i have a problem - nai to big a word but i want to solve it.....
i don't use roboports for my base, but i want play around with automatic bordersecuring and expansion and so on, later maybe to use the experience for a megabase
So there is not a roboport net available and i want to prevent the powerusage coming from that.
My factory as such works like a charm for me without any roboports.
My plan is such :
I have supplierstations around my base from which a supplier train will load the needed things.
After fully loaded it will sit at a waiting position.
For the expansion i will build a feed-station to wich the train will be called unload bots and all needed things into a network.
then i will place the blue print and the network will carry along and build, hopfully extensible without being personally at site.
after the train is empty or all is filled to satisfaction, it should travel back and reload all und then again to the waiting station.
So the problem is, how to prevent the train to circle the supplier-station in my base endlessy with out need ?
The only way i can thing of is to have the condition at the waitingstation for 'empty cargo' which will be true, but how to kick the train alive to travel to a needy feeder-station automatically????
I can think of of adding a circuit condition with 'or' looking for a needy feeder-station - but for this i need to sting a singal-wire the whole way back to the waiting-station of the train. I want to prevent this for obvious reasons
![Wink ;)](./images/smilies/icon_e_wink.gif)
On secound thoughs while writing this .....
is it possble to make circuit-condition beside the waiting-station grabing a station (true/false) without a signal wire to the station ??