Example after the Map Generation has recently run with a time usage of 11,650. This map was generated using a lot of mods, however, the issue is reproducible with no mods and so that is what I have attached.
Side note, there may be an onscreen gui left over from the scenario code that has been removed in this attachment.
Steps to reproduce using artillery to trigger chunk generation:
- load save
- take artillery remote and target as far north as possible with some void tiles below (i.e. not a path already generated)
- enjoy the hang
- load save
- run command:
Code: Select all
/c game.player.teleport({-110, -6940})
- you have been teleported to the highest northen revealed area and map generation will trigger