumPower 0.1.0
Force Fields 1.0.0

Currently, none of these seem to have any compatibility issues, though I have not had time to test everything completely. I have however modded your mod a bit to make it a bit easier to test things out, but I am certain that just changing times on things doesn't change compatibility. I did get a lot of errors when I tried to speed up blood's movement speed however, something about line 979 I believe. Solved that by just being creative with conveyor belts instead, just funnel all that blood right into the tank.

And time to update this mod again and see if I can break it any other way. Thanks for the rapid patching. :)

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L0771
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Re: [MOD 0.11.3] Cursed Exp - v0.0.7

Post by L0771 »

I'm now thinking in a new wall... You build the wall and goes to builds > walls to configure your wall... Select direction and how many blocks you want, and if you want a door at end of this direction, you can modify this from [builds] menu.
The wall has high regeneration, base of walls has more regen, is a 3x3 building and have double or triple regen of wall. This max hp, regen and armor aument with level, gain with stone and iron (building is like a container)

Basically the walls is basic walls with scrap on it and base of walls is this
Image
I have big problems with graphics :oops:

EDIT: i deleted what i had wrote -.-
Now testing cursed with all yours mods.
Try not touch gui begin cursed gui was load ;)

Roricorn
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Re: [MOD 0.11.3] Cursed Exp - v0.0.7

Post by Roricorn »

The mod WORKS with bobmods-all, dytech-all, F-mod, momods, landfill, replicators, scrapmod, treefarm and Yuoki (the "modpack" i'm currently using.).
Some kind of bug/exploit: You can farm exp on drill while its output is blocked.
Also, how about something like +1 talent poind tier 2 for each 8 levels? And something like that.
Last edited by Roricorn on Tue Nov 25, 2014 4:25 am, edited 1 time in total.

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L0771
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Re: [MOD 0.11.3] Cursed Exp - v0.0.7

Post by L0771 »

I not mentioned it, but in last patch i believe i've solved all problems in MP.
If can play "MP" with all others mods, i suggest this way, my variables save with playername, if you want play in MP a map it started in SP, all your stats will reset.

EDIT: I'll be studying for a few days.
Roricorn wrote:Also, how about something like +1 talent poind tier 2 for each 8 levels? And something like that.
Ok, I'll work on this

TheSAguy
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Re: [MOD 0.11.3] Cursed Exp - v0.0.7

Post by TheSAguy »

Great work you have here L0771!
Can I ask you how you got the nights be be darker than 0.3?
I'd like my nights to be totally dark, but can't figure out how to do that.

Thanks.

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L0771
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Re: [MOD 0.11.3] Cursed Exp - v0.0.7

Post by L0771 »

game.darkness is read only, i remember a mod before 10.0, where night is darker than common nights, i tried to find it, but i don't see


Please follow the mod here.

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