Friday Facts #286 - Pollution cleanup

Regular reports on Factorio development.
Koub
Global Moderator
Global Moderator
Posts: 5032
Joined: Fri May 30, 2014 8:54 am
Contact:

Re: Friday Facts #286 - Pollution cleanup

Post by Koub » Sun Mar 24, 2019 6:59 pm

They were amongst the oldest and most recurring suggestions.
Koub - Please consider English is not my native language.

DaleStan
Fast Inserter
Fast Inserter
Posts: 208
Joined: Mon Jul 09, 2018 2:40 am
Contact:

Re: Friday Facts #286 - Pollution cleanup

Post by DaleStan » Sun Mar 24, 2019 7:31 pm

Also, if you don't like them, you can turn them off.

User avatar
Alice3173
Fast Inserter
Fast Inserter
Posts: 115
Joined: Sun Apr 24, 2016 11:35 pm
Contact:

Re: Friday Facts #286 - Pollution cleanup

Post by Alice3173 » Mon Mar 25, 2019 5:02 pm

DaleStan wrote:
Sun Mar 24, 2019 7:31 pm
Also, if you don't like them, you can turn them off.
Yeah, they're not exactly a big deal if you disable them. Which is exactly what I do since I don't find them to really add anything myself. Though this does bring up a tangential subject for me: Is there any plan to allow us to save world presets from the world generation screen? Cause I get tired of having to manually set every single slider every single time (which is an enormous chore with Bob's Mods) despite using more or less the same settings every time.

Koub
Global Moderator
Global Moderator
Posts: 5032
Joined: Fri May 30, 2014 8:54 am
Contact:

Re: Friday Facts #286 - Pollution cleanup

Post by Koub » Mon Mar 25, 2019 5:54 pm

Alice3173 wrote:
Mon Mar 25, 2019 5:02 pm
Is there any plan to allow us to save world presets from the world generation screen
Some people do hope so :)
Koub - Please consider English is not my native language.

User avatar
Alice3173
Fast Inserter
Fast Inserter
Posts: 115
Joined: Sun Apr 24, 2016 11:35 pm
Contact:

Re: Friday Facts #286 - Pollution cleanup

Post by Alice3173 » Mon Mar 25, 2019 8:55 pm

Koub wrote:
Mon Mar 25, 2019 5:54 pm
Some people do hope so :)
Honestly it's kinda surprising that it hasn't been added yet seeing as it should be ridiculously simple compared to most things they do in a given update. Good to see it's been suggested and heard by the devs at least though.

catma
Inserter
Inserter
Posts: 40
Joined: Sun Jan 06, 2019 7:21 am
Contact:

Re: Friday Facts #286 - Pollution cleanup

Post by catma » Tue Mar 26, 2019 2:17 am

We want a bug number COUNTDOWN somewhere. Not something we need to actively easter egg hunt in forums, or read each and every FFF for carefully. We need a DIRECT LINK to that number, with a live graph of bugs left unclosed over time if you can pull it off. I SENSE A GREAT NEED.

User avatar
BlueTemplar
Smart Inserter
Smart Inserter
Posts: 1547
Joined: Fri Jun 08, 2018 2:16 pm
Contact:

Re: Friday Facts #286 - Pollution cleanup

Post by BlueTemplar » Tue Mar 26, 2019 9:06 am

We pretty much already have that :
see the number of threads in this forum and sub-forums :
viewforum.php?f=7

catma
Inserter
Inserter
Posts: 40
Joined: Sun Jan 06, 2019 7:21 am
Contact:

Re: Friday Facts #286 - Pollution cleanup

Post by catma » Tue Mar 26, 2019 5:37 pm

Definitely not what I was looking for.

bobucles
Smart Inserter
Smart Inserter
Posts: 1584
Joined: Wed Jun 10, 2015 10:37 pm
Contact:

Re: Friday Facts #286 - Pollution cleanup

Post by bobucles » Tue Mar 26, 2019 9:54 pm

There's no such thing as a finite number of bugs. Something will always break.

User avatar
Unknow0059
Inserter
Inserter
Posts: 43
Joined: Tue Aug 08, 2017 7:37 pm
Contact:

Re: Friday Facts #286 - Pollution cleanup

Post by Unknow0059 » Sat Mar 30, 2019 11:46 am

SuperSandro2000 wrote:
Sun Mar 24, 2019 2:30 pm

What do they add to the game except a temporary annoyance?
Well, i'm asking you Why it's an annoyance. You replied with a question, and that's no answer.

I'll answer that when you answer mine.

User avatar
SuperSandro2000
Filter Inserter
Filter Inserter
Posts: 693
Joined: Sun Jan 12, 2014 3:54 am
Contact:

Re: Friday Facts #286 - Pollution cleanup

Post by SuperSandro2000 » Sun Mar 31, 2019 2:05 pm

Unknow0059 wrote:
Sat Mar 30, 2019 11:46 am
SuperSandro2000 wrote:
Sun Mar 24, 2019 2:30 pm

What do they add to the game except a temporary annoyance?
Well, i'm asking you Why it's an annoyance. You replied with a question, and that's no answer.

I'll answer that when you answer mine.
Cause I can't build my stuff where I want.

User avatar
Unknow0059
Inserter
Inserter
Posts: 43
Joined: Tue Aug 08, 2017 7:37 pm
Contact:

Re: Friday Facts #286 - Pollution cleanup

Post by Unknow0059 » Sat Apr 13, 2019 4:25 am

SuperSandro2000 wrote:
Sun Mar 31, 2019 2:05 pm

Cause I can't build my stuff where I want.
In the early game i use them as walls, so i don't have to make more walls than i need to.
I don't mind that they don't let me build stuff where i want - i can just go around, or just blow them up if i find them That annoying. You'll need to research chemicals anyway - making bombs is something to produce in the interim of you not making anything better.

User avatar
SuperSandro2000
Filter Inserter
Filter Inserter
Posts: 693
Joined: Sun Jan 12, 2014 3:54 am
Contact:

Re: Friday Facts #286 - Pollution cleanup

Post by SuperSandro2000 » Sun Apr 14, 2019 8:24 pm

Unknow0059 wrote:
Sat Apr 13, 2019 4:25 am
In the early game i use them as walls, so i don't have to make more walls than i need to.
I don't mind that they don't let me build stuff where i want - i can just go around, or just blow them up if i find them That annoying. You'll need to research chemicals anyway - making bombs is something to produce in the interim of you not making anything better.
wall argument is not that great cause they are random not where I want them.
I do mind. AB... to get explosives takes a while and until then I swear at them way to often. So they are just bad and annoy me -> remove it from my save.

Post Reply

Return to “News”

Who is online

Users browsing this forum: No registered users