Friday Facts #280 - Visual Feedback is the king

Regular reports on Factorio development.
Post Reply

User avatar
Gergely
Filter Inserter
Filter Inserter
Posts: 485
Joined: Sun Apr 10, 2016 8:31 pm
Contact:

Re: Friday Facts #280 - Visual Feedback is the king

Post by Gergely » Fri Feb 01, 2019 5:31 pm

Nice!

How about merging the toolbar with the "shortcut/quickbar" and simply giving the player the ability to put the buttons anywhere he wants? The shortcut bar doesn't have to be just for items.

Or is that something you will do?
Last edited by Gergely on Fri Feb 01, 2019 5:40 pm, edited 4 times in total.

JCav
Inserter
Inserter
Posts: 37
Joined: Mon Aug 15, 2016 9:01 pm
Contact:

Re: Friday Facts #280 - Visual Feedback is the king

Post by JCav » Fri Feb 01, 2019 5:32 pm

Toggle Personal Roboport....


I love you.

micromario
Burner Inserter
Burner Inserter
Posts: 9
Joined: Thu Apr 05, 2018 11:53 am
Contact:

Re: Friday Facts #280 - Visual Feedback is the king

Post by micromario » Fri Feb 01, 2019 5:38 pm

What is the use case for waypoints? I've never felt like I needed to build one.
Author of the beekeeping mod

https://mods.factorio.com/mod/NPBees2

AndrewIRL
Fast Inserter
Fast Inserter
Posts: 209
Joined: Fri Mar 24, 2017 2:17 pm
Contact:

Re: Friday Facts #280 - Visual Feedback is the king

Post by AndrewIRL » Fri Feb 01, 2019 5:39 pm

Wow. Everything looks great. Love the train info about where it is going and love the toolbar and blueprint integration.

dmsilev
Burner Inserter
Burner Inserter
Posts: 6
Joined: Tue Dec 19, 2017 4:50 pm
Contact:

Re: Friday Facts #280 - Visual Feedback is the king

Post by dmsilev » Fri Feb 01, 2019 5:40 pm

Looks very nice. Why is the check-mark for New Blueprint greyed out in the tool-select GUI? Is that tool always in the toolbar or something?

GuiltyBystander
Burner Inserter
Burner Inserter
Posts: 17
Joined: Sat Oct 01, 2016 12:53 am
Contact:

Re: Friday Facts #280 - Visual Feedback is the king

Post by GuiltyBystander » Fri Feb 01, 2019 5:41 pm

I like the idea of the AND/OR visualization, but it's still are confusing. These are binary operators that exist between conditions, not on the same line as each.

User avatar
tterrag1098
Burner Inserter
Burner Inserter
Posts: 8
Joined: Sat Jun 07, 2014 6:57 am
Contact:

Re: Friday Facts #280 - Visual Feedback is the king

Post by tterrag1098 » Fri Feb 01, 2019 5:42 pm

All of this looks amazing. I just have one small suggestion:

I think that using the same icon for "missing" and "disabled" stations is needlessly vague. Couldn't a missing station be represented instead with a question mark? Having the info behind a tooltip seems somewhat out of the way.

KingIonTrueLove
Burner Inserter
Burner Inserter
Posts: 14
Joined: Sun Jun 04, 2017 1:38 am
Contact:

Re: Friday Facts #280 - Visual Feedback is the king

Post by KingIonTrueLove » Fri Feb 01, 2019 5:43 pm

Another amazing FFF! Once this game is released it needs to get an award for 'best ui of all time'

Stefa168
Manual Inserter
Manual Inserter
Posts: 2
Joined: Sun Sep 30, 2018 9:02 am
Contact:

Re: Friday Facts #280 - Visual Feedback is the king

Post by Stefa168 » Fri Feb 01, 2019 5:43 pm

These are fantastic additions for factories with lots of trains!
Now, the last thing I'm missing is the ability to set zones/segments of rails that can be set as "to avoid" by specific trains, so to reduce traffic at specific junctions (which i'm experiencing in my latest factory) :D
Last edited by Stefa168 on Fri Feb 01, 2019 5:51 pm, edited 1 time in total.

yghgdzs
Burner Inserter
Burner Inserter
Posts: 5
Joined: Thu Oct 11, 2018 10:06 pm
Contact:

Re: Friday Facts #280 - Visual Feedback is the king

Post by yghgdzs » Fri Feb 01, 2019 5:44 pm

Will there be also a toggle night vision option?

