[16.51] entity_died + driving_changed_state = crash

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ZlovreD
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[16.51] entity_died + driving_changed_state = crash

Post by ZlovreD » Sun Aug 05, 2018 4:13 pm

Weird crash. I don't even imagine what was may go wrong. But seems entity stay valid after dead for some extra ticks. Log is clear after crash.

I'm trying to make some car manipulations and i'm listening "on_entity_died" and "on_player_driving_changed_state" events.
When car damaged to death, car must be recreated at starting point.

This is mods and save files to recreate circumstances leaded to crash:
https://mega.nz/#!e2YUFK4L!mVyTKeygBTg7 ... hXfyUdiQFc
https://mega.nz/#!PnA0VI4C!c6Cj_sWhHaCH ... ZXxgGmW2EA

Run around for some time after load until race track is not appear and then try to drive a car to death.

Loewchen
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Re: [16.51] entity_died + driving_changed_state = crash

Post by Loewchen » Sun Aug 05, 2018 6:49 pm

Post the log after a session of the issue please.

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ZlovreD
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Re: [16.51] entity_died + driving_changed_state = crash

Post by ZlovreD » Mon Aug 06, 2018 12:57 pm

Loewchen wrote:Post the log after a session of the issue please.
As i've wrote, there is nothing in log...
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factorio-current.log
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Rseding91
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Re: [16.51] entity_died + driving_changed_state = crash

Post by Rseding91 » Tue Aug 14, 2018 5:11 am

Thanks for the report. It's now fixed for 0.17.
If you want to get ahold of me I'm almost always on IRC and Discord.

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