TRUEpicness
Long Handed Inserter
Long Handed Inserter
Posts: 61
Joined: Wed Aug 09, 2017 8:21 pm
Contact:

Re: Friday Facts #280 - Visual Feedback is the king

Post by TRUEpicness » Fri Feb 01, 2019 5:45 pm

I have never seen any other dev(s) that are this dedicated to user experience.
Bravo I say, bravo
1 more YouTube vid before bed *starts 24hr long vid*

User avatar
Tomik
Fast Inserter
Fast Inserter
Posts: 203
Joined: Mon Apr 18, 2016 3:30 pm
Contact:

Re: Friday Facts #280 - Visual Feedback is the king

Post by Tomik » Fri Feb 01, 2019 5:45 pm

So.

It is February.

You said that in February we would get the date for 0.17.

So when can we expect 0.17? Please?
Image

IronCartographer
Filter Inserter
Filter Inserter
Posts: 295
Joined: Tue Jun 28, 2016 2:07 pm
Contact:

Re: Friday Facts #280 - Visual Feedback is the king

Post by IronCartographer » Fri Feb 01, 2019 5:46 pm

Last-ditch request: "Toggle personal roboport" and maybe even "Toggle exoskeleton" would be much improved if they were also sliders (and maybe a text input for precision) between 0% and 100% of range & speed (respectively).

This would allow significant improvements to personal robot efficiency without much extra complexity!

Edit: Actually, if it were acceleration instead of speed for the exos, you could get this behavior as well: https://mods.factorio.com/mod/ProgressiveRunning

Great improvements on everything though. Looking forward to $nextUpdate as always. :)
Last edited by IronCartographer on Fri Feb 01, 2019 5:54 pm, edited 3 times in total.

User avatar
Klonan
Factorio Staff
Factorio Staff
Posts: 3592
Joined: Sun Jan 11, 2015 2:09 pm
Contact:

Re: Friday Facts #280 - Visual Feedback is the king

Post by Klonan » Fri Feb 01, 2019 5:47 pm

Tomik wrote:
Fri Feb 01, 2019 5:45 pm
You said that in February we would get the date for 0.17.
Citation?

IronCartographer
Filter Inserter
Filter Inserter
Posts: 295
Joined: Tue Jun 28, 2016 2:07 pm
Contact:

Re: Friday Facts #280 - Visual Feedback is the king

Post by IronCartographer » Fri Feb 01, 2019 5:49 pm

Tomik wrote:
Fri Feb 01, 2019 5:45 pm
So when can we expect 0.17? Please?
The Monday or Tuesday after the Friday when an FFF says "next week."

And that will happen "when it's ready." The longer that takes, the better the release will be, because it means they spent more time packing in improvements.

Patience. :)

bert862
Burner Inserter
Burner Inserter
Posts: 11
Joined: Wed Mar 04, 2015 12:17 pm
Contact:

Re: Friday Facts #280 - Visual Feedback is the king

Post by bert862 » Fri Feb 01, 2019 5:49 pm

I'm curious about trains - Previously, when a series of stations were disabled and one station was not reachable, the train would simply stop in the middle of the tracks, looking for a path. Will that still be the case with the 'Waypoint' behaviour of trains currently?

User avatar
ThaPear
Fast Inserter
Fast Inserter
Posts: 221
Joined: Fri May 30, 2014 8:05 am
Contact:

Re: Friday Facts #280 - Visual Feedback is the king

Post by ThaPear » Fri Feb 01, 2019 5:49 pm

Tomik wrote:
Fri Feb 01, 2019 5:45 pm
So when can we expect 0.17? Please?
0.17 will be released in 2019.

This looks great! I love the ability to toggle the roboport.
Allowing us to make waypoints makes many of my stations more efficient, which is awesome!

User avatar
mexmer
Filter Inserter
Filter Inserter
Posts: 814
Joined: Wed Aug 03, 2016 2:00 pm
Contact:

Re: Friday Facts #280 - Visual Feedback is the king

Post by mexmer » Fri Feb 01, 2019 5:50 pm

Nice to see that some feedback from last fff got implemented, although i suspect it was already half way done, when that fff came out :mrgreen:

g-box
Burner Inserter
Burner Inserter
Posts: 6
Joined: Wed Dec 13, 2017 4:33 pm
Contact:

Re: Friday Facts #280 - Visual Feedback is the king

Post by g-box » Fri Feb 01, 2019 5:51 pm

Toggle exoskeleton. Awesome! but... all of them? Maybe like 3 of 6? :)

Post Reply

Return to “News”

Who is online

Users browsing this forum: No registered users